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The final fight ofBaldur’s Gate 3is finally at hand, and you’ll have the opportunity to reunite with the many friends, companions, and allies you’ve made during your adventure. With them at your side, you’ll be stronger than you’ve ever been before.
If you’re the kind of person who wants to verify you’ve got the upperhand in the final fight or just wants to make sure your favorites will be present, we’ve got the full list of allies just for you. From their effects to their requirements, your team for the last battle will be a certified dream-team.

Updated June 09, 2025, by Alexis Campbell:Gondians new aid package and the inclusion of the Kuo-Toa as summonable allies have been added to the list in accordance with Patch 7 changes.
All Gatherable Allies And Prerequisites
Most allies will be summonableallies for the final fight. This means that they’ll potentially:
These effects can be seen and used via the “Call Forth Allies” button on your hotbar.

Summonable fighting enemiescan be resummoned for multiple fights as long as they did not perishduring their previous summon.Those that cast powerful magic can only be used once.
Some allies will not be able to actively aid you in battle, but they’llgive you powerful passive effectsfor the fight to come. And you will have thechoice between two individuals whom you wish to join you permanentlyin your party for the remainder of the game.

The more allies you have, the stronger you’ll be for the fights to come.
Below is thecomplete listof every ally, their effect, and their prerequisites for recruitment.

Prerequisite(s)
Astarion
Summon two skeletons, two giant skeletons, a ghast, a mastiff, and a werewolf to battle.
Must defeat Cazadorand allow Astarion to become an ascended vampire.
Dame Aylin
Summon Dame Aylin, Sword of the Silverlight, to battle in person.
Protect Isobel,defeat Ketheric, andspare Dame Aylinduring theGauntlet of Sharin Act Two. During Act Three,defeat the wizard Lorroakanat Sorcerous Sundries with Dame Aylin’s help.

Auntie Ethel
Turn up to five creatures Invisible.
Spare Ethelat the Riverside Teahouse and side with her again during theHelp the Hag Survivorsquestline.
The Gur
Summons three Gur warriors (two swordfighters and one archer) for frontline combat.
Guildmaster “Nine Fingers” Keene / The Zhentarim
Summon two Guild assassins OR Zhentarim assassins.
Guildmaster Keene:Finish Minsc’s questline. You muststop the Zhentarim allyduring Minsc’s fight. Return to the guild andside with the Guild against the Zhentarim.

The Zhentarim:Find Rugannear Waukeen’s rest andfind the Zhentarim hideoutwithout killing him or planning to betray the guild. In Act Three,side with them in the final fight against Nine-Fingers Keene.
Alternatively, you can have Rugan begin to betray the Zhentarim and then betray him to the guild, agreeing to sell the Flask in Baldur’s Gate in his stead.

Gondians
As of Patch 7, the Gondians will send physical aid. You gain the ability to summon a Steel Watcher during the final battle.
Save the Gondian familiesatthe Iron Throneand then save them at theSteel Watch Foundry.Protect them from the Iron Handafter.

Iron Hand (Barcus Woot/Wulbren)
Summon two gnomes that throw grenades and shoot exploding Smokepowder Arrows.
Save Wulbrenduring Act Two at Moonrise Towers.Destroy the Steel Foundryand then eitherside with the Iron Handagainst the Gondiansor elect Barcus Woot as the new Iron Hands leader.

Isobel
Heal up to six nearby allies (within 24m) for 14d6.
Protect Isobelduring the Last Light Inn attack,defeat Ketheric, andsave the Nightsong,Dame Aylin.
Jaheira
Summon three Harper archers for ranged support.
Side with Jaheiraduring Act Two.Find the Harper hideoutandrecruit Minscin Act Three.
Kuo-Toa
Summons the kuo-toa to combat, including four lesser kuo-toa (Proselyte of Mahkloompah), two sahuagin (Devotee of Mahkloompah), and an elite sahuagin (Champion of of Mahkloompah).
Kill BOAAL in the Underdark during Act One, revealing him as a fraud and crowning yourself as their new god.

Mizora
Summon a Mizora ally on the field who can also rain down an area of magic that possibly casts Disintegrate on enemies within 18m.
Save Mizoraduring Act Two from Moonrise Towers.Accept her new dealin Act Three to save Duke Ravengard, continuing her pact. It is also possible to break the deal but sleep with her instead to receive a similar ending. Choosing to romance her does not appear to change the outcome of her summon.
Armored Owlbear Cub and Dammon
Summon your full-grown owlbear cub to battle in person.
There is a known bug where summoning the Owlbear Cub into battle glitches, causing the cub to have no actions other than Dash. This bug happens most consistently when summoning the cub to the top of the Netherbrain but may also occur randomly in High Hall Courtyard.
Recruit the owlbear cubduring Act One while saving the tieflings and the grove.Complete Dammon and Karlach’s questin Act Two.Meet Dammon againin Act Three at his forge near the Devil’s Fee.
Rolan / Lorroakan
Deal 10d6 fire + 10d6 force damage over an area. Can only be used once.
Rolan: Protect Rolanat the Tiefling’s Grove in Act One.Protect Last Light Innandsave the tieflingsfrom Moonrise Tower in Act Two whilefinding him in the shadows.Speak with him in Act Threeafterkilling Lorroakan, making him the new Sorcerous Sundries owner.
Lorroakan: Save the Nightsongduring Act Two andturn her over to Lorroakan, betraying her in Act Three.
Strange Ox
Summon the Strange Ox (Zlorb) to battle. He can take the form of a minotaur, wolf, ox, or hound and has over 300HP.
Speak with and continue theStrange Ox’s questlinethrough all three acts.
Inspector Valeria
Summon the City Watch’s weapon fighters - three heavily armored fighters.
CompletetheOpen Hand Temple Murdersand theInvestigate the Murdersquestlines,defeating the Murder Tribunaland saving Valeria.
Summon two Sharran Novices and two Sharran Fidelians to battle.
Viconia DeVir:TurnShadowheart over to Viconia DeVirat the House of Grief.
Shadowheart:Kill the Nightsong in Act Two. Then,defeat Viconia DeVirafter convincing the House of Grief conclave to side with Shadowheart in Act Three.Kill Shadowheart’s parents.
Kith’rak Voss
Summon a red dragon ridden by Kith’rak Voss. It breathes a wall of fire onto the battlefield 30m across and deals 12d6 fire damage (or half as much on a successful Dexterity save). It can only be used once.
Side with Kith’rak Vossafter completing the events atRosymorn Monastery. In Act Three,speak with him at Sharess' Caress.Complete theOrphic Hammer questline, but you do not need to free Orpheus.
Hellstalker Yurgir
Summon Yurgir in person.
Encounter Yurgirat the Gauntlet of Shar in Act Two.Persuade Yurgir (DC30) to join you during thefight against Raphaelat the House of Hope.
Zevlor
Summon the Hellrider Platoon, three tiefling paladins, for the frontlines to Smite foes.
Save the tiefling groveandrescue Zevlor from Moonrise Towers, recruiting him to your cause.
Arabella
Weavewalker:All allies have the benefit ofFreedom of Movement.
Save Arabelladuring Act One from Kagha.CompleteArabella’s questlinein Act Two. Find Arabella andspeak with herin Act Three.
Bhaal
A Most Bloody Inheritance:Gain the ability to cast Stunning Gaze. Critical Hit requirements for the Dark Urge are reduced by two in a stacking effect.
Impress the Murder Tribunalwhile alsodefeating Orin.You mustbe the Dark Urgeandaccept Bhaal’s blessingafter Orin’s defeat.
Duke Ravengard
Rallied:All allies have an additional 30 temporary HP.
Save Duke Ravengardby either making a deal with Mizora or by rescuing him from the Iron Throne.
Mol
Fetcher’s Favour:All creatures have the ability to cast Rays of Fire once. Reduce all incoming Fire damage by 5, and gain 1d4 to Charisma Saving Throws and Ability Checks.
Give Mol her contractfrom theHouse of Hope, butdo not tell her about Raphael’s death.Persuade her to join your forces.
Thaniel (/Halsin)
Spirit of the Land:All allies have +1 to all Ability Scores and +2m of Movement.
Complete thecomplete Halsin questline, including theArt Callugh quest, protectingHalsin’s portal, and finding andrejoining Oliver to Thaniel.
Volo
Volo’s Guide to Monsters:All allies have +2 to Attack Rolls, Saving Throws, and Ability Checks.
Save Volo from the goblinsin Act One. Then,save Volo againin Act Threefrom a mob near the Steel Foundry. You do not need to have accepted his"help" and magical eye.
Party Allies
The Emperor
Allies within 18m gain Resistance to Psychic damage and +3 to Intelligence, Wisdom, and Charisma Saving Throws.