Energy inMarvel Snapis the resource you use to play cards, starting with one and gaining one more each turn. Cards that give you extra energy or change card cost are very valuable, since they can let you get away with otherwise impossible combos.
RELATED:Marvel Snap: Best Cards For A Mirage Deck
X-23 makes it so not only do you get one extra energy, but you get it without any penalties; you simply need to keep destroying her. While her mechanic also works when she’s discarded, you should focus on the destroy aspect since that you’re able to do repeatedly. The plays she opens up removes the need of restrictive cards like Electro.
10Yondu
Yondu fulfills multiple roles in a destroy deck. First off, the card he removes can tell you from turn one the game plan of your opponent, and what they can no longer do. With that, he also makes Death cost one less, and possibly buffs your Knull.
If that wasn’t enough, he’s also great fodder for your destroy cards, and can be easily placed next to X-23 for a big buff on Carnage. So even if he didn’t take out a priority target, Yondu is still doing a lot for your chances of winning.

9Bucky Barnes
Bucky might seem like too much of a straightforward card, not adding too much flavor but in keeping with the theme. In general cases that might be true, but there are a lot of combinations and locations that make the best use of him.
If you’re playing theDestroyerangle, you don’t need to trigger him until the last turn. Even if he’s your only card on the location, the seven power of the Winter Soldier is still something your opponent can’t ignore. And there are plenty of locations you can cheese with Bucky, Death’s Domain and Rickety Bridge, to name a few.

8Venom
To trigger X-23, you’ll need a lot of cards with the ability to destroy, so you might as well take some of the best. Venom destroys all your cards on the location he’s played, adding the power to himself. While X-23 isn’t particularly powerful, she will remain in play, making her effectively a four power card thanks to Venom.
RELATED:Marvel Snap: Best Cards For A Kingpin Deck
And don’t forget the combos Venom and Arnim Zola can do, especially in Bar Sinister where Venom can get to numbers a bit too large. If you do that combo, however, Arnim might end up targeting X-23 or Wolverine, so keep that in mind.
7Carnage
One of the best X-23 triggers is Carnage, since not only can he gain power from destroying her, but he’s also one of the cheapest destroy cards. Whatever combo you’re trying to do, you’ll need the energy to do it. If X-23 isn’t in play yet, you might not have enough energy to play and destroy her.
Carnage lets you do it all for only three energy, when most others would do it for four minimum. Not only that, but Carnage can also get rid of unwanted elements on the board, like the Ninjas or the opponent’s Green Goblin. If you used Venom, he’d end up with negative power, but Carnage always adds the same amount.

6Wolverine
Wolverine used to be the only card you could destroy over and over for great benefit. While the later released Nimrod can also be repeatedly destroyed, he fits a somewhat different deck; Wolverine can be destroyed without much planning, allowing him to get into tricky locations like Luke’s Bar.
With X-23 having a similar power, you can more reliably get into those locations, meaning that you can snap once you see them. Even if you haven’t drawn either of them yet, the fact that there are two of them means that you’re more than likely to get one. After that, controlling the bounce is a simple matter of filling locations up.

5Killmonger
One-cost cards can get so powerful and game defining that any deck is better with a Killmonger in it. He’s the reason zoo decks run Armor, since he alone can counter that whole archetype. In an X-23 deck, not only you’re doing all that countering, you’re also working towards your game plan as well.
While Armor still counters most of what you’re trying to do, if the opponent plays Cosmo instead you can at least circumvent it with Killmonger, letting you target your X-23 and Deadpool from a different location. Be mindful of the turn order if you need to play him on the final turn; while X-23 will remain in play, killing your own Deadpool at that point wouldn’t be ideal.

4Arnim Zola
Beingzero powerdoesn’t mean Arnim Zola isn’t powerful — far from it. He’s used in decks that aren’t even about destroy, usually alongside Black Panther. Arnim gives you great reach, letting you enter areas like Sanctum Santorium or even the Flood.
RELATED:Marvel Snap: Best Cards For A Stegron Deck
While you’d usually want to prepare the Arnim turn beforehand, thanks to X-23, you can do an interesting Deadpool combo. Destroying Deadpool over and over makes him quite powerful, so if by turn six you have one extra energy, you can get a huge Deadpool on two locations and possibly win them outright.
3Knull
As more cards are introduced that can be killed over and over, Knull’s reign over the destroy archetype continues on. He’s simply too good a card to not have, and when the popularity of destroy rises, you simply need Knull for those mirror matches.
Beyond a bigger Knull, what X-23 also allows you to do is to play him on turn six, letting you play the dreaded Arnim Zola into Knull combo. If Knull is ten power, when you destroy him with Arnim the copies will be twenty each, since a ten power card was just destroyed. And on a mirror match, those numbers just get bigger and bigger.

2Death
Playing Death for cheap has always been easy, yet dependent on certain locations and matches. If things go in your favor, you could get lucky and play her for zero. Yet with X-23, all the luck you’d need is solely on drawing her. Not only does X-23 serve as a constant source of discounts for Death, she also gives you more energy so she’s more easily played.
This consistency can let you think of other ways to play Death, like with Shuri. Shuri costing four energy might give you second thoughts on adding her to the deck, but a Shuri into Death play is an easy way to win a location, and X-23 makes that play very consistent.

1Deadpool
Deadpool was both a blessingand a curse in destroy decks. When the final turn came around, you had to make a choice: play your six drop or play Deadpool. This made him unplayable with Knull, even if it was Deadpool the one buffing him the most.
Thanks to X-23, you no longer need to make the choice. You simply play both. Add Taskmaster to the mix, and you can do all sorts of things; Knull on turn five followed by Taskmaster and Deadpool, for example. And as mentioned before, you can even clone Deadpool with Arnim Zola, without needing a seventh turn.


