InDungeons & Dragons Fifth Edition, wizards of the school of divination see into the future, peer into the present, and can find the lost amulet that your adventuring party has been questing for. But being a diviner is more than merely seeing things that haven’t happened yet–it’s about manipulating events so that they play out in your favor.

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As a school of divination wizard, you may influence the dice rolls of you and your group to be higher than they otherwise would, or alter the attacks of your opponents to be a lot lower. Be the fulcrum of your party as a school of divination wizard.

School Of Divination Wizard Features

As a school of divination wizard, youspecialize in divination spells. At level two, you may half the amount of time and gold required to copy a divination spell into your spellbook, and at level six, you can regain a spent spell slot of a lower level every time you cast a divination spell.

The key feature of the divination wizard, however, isPortent. After every long rest, youroll two d20s,record those numbers, and thenuse them to replace any d20 rollyou or someone else makes that day. Miss your Fire Bolt? Just replace it with that 18 you rolled earlier. Getting struck by a gnoll’s hammer? Replace their attack roll with the three you rolled.

Diviner’s Portent by by Lie Setiawan

Portent arrives at level two when you join the school of divination. At level 14,Greater Portentlets youroll three d20srather than just two, letting you potentially replace three rolls in total.

At level 10,The Third Eyelets you use an action to acquire one of the following abilities every time you finish a rest:

Midnight Pathlighter by PINDURSKI

Best Species For School Of Divination Wizards

As always, you’re able to choose to play a school of divination wizard as any species and still be reasonably effective (especially when using the custom origins rules). However, there are a few species that lend themselves to wizarding more than others.

Aasimar

Healing hands provides a healing option if you’re the only support caster in the party, but the real draw here is Radiant Soul. Flight and extra damage on your spells are both fantastic bonuses for any wizard.

Autognome

Wizards don’t get armor proficiency, so some extra AC is very helpful. Two resistances are also nice, and Built for Success can help make some crucial rolls when you’re out of Portent dice.

Mountain Dwarf

Two +2 ability scores and proficiency in medium armor are great for wizards. Resilience and Darkvision are also nice to have.

Fairy

You can fly. Also, you can cast Faerie Fire, which isn’t something that many wizards can do.

Goblin

Darkvision, charm resistance, and being able to disengage as a bonus action are all great, but Fury of the Small is just so good that Goblins really can be pretty much anything.

Harengon

Move early in the turn order thanks to Hare-Trigger, and then use Lucky Footwork to save yourself a Portent die. Rabbit Hop lets you escape melee combat whenever you get caught out.

Owlin

Stealth and Darkvision is nice, but the real reason to play Owlin is to fly. And because you’re a wizard. It makes sense to be an owl wizard.

Tortle

Natural armor gives you 17 AC right off the bat–an unheard-of armor class for wizards. Shell Defense can keep you alive if your party abandons you, but if that happens, you’ve probably got bigger proble

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Best Ability Scores For School Of Divination Wizards

You’re a wizard. As such, you’re in the back line, far away from the fray, casting buffs at friends and damage spells at enemies. You need two things and two things only:IntelligenceandConstitution.

Dexterity is nice to haveas a wizard, but it’s not crucial.

Hama Pashar, Ruin Seeker by Eric Deschamps

Strength,Charisma, andWisdomare alldump stats. As such, a school of divination wizard using D&D’s points buy system might have a starting ability score that looks like this:

8(-1)

Arcane Endeavor by Justyna Dura

14(+2)

16(+3)

Sefris of the Hidden Ways by Ryan Pancroast

10(0)

Best Starting Equipment For School Of Divination Wizards

For your starting equipment, your initial weapon is largely irrelevant since yourdamage will come almost exclusively from spells, so pick the one that might have some use outside combat–that being thedagger.

Most find anarcane focusto be a little more convenient than a component pouch. Anexplorer’s packis a bit more useful for adventuring than a scholar’s pack, so pick that.

And of course, every wizard gets aspellbook. Be sure to keep it safe and accounted for at all times.

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Best Spells For A School of Divination Wizard

Even though you can easily learn divination spells, you’re still a wizard withaccess to a wide variety of spells. Here area few suggestionsthat might help a school of divination wizard on their journey.

Ninth Level

Fire BoltorToll the Deadare your best damage-dealing cantrips.Augurycan be a lot of fun digging the DM for hints, and bothClairvoyanceandArcane Eyeare great ways to spy on people until you learnScrying.