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As we near the closing few Stages ofSonic Superstars, the majority of the boss encounters will ramp up in difficulty, leaving only the formidable to stand in your way to prevent you from reaching the game’s end credits. However, in the Golden Capital’s case, one bottom-tier boss may be left that you can breeze through with a few tricks.
Overall, this Stage is complex to get through with one of the most challenging encounters yet, making it par on course for one of the final four Stages in the game. Minus the Stage also having one of the easiest bosses, but that’s beside the point!

Sonic Superstars: Golden Capital, Act One - Piggy Bank
APiggy Bankis kicking off thefirst bossencounter of theGolden Capital Stage,looking to rob you of your precious Rings and get out of town. Unfortunately for it, you caneliminate it relatively effortlessly!
Stealing Rings
Before the encounter officially begins, thePiggy Bankwillsteal all your Rings awaywith a forceful inhale via its nostrils, soyou’ll die if you even receive one hit.Luckily for you, however, that’s not an option with this strategy!
The Chasedown
Once you gain control of your character, the Piggy Bank will begin chasing you to the left. Sprint in that direction to have the arena begin rotating along with you, which can be a bit disorienting at first. You don’t want to take damage here, so just keep on running!
Pig Bombs
As you begin toreach the top of the arena,which will now serve as your floor, thePiggy Bankwill deployPig Bombs,giving you the queue toready and activate your Avatar Chaos Emerald Ability!
Avatar Chaos Emerald Ability = Win
ActivateyourAvatar Chaos Emerald Abilityto summon forth your sea of Clones, having them run wild on the Piggy Bank.Continue running forward until you reach the starting position,where thePiggy Bank will likely receive its final blow.
As it gets defeated,it will explode into a sea of Rings,so be sure togather all of them before heading for the exit.But this encounter is just that simple, as it is another boss that is severely weak to the onslaught provided by this Chaos Emerald’s Ability!

Sonic Superstars: Golden Capital, Act Two - Fang, The Hunter
Fang, the Hunter,has been messing with us from the shadows this entire time, somehow being equally persistent and annoying as Doctor Robotnik, but now it’s time to put him in his place throughthree phasesof battle within theGolden Capital Stage!
Phase One: Fireballs
As soon as this encounter opens, Fang willlaunch a spread of Fireballstoward you. If youtime it right,you canmake it underneath him before he even launches them,but it’s a tight window with the risk of losing some Rings.
Nonetheless,after he launches the Fireballs, he will stay in placebriefly, enabling you tofly underneath him to jump up and attack the underbelly of his hovercraftfor considerable damage!

Phase One: Lava Lasers
Next, Fang will beginfiring a laser at the ceiling and groundof the arena. Wherever thelaser ends,astream of lava will start to fall down or erupt upward,so be on the lookout to get out of the way of them.
After Fangfires the last laser, he will reset his position,temporarily halting his movement again. Take this opportunity tofly underneath him again and jump up, hitting the underbelly of his vehiclefor more damage!

Phase One: Flame Vents & Lavafalls
From there, you will have abrief transitional periodwhere you can see Fang getting fitted with more weapons and gear. Here, you mustavoid coming in contact with Fire Vents and Lavafalls.Justtake your time and be patienthere. There is no need to try and rush through these sections!
Phase Two: Laserbeams
Once you’re in the next section where Fang is attacking you, he will open things up bysummoning three Laserheads in frontof his ship. Simplyfly to the screen’s bottom left corner, underneath Fang,and wait for him to fire the Lasers.
After he’s done firingthe lasers, you cansafely jump up and hit the underbelly of his hovercraftagain, unleashing more damage on him!

Phase Two: Hexagon Shields
Next, Fang willsurround himself with Hexagon Shieldsthat will begin rotating around him.Jump into them while they’re blue to eliminate them,creating a sizable hole in his defenses, allowing you to land a hit a bit later.
After the Hexagon Shields rotatebriefly, they willturn red, halting their movement.If you took out a sizable chunk of the Shield, you canjump through the gap you created and hit the underbelly of his vehicleyet again for even more damage!

Phase Two: Flame Vents & Lavafalls
Following this, you will beushered into another transitional areawhere you mustevade Flame Vents and Lavafallsagain. Much like before,take your time here and be patient.Rushing through here will only make things worse!
Phase Three: Missiles
After the second transitional period, you will be greeted by Fang, who now hastargetting Missiles.You cansee where they will explode,so justposition yourself in a sizable empty spaceto avoid taking damage!
Phase Three: Laserbeams
From there, Fang willfly to the far right side of the screen,follow behind him, andplant yourself in the bottom right corner directly beneath him.He will position one of hisLaserheads above, below, and in frontof him.
TheLaser firing downward will barely miss youand willbegin rotating clockwiseaway from you.Wait a brief moment after it begins firing, then jump into the underbelly of the vehicleto deal damage to him again!
You can also place yourself in front of the bottom-most laser here and slowly rotate ahead of it clockwise as it begins to fire. From there, after he stops shooting the laser, you can safely return underneath him and jump into the underbelly of his hovercraft to deal considerable damage. This method is safer but takes longer to achieve, but if you’re trying to get hit at all, this will be your best bet!
Phase Three: Hexagon Shields & Fireballs
Lastly, he willrevert to his Hexagon Shield,this timetossing Fireballs through themto mix things up a bit. The plan is the same as before:Jump into the blue Hexagon Shields to eliminate them,creating a gap you may later jump through to hit him.
Theaddition of the Fireballs will make it trickierto maneuver, butremain patient and only jump after a Fireball passes byyou. You canget roughly two to three jumps in before the next roundof Fireballs comes out, which is more than enough for what you need.
After clearing some of the Hexagon Shields, they will turn red, halting their movementand the Fireballs, allowing you tojump through the gap you created to deal the final blowto Fang, the Hunter, concluding the Golden Capital Stage in Sonic Superstars!