Summary
Elsa Bloodstone used to be a very dominant card inMarvel Snap, so much so that many cards around her were nerfed, until inevitably her effect was diminished as well. Now, while she still buffs cards that fill her location, she can no longer affect the other two.
While this was a significant blow, her effect remains as powerful as ever, even if the decks she is a part of aren’t what they used to be. The cards shown here use Elsa in a move shell, letting you fill the same location over and over and spread that power everywhere else, outscaling your opponent every turn.

Updated Jul 13, 2025 by Alfredo Robelo:The entirety of these cards have been replaced or adjusted to account for changes made to Elsa Bloodstone. Marvel Snap is an evolving game, so card effects and power levels are subject to change over time!
9Kraven
Making The Most Out Of Move
With a deck with so many moving parts, having a card that benefits from cards simply moving around is a blessing. Kraven can fit nicely anywhere on the board, receiving constant buffs from cards moving towards him.
Now, when playing Kraven and Elsa Bloodstone in the same game, remember to never put them in the same location, since that defeats the purpose of the deck. The idea is to have a card like Jeff buffed by Elsa, then move it towards Kraven to take those big stats and make them even bigger.

8Nightcrawler
Easy To Fit In Any Turn
Nightcrawler is a great addition to the deck because of how Elsa Bloodstone works. She buffs the last card that fills her location, no matter if that location was already filled at some point in the game. So, if Nightcrawler was your final card, he gets buffed, but once you move him, whatever you play in his place will get the buff as well.
Not only that, but Nightcrawler can move to other locations, taking Elsa’s power with him or simply to buff Kraven. Add to that his movement ability, letting him get to tricky places, and you have a must-have in your hands.

7Angela
Elsa’s Right-Hand Woman
Playing things with Angela is always a good idea, making her an ideal companion for Elsa; since you’re already aiming to fill Elsa’s location over and over, adding her ability to that means no extra effort at all. She can get to some absurd numbers, which in certain matchups can be less than ideal.
Shang-Chi is an ever present threat to any card at or higher than ten power. With Elsa Bloodstone, you’re usually spreading that power, but Angela is your most vulnerable card against Shang-Chi. If you’re expecting such a counter, consider leaving Angela at eight power to avoid retaliations.

6Kitty Pryde
The Bouncing Nightmare
Kitty Pryde and Elsa Bloodstone work so well together, that the developers had to nerf Kitty days before Elsa’s release to keep things in check. Even then, they both still work like a charm, and Kitty can still get to some very high numbers.
The set-up is easy, and it’s something everyone was already doing with Angela; playing Kitty repeatedly in the same location to keep adding power. Now with Elsa in play, you’re buffing Angela, Kitty gets the Elsa buff when played, and when she returns she gains her own buff. The final Kitty Pryde would be a tremendous power shift.

5Vision
Gaining A Dangerous Amount Of Power
Vision is a great power play for turn five for various reasons, chief among them his flexible eight power. It isn’t a small number by any means, and your opponent won’t usually know where that Vision will end up, meaning that countering it is a challenge in itself.
When combined with Elsa and Kraven, Vision can add to a lot of power, but be wary; once Vision is buffed by Elsa Bloodstone, his power goes from eight to ten, and at that point he can be countered by Shang-Chi. Plan your plays accordingly, and let Vision carry you to victory.

4Silk
A Powerful Body With Few Drawbacks
Five power for two energy is a premium stat line, one that usually comes at a price. In the case of Silk, she moves whenever something is played at her location, something that both Elsa Bloodstone and Kraven can use to their advantage.
Her constant movement can make Kraven skyrocket in power, all the while being an additional body at Elsa’s location to fill it up, even if momentarily. Since she’s so easy to move, adding Miles Morales into the mix means another five power for cheap energy,outpacing most other decks in no time.

3Spider-Man
Your Opponent Moves As Well
While this list covers plenty of avenues for power output, there isn’t much in the way of disruption, something highly needed in competitive metas. Spider-Man helps in that avenue by moving your opponent’s cards around, altering their game plan and possibly buffing your Kraven further.
Spider-Man won’t move unrevealed cards, acting as if they weren’t there.

You do need to be careful with certain locations, since moving things around might be beneficial in places like Sanctum Sanctorium. In those cases, try to play Spider-Man early and on an empty location, so as not to give your opponent a benefit exclusive to you.
2Captain Marvel
She Moves On Her Own
Captain Marvel works as a smart card that plays on her own, since at the end of the game she’ll move to a location that helps you win the game, if possible. While you can just toss her onto the board and hope for the best, it’s better to calculate where she could move when planning each of your plays.
This makes Captain Marvel an ideal target for Elsa Bloodstone, since she’ll now have six power to juggle around instead of four. And yes, Captain Marvel will take into account Kraven when considering her final placement in the game.

1Alioth
The Priority King
Alioth might not be as devastating as he once was, but he’s still a force that demands respect. Any deck that can hold priority on the final turns should consider running Alioth, and with all the powerful moving pieces that Elsa brings to the table, Alioth is easy to add.
This is because of Alioth’s ability to destroy any unrevealed cards at his location. If you’re already ahead and with priority on that final turn, Alioth gives you a free win, and one that not many players expect; he’s simply not found in most Elsa shells, and the surprise factor is what can net you 8 cubes per match.