The Last Light Inn inBaldur’s Gate 3is a place of peace and sanctuary for those seeking protection from the curse of the Shadowfell. Its blessing is the hard work of one of Selune’s most powerful clerics, Isobel. Her popularity, however, is not limited to the grateful people of the inn.

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Upon the return of Flaming Fist Marcus, you’ll be tasked with safeguarding the inn’s most precious treasure: Isobel herself. Will you be able to rise to the challenge, or will Isobel be snatched to Moonrise right from under your nose? We’ll give you the tools you need to aid in your success.

Where To Find Isobel - Preparing For The Fight

Isobel is on thesecond floor of the Last Light Inn.There are two entrances to her room:

As you enter the room after talking to Jaheira, toggle off your group mode andsplit your party.You’ll wantone person standing in the doorwaysof each entrance and the third person, preferably aranged spellcaster, standing alone in one cornerof the room with sight into the center.

Party Finds Isobel Casting Spell On Balcony Of Last Light Inn

Thebest membersto have in your party for the coming encounter are at least one of the following:

Forprepared spells,these spells and abilities are some of the best to have for this encounter:

Battle Positions in Baldurs Gate 3

Of these,Spirit Guardians is the bestfor simultaneously protecting Isobel and dealing damage to a wide number of enemies.

Shield of Faith is not much helpwith Isobel as her natural AC is only 11. With Marcus’s high hit rate, an AC of 13 is not much help.

Marcus Of Flaming Fist Lands On Isobel’s Moonlit Balcony

You may betempted to pack Sanctuaryhere to protect Isobel. It is awaste of your time.Isobel is programmed to lean toward using Guiding Bolt each round on Marcus, thereby undoing your spell slot of Sanctuary.

17

Winged Horrors Encircle Isobel In Her Room With Marcus

9m

Medium/75kg (Aberration)

Gale Uses Magic Missile On Marcus While Marcus Is Struck by Spirit Guardians

23 (+6)

16 (+3)

Cleric And Lae’zel Fighter Team Up On Marcus While Ground Is Ice

10 (0)

Feats

Great Weapon Master

When landing a critical hit or killing a target, make another melee weapon attack as a Bonus Action.

Advantage on saving throws against being Charmed or Frightened.

Looting Shifting Corpus Ring From Flaming Fist Marcus In Isobel’s Room

+3 to initiative (+6 total) and cannot be surprised.

Attacks

Vampiric Shout

Deals 1d4(?) Necrotic damage in an area and heals the total amount of Temp HP to the attacker.

Main Attack - Great Club +1:

Marcus can make two attacks with his club. Each is +10 to hit; 5ft. Deals 1d8 + 7 Bludgeoning damage.

Flaming Fist Marcus will begin the fightin the center of the room.Due to his high initiative, he is almost alwaysfirst in the turn order.He prefers to hit Isobel twice and then follow up with a Vampiric Shout for extra Temp HP.

Nearby, there is aWinged Horror at each of the entrancesand exits of the room. Two will be blocked by the party members you positioned in the doorways.

Typically, they will not attack your character but will instead Fly past them to Isobel. Your position means you’ll force an Opportunity Attack on their way.

you’re able to have an even better bonus here if one of the people in the doorwayshas Sentinel, reducing the Winged Horror’s Movement to 0 and preventing it from entering Isobel’s room altogether.

All enemy attacks upstairs will be focused on Isobel, making it a 4v1 match.If Isobel is knocked unconscious during this fight, the fight will end,you will fail, and the inn will lose its protection.

The Harpers downstairs will be able to mostly handle themselves. In most instances of this fight, anywhere from 0-2 Harpers could die. Jaheira is too high of a level to be threatened. Therefore,ignore the battle downstairsuntil you finish with Marcus and his group.

On your first and some of your second turn, you shouldfocus primarily on getting rid of the Winged Horrors. Cut down their numbers as quickly as possible. This is best done withcontrolled multi-hit attacks likeCleaveorMagic Missile.

Spirit Guardians will be a huge assetin providing passive damage - especially when the caster is placed directly beside Isobel, punishing those who get too close. Where necessary, use Healing Word or Goodberry.

Marcus, for all the fear he first evokes, is actuallya big pushoverwhen the Winged Horrors are taken out of the picture.

Once his minions are gone,he’ll change his strategyand focus on people other than Isobel. He’lleven try leaving,granting Opportunity Attacks against him.

Team up with all your party membersto put the nail in Marcus’s coffin once and for all. If there are any straggling minions down below, you cantry firing ranged attacks over the banistersor Misty-Stepping down below to wrap up.

Marcus does not drop many valuables for loot other than hisGreatclub +1and a nifty ring, the"Shifting Corpus Ring,“that allows the wearer tocast Blur and Invisibilityfor free.

With his items in hand, you’ll finally be able to turn your renewed sights to the great expanse of the shadowed lands ahead with a new ring, a blessing, and peace of mind for the safety of those sheltering at Last Light Inn.