Summary
There are many ways to win inMarvel Snap; you can counter your opponent’s plan, you can lock down locations so they can’t play, and you can even prepare huge combos so you end up playing an enormous amount of power. Among these strategies lies a simple yet effective one: play good stats.
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This is where Stature comes in, huge power for very little cost. She does need support, because for her to cost one you need to have the opponent discard something, but said support is easy to come by making her part of a reliable and cube-stealing deck.
10Zabu
Considered the best card in the whole game, Zabu is an enabler. Many combos are dependent on his ability to play four costs on turn three, but you want him on a Stature deck not for a combo but for tempo.
You won’t always draw what you want when you want it, but cards like Zabu allow you to do the most out of what you’ve drawn. Not to mention that four-cost cards are incredibly powerful, so being allowed to not only play them early but to play two of them on turn six, makes a very big impact.

9Colleen Wing
When thinking about each slot for this deck, you want to aim for the biggest cards for each energy cost and how they fit with the rest. Four power for only two energy is a lot, and while Colleen does discard one of your cards, it’s only the lowest cost one.
If you’re planning on adding Colleen to your deck, consider making use of that discard power. Swarm in this case pairs very well, letting you play a six-power card for zero cost. Wolverine is also a consideration, yet he’s slightly more unpredictable.

8Darkhawk
Darkhawk might seem like an unconventional pickwhen you consider the other card’s raw stats, but the potential power of this card added to how easy it is to add to it, makes it an easy addition. Rockslide is an easy addition to any Darkhawk deck, with the raw stats needed to make the cut.
Even if you don’t build around the hawk, it’s still something your opponent needs to pay attention to. It can suddenly grow to very large numbers, making it dodge cards like Shang-Chi, and there are also plenty of locations that help it, adding all sorts of rocks to both decks.

7Aero
While she used to be more impactful when she moved all cards played, moving just one can still make an impact if used right. Besides, on the final turns players aim to play a few cards, often as an impactful final move.Moving their Legion play, for example, can dismantle all their game plan in one fell swoop.
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And her eight power fits right at home with the theme of the whole deck. She not only makes an impact wherever she’s played, but she’s also just below nine power, a very important factor that most if not all cards in the deck share.
6Moon Knight
Moon Knight is a double-edged sword, since it may discard something important for your opponent but also you. Yet in decks where he feels at home, it’s a risk well worth taking. In a Stature deck, there are no key pieces, just raw stats.
You should prefer to discard some things over others, but your game plan doesn’t break for the lack of said cards. Finally, you do need more than one trigger for Stature, as Black Bolt is the obvious one, and without drawing him playing Stature for five energy is a tremendous setback.

5Polaris
A five-power card for only two energy is quite a lot, and with Polaris that comes with a great ability too. As more cards are released, players not only want their early game to be in a favorable location, but they also need it to combo with the rest of their game plan.
Polaris can disrupt said plan while allowing you your own. you may lock them in already busy locations, or you can make use of move-based cards to make a small combo of your own. Even when she’s not moving anything, the stats alone make her worth it.

4Shang-Chi
The whole deck and its powerful cards are built around a simple threshold; avoid going over nine. The reason for this is the popularity of Shang-Chi, a counter card that destroys all cards with over a nine-power card on your opponent’s side. If you have all big cards but none of them go over eight, you’d be safe from this ruthless counter.
Yet you can still use him yourself. While you’re going to have good power all over the locations, you won’t be able to compete against massive amounts of power. Shang-Chi brings them down, so you can still hold the advantage, while their own Shang-Chi can barely do anything against you.

3Moon Girl
While the deck thrives in not having much of a combo to speak of, Moon Girl is the one exception. Her combination with Stature is too good to pass up but does require setup. If you already activated Stature before the Moon Girl play, or you plan to do it after with Black Bolt on turn five, then you’re able to play Moon Girl and reap the benefits.
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However, Moon Girl has some low stats when compared to the aim of the deck. Consider also the risks of playing her, since you have no use for two Statures that cost five, and you might not be able to draw if you have too many cards in hand.
2Miles Morales: Spider-Man
Miles Morales can find a home on many kinds of decks, be they move-based or not. Even decks that revolve around moving your opponent’s cards, like a Kingpin deck, have plenty of room for Miles. It’s just like with Stature; the power he brings for only one cost can’t be looked over.
He’s very similar to Stature, with an initial high cost that you can mitigate when fulfilling the condition. Yet remember that in the case of Miles, if you don’t play him right away his cost goes back up. If you add Miles, consider adding other support cards like Iron Fist or Polaris.

1Black Bolt
The man that can destroy you with one whisper, Black Bolt is an essential part of a Stature deck. This deck is the only home for Black Bolt since his ability might be useful, but it comes too late to be significant most of the time. Discarding the lowest-cost card in your opponent’s hand can still be powerful, especially in Kitty Pryde-styled decks.
Yet what makes Bolt powerful here is that you always have a use for that ability, and he comes with a lot of power on top of that. So while you might be discarding something useless, what matters is the one cost Stature that’s about to be played on the next turn.


