Final Fantasy 7 Rebirthis the second chapter in a trilogy of games adapting 1997’s smash-hit Final Fantasy 7, a game often credited with putting Japanese role-playing games on the radar for millions of fans across the world. Our knowledge of Rebirth’s content was quite limited until September 2023, when Square Enix effectively blew the lid off their highly-anticipated upcoming title, showcasing so much stuff we knew we’d need a huge article in order to encompass it all.

It is our goal to keep this page updated with every fresh tidbit of information as we await Final Fantasy 7 Rebirth’s launch on Jul 25, 2025. The game will be exclusive to PlayStation 5 at launch, though a PC port is inevitable, and who knows - maybe Remake and Rebirth will one day grace Xbox hardware as well.

Cloud Strife and his friends open a door from a tunnel into the open world in Final Fantasy 7 Rebirth

We’ve got atonof ground to cover, so as Cloud Strife once famously said… let’s mosey.

Introduction

Much has been made of Final Fantasy 7 Rebirth being the first PlayStation 5 game to necessitate not one disc, but two. Indeed, it’s a prime marketing tool - look how big our game is. And indeed, as we’ll soon detail, Rebirth does look enormous.But in modern gaming,if multiple discs are mandatory,this almost always reflects the need for an ‘install disc’ and a ‘play disc’.In other words, don’t expect to get a disc swap message at some pivotal moment in the plot.

When Final Fantasy 7’s remake was announced as a multi-game project, many fans presumed the first installment would cover far more than the early hours, which are set within the confines of an enormous city called Midgar. In the original FF7, players exited this memorable metropolis a mere handful of hours into the roughly 40-hour main quest, after all.

Cloud Strife swings his Buster Sword to the side in a Final Fantasy 7 Rebirth battle

But there are myriad challenges involved in recreating a PlayStation RPG in the modern age. Big-budget 3D projects require an immaculate attention to detail in every art asset. There’s a reason AAA video games tend to take four years or more to make now.And thus, the Midgar ‘arc’ of Final Fantasy 7 was transformed into its own game, Final Fantasy 7 Remake.

This gives the upcoming Final Fantasy 7 Rebirth an unenviable task.It must carry us forward all the way to the final location of FF7’s first disc- the developers have confirmed this is how far Rebirth’s events will reach.

A view of the Junon Cannon and Upper Junon from a distant perspective in Final Fantasy 7 Rebirth

While it’s important to note that we’ve also been told the order in which we visit locations will differ from the original title, this still puts us in a probable range of about six to nine main settlements, plus all the lands between them, as well as dungeon-like areas such as Mythril Mine, Corel Prison, and Temple of the Ancients.

Understanding The ‘Unknown Journey’

We mentioned that the order of locations will have shifted, which meanskey events being retold will undoubtedly shift in chronology by proxy.It’s equally imperative thatwe consider the potential for shifts incontext.By the end of Final Fantasy 7 Remake, it was clear that the so-called remake is something of a quasi-sequel; apparitions called Whispers, insisting that the timeline play out as ‘intended’, tried (and failed) to thwart the butterfly effect of major narrative deviations.

With strange happenings such as a potential collision between dimensions andthe return of a certain important character who has always been dead prior to the events of FF7,we should expect the unexpected. The last words to appear on the screen in Remake, after all, are ‘The Unknown Journey Will Continue.’

Final Fantasy 7 Rebirth

And yet for every reason to suspect sweeping changes, there’s a reason to anticipate the relative preservation of fan-favorite moments. Director Naoki Hamaguchi, Creative Director Tetsuya Nomura, Producer Yoshinori Kitase, and the rest of the talented team behind the Remake trilogy - many of whom worked on Final Fantasy 7 all those years ago -insist the essence of many memorable events shall remain intact.

How far does that go? Does the beloved character seemingly destined to die… actually die? Does someone else take her place? For big-picture answers like these, there are, of course, no answers before FF7 Rebirth’s launch.

Yuffie, Tifa, Aerith, and Cloud in Final Fantasy 7 Rebirth.

A Sizable Cast Of Characters

Final Fantasy 7 Rebirth will carry the vast majority of Remake’s characters forward into this second chapter. Some, such as the scheming Don Corneo and his fellow Wall Market bigwigs - Madam M and Chocobo Sam - seem reasonably unlikely to reappear until the third game. President Shinra is very much deceased, but the sky’s the limit for just about anybody else. (Jessie’s, Biggs', and Wedge’s fates in Remake are all varying degrees of open question marks at this point.)

Your Party Members

In Final Fantasy 7 Remake, players are gradually given control over Cloud Strife, Barret Wallace, Tifa Lockhart, and finally Aerith Gainsborough during combat encounters. The depth of play for each of this iconic early-FF7 quartet makes for an exciting enough romp, to be sure, though there’s been some disappointment that the beloved canine Red XIII serves as an uncontrollable guest party member in the last chapters of Remake.

Final Fantasy 7 Rebirth addsRed XIIIto our roster from the get-go, upping the number to five from the first hour or so into the adventure. Furthermore, it adds both spunky Wutai ninjaYuffie Kisaragiand strange doll-like creationCait Sithto our arsenal as the story continues. The developers had already gotten a grip on how Yuffie would play courtesy of the ‘Episode InterMISSION’ DLC.

President Rufus Shinra hosts a parade in Upper Junon in Final Fantasy 7 Rebirth

That gives us a total ofseven playable characters in Final Fantasy 7 Rebirth, since we know for a fact that the mysterious Vincent Valentine will serve a guest role similar to Red XIII’s toward the end of Remake. The developers have hinted toward a similar temporary fate for Cid Highwind, though we’ll need to await confirmation - we’re pretty sure, at least, that he won’t be playable regardless.

There’s also the matter of Zack Fair. This hero of the Crisis Core: Final Fantasy 7 prequel title and major influence on the life of Cloud Strife dies valiantly in the original canon - including the ending of Crisis Core - but appears to have somehow survived his destined end, crossing between dimensions (or something to that effect).Zack may also be playable,but the jury’s out on that front as well.

Oliver delivers a side quest to Cloud in Final Fantasy 7 Rebirth

Your Sworn Enemies

First and foremost isSephiroth, the mastermind behind Final Fantasy 7, and the eternal rival to Cloud Strife. In Final Fantasy 7 Remake, Sephiroth is heavily implied to be well aware of how things played out in the earlier canon, leading many fans to speculate that he is, perhaps, a vestige of the villain who survived both Final Fantasy 7 and its film sequel, Advent Children.

Does that mean there’sanother Sephirothout there - the one who would be resting at the northern edge of the world, unaware that some other version of him is conspiring to influence events? Maybe. Either way, surely thealien lifeformJenovais alive and kicking; we’ve fought a strange image of her, and we know she rampaged across the Shinra Building.

An overview of Final Fantasy 7’s grasslands area including Shinra airships and various ruins

From there, it’s a Rogues' gallery of Shinra-related who’s-whos, from President Shinra’s son and corporate successor,Rufus Shinrato the cruelProfessor Hojo. Rufus' underling executives includeHeidegger, the head of military; Scarlet, head of weapons development; Reeve, secretly an ally for our heroes and head of urban development; and Palmer, head of the space program.

Shinra also employsthe Turks, unofficial title for the Investigation Sector of the General Affairs Department. We’ve metTseng, Reno, and Rudein Final Fantasy 7 Remake, and we know we’re on track to meet the newest member,Elena, in Rebirth at the same point we did so in FF7. We should probably make sure we mention the devil-may-care SOLDIER operativeRocheas well, though he’s less a villain, and more… comedic foil.

Cloud and Aerith walk through the Chocobo Ranch in Final Fantasy 7 Rebirth

Your Friends And Other Folks

This section constitutes pretty much everybody else we know will be in Final Fantasy 7 Rebirth. Let’s run down the list quickly and curtly:

And plenty more we’ve not yet seen!

Exploring Final Fantasy 7 Rebirth’s World

Whilewe’re not 100 percent sure whether Final Fantasy 7 Rebirth’s world can be considered ‘fully open world’,we can at least tell it will sportseveral vast regionsthat, when ‘stitched together’, constitute a large portion of the entire planet traversed in Final Fantasy 7.

Seeing The Sights

At present, we knowfor certainwe’ll visit the following areas.

As a direct result of our knowledge of the above, and in conjunction with things the developers have expressly stated, it’s eitherstrongly implied or outright knownthat the following locations are also in:

If we’ve missed anything, let us know!

Quest-Givers And Battle Intel

You can’t have open world regions withoutsomethingpopulating them, and predictably, quest-givers will be sprinkled all throughout. We know of Oliver in the Grasslands Area, plus a bunch of folks at Kalm in need of help.Chadleywill also require us to ascend old communications towers (not exactly the most unique gameplay element, admittedly) as we find them.

On that note, Chadley will also task us with collectingBattle Intelsimilar to in Remake, except it appears to be more in-depth this time, with multiple objectives to perform, anda cute-sounding AI assistant who will provide commentary on the creatures we’re sent to slay. In Remake tradition, completing these Battle Intel quests will unlock a steady stream of new Materia and more. The device through which the AI, ‘MAI’, operates is called the CHAD module. We’re only telling you this because it’s hilarious.

Chadley and the CHAD Module in Final Fantasy 7 Rebirth

Methods Of Transportation

There’s good old-fashionedwalking, of course, and we’ll likely be able to hoof it over much of Rebirth’s terrain. But assisting us, not to mention enhancing the gameplay in general, arechocobos, the desert buggy, and the Tiny Bronco. We’ve seen ample footage of Cloud, Aerith, and the gang riding chocobos, and we’ve also seen a quick snippet of the party in the buggy, which likely won’t be obtained until around midway through the game.

Customizing your chocobo’s attire FF14-style is in, and it looks like a hoot. Furthermore,there are several colors of chocobo, with certain shades capable of specific traversal skills.Additionally,chocobo chicks roam the world,and following them will bring you tofallen signage that Cloud can fix up, whichunlocks fast travel destinations. Cute.

Toward the tail end, the Tiny Bronco - a small aircraft that is downed but remainsseaworthy- will also be ours. We’ve not seen any footage of this, but it’s another on the long list of things the developers have told us.

This leaves out both the Highwind and the stolen submarine, both late-game original Final Fantasy 7 vehicles. Never say never, but we highly doubt they’ll pop up until Part 3.

Crafting And Collectibles

A crafting system wasn’t present in FF7, nor FF7 Remake, but it makes its debut in FF7 Rebirth.By gathering resources strewn throughout the world areas, and leveling your crafting ability, you can create plenty of useful items,like potions and status effect removal fare.

The game seems chock-full of collectibles, too. We’ve seen a chocobo dig up aPlay Arts model Sweeper- Play Arts being a real-world style of figurine frequently sold by Square Enix, often for Final Fantasy characters. And if there’s one in-game Play Arts figure, surely there are more…

The Battle System: Polishing A Gem

When Final Fantasy 7 Remake hit the shelves in 2020, most of us were darned impressed with the combat. It manages to blend pulse-pounding action with old-school elements incredibly well. With due respect to both Final Fantasy 15 and Final Fantasy 16, the former attempts similarly to more mixed results, and the no-holds-barred pure action of the latter isn’t necessarily what every longtime Final Fantasy fan has a nonstop hankering to have fun with.

So, what does Rebirth need to do, then?We anticipate further polishing of the preexisting formula, which the clips we’ve seen thus far seem to support. Added mechanics keep battles flowing more smoothly, with less ‘down time’ between actions, but without sacrificing those opportunities to slow things down while choosing between abilities to unleash.

Synergy For Seven (Or Eight, Really)

No doubt the coolest new twist on the remake trilogy’s combat is theSynergysystem.Synergy attacks allow two party members to work in unison for powerful (and spiffy-looking) strikesfull of character charm. RPG old-timers can liken them to the Dual Techs of Chrono Trigger, and all the neat similar notions since.

We’ve parenthesized the number eight since, as the above image illustrates, the younger Cloud we see in a flashback at Mount Nibel gets to synergize with Sephiroth. Which is, you know, awesome.

Master More Materia

Courtesy of Chadley - and other sources too -Rebirth will expand on Remake’s pool of available materia considerably. We’ve seen multiple new materia, includingFire and Ice, an elemental combo package that indirectly implies the existence of more - like Fire and Thunder. There will also benew summoned monsters to acquire, includingOdin, Kjata, and Alexander.

This humble author has recently been afforded the chance to get hands-on with Final Fantasy 7 Rebirth, so here’s a quick list of new materia we’ve noticed firsthand, some of which we’re fairly sure no one has mentioned!

Mini-Games Galore

If there’s one thing fans have been head-over-heels for in Final Fantasy 7 Rebirth’s marketing, it’s the extensive list of fun mini-games that the devs have proudly put on display. We know of plenty already, with the prospect of even more on the horizon.

Return de Chocobo

The banner birds of Final Fantasy, chocobos have played some role in almost every mainline entry, not to mention the countless spinoffs. In Final Fantasy 7 Rebirth,the Gold Saucer will host chocobo racing,though we do know there won’t be chocobo breeding this time around. (Maybe in Part 3!)

Chocobos will also be a major means of travel, andthey can detect buried treasures in the open world areasin a style similar to the Chocobo Hot & Cold mini-game from Final Fantasy 9, as well as the treasure-hunting opportunities in Final Fantasy 13’s Gran Pulse region.

An All-New In-Game Card Game

We’re ecstatic about this one. In 1999, Final Fantasy 8 introduced the franchise’s first in-game playable card game, Triple Triad. This was followed immediately with 2000’s Final Fantasy 9, and the Tetra Master card game.

23 years later, and Square’s going back to the well on this idea again at long last.Queen’s Bloodis a card game played across the world of Final Fantasy 7 Rebirth, with your own constructible deck, various opponents to face, and tie-in quests.Queen’s Blood is, in and of itself, a large-scale side quest, and we’ve been told it sports a surprisingly emotional storyline.

Of Moogles And Motorcycles

Mog Housewas a quirky, narrative-centric little mini-game at the Gold Saucer in FF7, but it’s being expanded into a real-world location (perhaps more than one). There’s aMog House near the Grasslands Area’s Chocobo Ranch, and we’ve seen a quick bit in which Cloud must round up mischievous young moogles while… uh… dodging their attacks? It’s a lot.

Returning from Remake’s climax, albeit in virtual mode format, is the dramaticmotorcycle chase. Newcomers to FF7 might find this odd - why is there an in-game video game rendition of something like this? Well, that’s how it always was at the Gold Saucer, where one-time plot-relevant mini-games could be tackled again, with some remixed features, for high scores and prizes.

Upping The Classic’s Ante

But these original-content mini-games are getting upgrades of their own. For example,the segment of the Final Fantasy 7 in which Cloud disguises himself as a Shinra trooper and partakes in a parade in Junon has been expanded considerably; you now lead an entire squadrather than playing a bit part in the event.

Similarly, whereas we’ve always been able to jam on Tifa’s piano in Nibelheim, it seems there are several pianos throughout the world, and they now featurea full-fledged little rhythm game.The three-button fighting game, another Gold Saucer mainstay, has gotten quite the glow-up, too.

More To Come

We don’t know when Square Enix will fill our hungry minds with more previews for Final Fantasy 7 Rebirth, but it’s hard to argue we haven’t gotten quite the first course already. But we’ve got months to go before February 29, and that means there are new trailers, fresh footage, even more developer interviews, and more on the horizon.

We hope you’ve enjoyed our coverage thus far, and we promise to keep this article updated on a regular basis!