It’s time for the final showdown ofSonic Superstars. And, of course, this battle will be between you and Doctor Robotnik, the man you’ve disgraced repeatedly throughout your entire journey. However, this time is a bit different as he means serious business, providing the most challenging encounter of the game by a mile.
If you thought just getting through the Egg Fortress Stage was a step up in difficulty compared to other stages, Robotnik is here to confirm those suspicions and make matters so much worse for you. This encounter is long-winded, grueling, and unforgiving, making it the perfect way to close the book on your adventure!

Sonic Superstars: How To Beat Robotnik In Egg Fortress
As outlined above, thefinal showdownagainstDoctor Robotnikis unquestionably themost challengingboss encounter in Sonic Superstars, making it a fitting endcap for theEgg Fortress Stage.
Despite only havingtwo phases,each one isextraordinarily time-consuming and will put your skills to the test.And, to make matters worse,falling in the second phase will reset you before the fight even begins,meaning you must overcome the first one again.

Phase One: Blue Missiles
As soon as this encounter starts, Robotnik willlaunch a barrage of missilesfrom behind his head high into the air, having them crash into the ground with an explosion. There will beseveral Red Missiles and two Blue Missiles.The Blue ones will be your focus.
However, before focusing on the Blue Missiles,run forward until you reach the backside of Robotnik’s mechandwait for the next volleyof Missiles. When he launches them,position yourself underneath one of the Blue ones and jump toward it,knocking it back at Robotnik for your first hit on him!

Phase One: Red Wall
After scoring your first hit, Robotnik willput up a series of Red Wallsaround himself that willshoot forward after a brief moment.There will be asizable gapbetweena few of the Red Walls.Position yourself in front of the opening and wait for the Walls to push forwardto resolve this mechanic!
Phase One: Blue Missiles, Part Two
Upon clearing the Red Wall section, Robotnik willlaunch another series of Missiles,which will behandled the same wayas before. It’scrucial to notethatevery other attack will be another Missileportion.
This means that,after completing another mechanic,you canrun forward until you reach his backsideto set yourself up for the Blue Missile. He willalmost always begin shooting them as you’re running,but you willlikely reach his backside just in time to jump into a Blue Missileand knock it back into him!

Phase One: Upheaval & Lightning Orbs
Once you knock another Blue Missile back at Robotnik, he willreposition himself and raise one of his arms.This is crucial to understand, aswhich arm he raises determines where you must begin running.
If Robotnikraises his right arm, begin running to the left.If hisleft arm gets raised, head to the right.Don’t stop once you start running in the correct direction, as theground will fall behind you via his slam.

Another wrinkle of this mechanic ishe will launch a flurry of Lightning Orbsat you, forcing you tojump and run between them.This is easily themost challenging mechanicof the bunch, as getting hit by a Lightning Orb can knock you into the pit, instantly killing you.
Our tip for this one is toattempt getting far enough ahead where you can temporarily halt your movement and read where the Orbs areto try dodging them. However,stopping too long can spell your end,so don’t make it a habit!

Phase One: Blue Missiles, Part Three
From there isanother Missile section.Since you’rerunning full-speed ahead in the previous section,if youremain doing that straight into this attack,you canend up behind Robotnik fast enough to catch the first volleyof Missiles, enabling you tohit the Blue Missile backat him instantly!
Phase One: A Hole In The Red Wall
Following that is yet anotherRed Wallsection. However, this time, theonly safe spot is a hole in the centerof it,raised just enough from the ground that you must time a jumpto avoid taking damage.
To do this,position yourself in front of the holeandjump when you see the Red Wall quickly flashbright orange. Jumpinga moment sooner or later will have you take damage,so you may have to work on your timing if you keep getting hit!

Phase One: Blue Missiles, Part Four
After that is, you know it, anotherBlue Missile section.Justbegin running in any direction after the Red Wallportion andkeep in that direction until you reach Robotnik’s backside.If you’re fast enough, you’re able to catch the first volley. If not, then just wait for the next one andhit that Blue Missile back!
Phase One: Enhanced Upheaval & Lightning Orbs
From here, we have anotherUpheavalattack from Robotnik, except this time it’s anEnhanced versionof it, but itdoesn’t change too muchin theory. However, this time,he won’t raise one of his arms.Instead, he willjump high into the air before slamming downward.
This meanshe will launch the ground you’re standing on high into the air,having the ground fall behind you no matter which direction you choose to run. So,when it’s time for this versionof this mechanic,just pick a direction, start running, and don’t stop.
As you’re hoofing it, you will temporarily be flung in the airalong with the ground you’re on, enabling you tojump from the highest pointtoget pretty far in front of the collapsing floor.Once you land,continue running forward and evade the Lightning Orbsjust like last time!
Phase One: Blue Missiles, Part Five
And,after you complete that, just continue running forward at max speed to meet up with another Blue Missileto knock back into Robotnik.
However,if you miss the Blue Missile in later portionsof this phase two times,they will loop back into the Red Wall(Hole) andEnhanced Upheaval sections,so try hitting them ASAP!
Phase One: A Hole In The Red Wall, Part Two
Scoring another successful Blue Missile hit on Robotnik will cause him to launch into anotherRed Wallsection. This issimilar to the one before,except thehole is placed much higher upon the Red Wall. When theWall flashes orange, jump to evade getting hitby it!
Phase One: Blue Missiles, Part Six
Themoment you clear the Red Wallportion,pick a direction and begin running.Once youreach the backside of Robotnik, snuff out the Blue Missile and hit it back at himto finish the first phase!
Again,we cannot emphasize how crucial it is to try and get the Blue Missile from the first volleyof Missiles enough, asmissing the second volley will have him cancel out of this attack and into one of the previous two,which can put you in anendless loop if you keep missingthem!
Phase Two: The Chasedown
And that’s phase one complete… and if you’re hoping thesecond phaseis any shorter, we have some unfortunate news for you. After rewinding time yet again,Robotnik and his mech are at full healthonce more, so let’s get into how to defeat them for real this time!
Phase two opens with Robotnikperforming two quick slasheswith his spiked hand beforeunleashing a charged Overhead Slam,destroying a vast area in front of himself.
For this portion, justkeep running forward and don’t stop until after he performs the Overhead Slam.After he does this,his head will be exposed, allowing you to jump onto itto deal damage!
Phase Two: Lightning Orbs
Following that, Robotnik will unleash abarrage of Lightning Orbs while activating a Gravitational Device,causing you to float through the air.You still have controlhere, so justhide behind the elevated floorin the middle of the room.
TheLightning Orbs break when they hit the floor,so you will besafe from any damageby simply holding down behind the elevated floor!
Phase Two: Lightning Beams
Next is one of the most annoying aspects of this encounter: Robotnik’sLightning Beams.The good news, however, isthey will always be fired in the same pattern,so here’s your cheat sheet!
For thebottom Lightning Beams,you musttime your jump near perfectlyto avoid getting hit. Themiddle onesjust require you todrop to the floor beneath it,and thetop ones only come into play if you’rejumping off one of the elevated platforms,so avoid those when you know it’s coming up!
From here, Robotnik willlaunch into another Overhead Slam combo,performingtwo slashes firstbeforecharging up a devastating attackthat wipes a good chunk of the stage out in front of himself. Again, justkeep running forward until he performs the Overhead Slam,thenrun toward him and jump onto his headto deal damage!
Phase Two: Lightning Orbs, Part Two
Next isanother Lightning Orb section.This time, however, youwon’t have any coverto hide behind, making you have tofloat through the air strategically.We found the easiest way around this mechanic was tostay near the bottom right corner, as that’s where the least of the Orbs were!
Phase Two: Lightning Beams, Part Two
Following that isanother Lightning Beams section(joy). Again, like the previous one, thepattern will always be the same,except there area whopping eight Lightning Beams this timearound, so be prepared to dodge!
After the Lightning Beams section, we will haveyet another Overhead Slam section.This isresolved the same wayas all the others.Maintain running forward until he performs the charged Overhead Slam,thenjump onto his head when it’s exposedfor damage!
Phase Two: Lightning Orbs, Part Three
Next up isanother Lightning Orb section,which ishandled roughly the same wayas the last one. There isno real high cover here,so justchill in the bottom right corner and evade the Orbs that approach you.This is where theleast amount will accrue,so take advantage of it!
Phase Three, Lightning Beams, Part Three
And following the Lightning Orbs is, of course, theLightning Beams section.This is theexact same as the previous one, with the same patternand everything. So, be prepared toevadeanothereight Lightning Beams!(-_-)
You all know what’s next,another round of Robotnik’s Overhead Slam,which you willresolve precisely as you did the previous threetimes.Keep running forward until he performs his charged Overhead Slam, then jump on his headto damage him!
Phase Three: Avatar Chaos Emerald Ability
Instantly after you damage himfrom the previous Overhead Slam portion,activate your Avatar Chaos Emerald Abilityto call forth your Clones, having themprovide the final few hits to take him down.Not only does thisbypass another cycle or two of the dreaded Lasers, but it will just end the fighthere. Good riddance, Robotnik!