Honkai: Star Railfeatures a turn-based combat where you can set up a team of four characters that go against a group of up to five enemies at the same time. Apart from the general skill set, the game has various mechanics that make the combat quite interesting, and DoT is one of them.
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This mechanic has seen a ton of ups and downs when it comes to its popularity. The best thing about creating a DoT-based team is that you don’t need the general stats that you’d need on a DPS character. Moreover, certain characters in the game can make this play style much more viable.
How DoT Works In Honkai: Star Rail
Damage over time has been quite a popular mechanic in games with turn-based combat sinceit deals free damage to the enemy whenever they get a turn. When it comes to Honkai: Star Rail, there are two ways of applying DoT on an enemy:
There’s a 100 percent chance to apply DoT by breaking an enemy’s shield, and this can’t be resisted.

On the other hand, the DoT application from character skillsdepends on the enemy’s Effect RES and your Effect Hit Rate.
Once you’ve successfully applied a DoT on an enemy, you cansee it below their name at the top when your marker is on the enemy. DoT instances are considered as debuffs in this game, which means that you may use Light Cones like Good Night And Sleep Well if you’re using this play style.
DoT usually deals damage whenever an enemy gets a turn, though this can be quite underwhelming. If you’re planning to build a team around this mechanic,it’s recommended to get Kafka in your team. This character can instantly explode all DoT instances on multiple enemies at the same time, making this team one of the best in the game.
The best part about a Dot-based team is thatyou don’t have to get any Crit on these characters, which is arguably the hardest stat to build. The damage dealt by a DoT debuff cannot Crit even if it’s exploded by Kafka. The only stats you need for this team isATK, SPD, and Effect Hit Rate.
You can alsobuild a ton of Break Effect on one characterwho will be in charge of breaking enemy Toughness.