What happened in the flood? Where did all of these newly designed characters come from? Floodborn characters were a mysterious part ofDisney Lorcana’s’s The First Chapter. These newly imagined characters all have unique and special abilities that they bring to the table.

The key to Floodborns is they all have theShiftmechanic. They all have smaller cards that they can “evolve” onto. Having that ability is one of the most useful ones in the game as it gives you the ability to get these powerful cards down even earlier and give you an advantage over your opponent.

scar, sf

12Scar, Shameless Firebrand

One of the unique things about Scar, Shameless Firebrand is that it lets you ready some of your characters back up. His ability Rousing Speech lets you ready all of your characters that cost three or less, although they can’t quest for the rest of the turn.

Being an eight cost, his one lore value isn’t the greatest. That isn’t his main goal though. His six strength and willpower make him a heavy attacker, and he can take out a high amount of characters in one hit, and can soak up a challenge or two as well.

mickey mouse, ar

11Mickey Mouse, Artful Rogue

Mickey Mouse, Artful Rogue truly isn’t that bad of a card, he just hasn’t found his place in the Lorcana metagame. He has good stats in six strength, five willpower, and a two lore value. With his ability to come down as early as turn five with his shift ability, he can be a threat sooner than expected.

His ability Misdirection says whenever you play an action, you choose an opposing character, and it can’t quest next turn. That on paper is not a bad ability, but the problem is twofold. First, he is uninkable, andEmeralddecks already run a high amount of uninkable cards. Two, Emerald is heavy on the control characters, so it is one of the colors that sees fewer actions played.

genie, pu

10Genie, Powers Unleashed

Genie, Powers Unleashed has the same problems as Artful Rogue Mickey. He’s uninkable, and actions are played less in the Emerald color. All of his other stats are great, and he can come down as early as turn six with shift, but there generally isn’t enough room for him in Emerald decks.

He does have Evasive, a three lore value, and respectable strength and willpower stats with three and five. If there was consideration in playing this Genie, his lore value would be what’s the most intriguing.

Image of the Hades King of Olympus card in Lorcana, with art by Alex Accorsi

9Hades, King of Olympus

With the only two Villains inAmberin Hades, King of Olympus and his smaller version Hades, Lord of the Underworld, this Hades has a tough time getting anything going for his ability Sinister Plot. It says that for each other Villain card in play, Hades gets plus one lore for questing.

All other colors do have Villains in them, but with Amber being so limiting, it is hard to try to put a deck together that revolves around those characters. Hades is one of those cards that is going to get better over time as more cards get released.

captain hook, thinking a happy thought

8Captain Hook, Thinking a Happy Thought

There is much potential with Captain Hook, Thinking a Happy Thought, but like many cards in The First Chapter, the deck archetype isn’t there to be built around him. His Shift 3 does allow him to come down rather early in the game, and his Challenger 3 also gives him the ability to swing into characters with higher willpower and take them out.

His ability Stolen Dust is rather interesting though. It says that any character with a cost of three or fewer can’t challenge him, and that can be something of value as your opponent is going to have to use a bigger body character to swing into Hook.

Jasmine Queen of Agrabah-3

7Jasmine, Queen of Agrabah

Being able to keep characters on the board has been something that has been shown to be very big in Lorcana, and Jasmine, Queen of Agrabah helps with that a lot with her ability. Caretaker lets you remove up to two damage counters from each of your characters whenever she is played and whenever she quests.

That can keep your characters on the board for a few turns longer and that can be game-changing as just a few more quests can possibly mean a win for you. The other nice thing about Jasmine is her five willpower also can make your opponent use multiple characters to remove her from the board.

Disney Lorcana’s art work of Dr Facilier holding out his hand with green lights of magic around him

6Dr. Facilier, Agent Provocateur

Being able to bring back defeated characters is one of the most consistent things any TCG can have and Dr. Facilier, Agent Provocateur provides that. His ability Into The Shadows lets you put any of your characters back into your hand after they’ve been defeated in a challenge.

He also has three lore which is great for questing purposes if needed. You may want to use characters with Bodyguard to protect him as well, as if he is challenged and defeated, his ability goes away. There are also hard removal cards to easily get rid of him, so being able to pull off his ability consistently is going to be a tough one to do.

aladdin heroic outlaw full card lorcana by nicholas kole

5Aladdin, Heroic Outlaw

Arguably the best multiplayer card from The First Chapter, Aladdin, Heroic Outlaw is a very strong card no matter the game mode you’re playing. His ability Daring Exploit says whenever he banishes another character in a challenge, you gain two lore and each opponent loses two lore.

This can swing the game back in your favor and/or give you an even bigger lead. Having a four lore swing is one of the biggest in the game and if you’re playing multiplayer that can change the game on multiple levels. This card will be here to stay and will be a part of Lorcana multi-player (and single-player) for a long time.

aurora charming guardian full card lorcana

4Aurora, Dreaming Guardian

The keyword Ward has shown to be a very good ability for all cards that hold it. With hard removal such as Dragon Fire or actions that deal damage like Fire the Cannons and Smash often played, using Ward to hide from those cards can keep the momentum in your favor. With Aurora, Dreaming Guardian’s ability Protective Embrace you have the ability for all your characters to hide behind it.

The ability to grant all other of your character Ward. This instantly makes it more difficult on your opponent as they have to either challenge them or divert attention onto Aurora instead of higher threats.

Image of the Stitch, Rock Star card in Magic: The Gathering, with artby Simangaliso Sibaya

3Stitch, Rock Star

Being able todrawand consistently have cards in your hand is something in Lorcana that has shown to become something that is needed in every deck. Stitch, Rock Star’s ability Adoring Fans allows just that. It says whenever you play a character with cost two or less, you may exert it to draw a card.

Stitch is generally played in the “go wide” deck archetype which wants to play lots of characters and flood the board with them. So being able to build this card right into that is perfect. Plus, he is a three-lore character that has respectable stats all around.