Quick Links
If you thought you were done with Auntie Ethel after the first act inBaldur’s Gate 3, you’re in for a treat. Having fled the homey sanctuary of her swamp, she’s sought out the bustling city streets of Baldur’s Gate and the masses of those who think magic can solve any problem.
Causing havoc and wreaking chaos around the city, you’ll be roped once more into killing the wicked old hag. With familiar and new faces abound, an interesting story, and no small amount of extremely valuable loot, this foray into Ethel’s embrace once more is well worth your time.

Updated July 08, 2025 by Alexis Campbell:Updated to include bug fixes to the questline from recent patches, allowing for alternative solutions to saving Vanra and freeing Mayrina.
How To Begin The Hag Survivors Quest And Find Mayrina
To officially begin this quest, you mustfind the passed-out pamphlets for Hag Survivorsaround the city. The best place to find them is in ahouse on the far southeast side of the Lower City near Heapside Strand(Coordinates: X:45, Y:-114.)
The house will have a request to join the Hag Survivors inside its mailbox. Take it, andlockpick your way into the homewhere you’re able to and mustpick up one Anti-Hag Support Group Poster.

Alternatively, you can find one of these posters on thebillboard to the left of the gallows as you enter the Lower Cityfor the first time (near Basilisk Gate Waypoint).
Having taken the poster, yourmap will be updatedwitha marker for “Old Garlow’s.“It is located in the home justeast of the Counting House.

The home will have an eviction notice in its mailbox, several hanging flags on ropes above, and be full of holes. The plaque outside the door should read “Old Garlow’s.”
Enter the home, andspeak with the trio inside.
You’ll be accused of being aligned with the hags, so you mustpass a Persuasion or Intimidation checkto assure them otherwise. On a failure, they’ll attack.
If you are attacked, you only need toattack one person: the dragonborn, Jatlo.Attacking him will reveal him to be a redcap, turning the other two combatants in the room to your side.

If you succeed, you’ll be asked to help Mayrina upstairs. She’s been polymorphed into a sheep.
To free Mayrina from her sheep form, you shouldlook around and locate the voodoo totem.Attack it, and it will teleport somewhere else in the room. After attacking it enough times, you’lldestroy it, and Mayrina will be free.

After she is free, the dragonborn, Jatlo, will reveal himself as the traitor and attack you.Kill him.
After killing Jatlo in either scenario, speak with Mayrina.
Exhaust her dialogueandaccept the quest.After, you canloot the safe in the walldownstairs.
Inside will be therecipe for Hag’s Baneand thematerials to make it.Before you venture elsewhere,ensure you have concocted it.Without it, you will not be able to save Vanra.

Concocting Hag’s Bane will require both the materials you found in the vault andany chemical solution.Choose one and, after brewing the potion,ensure it is in the inventory of someone you’d be willing to spend an action on to throw it.
Where To Find Vanra’s Mother, Lora
If you want tofollow Vanra’s questalongside saving the Hag Survivors, you mustgo to the Basilisk Gate Barracks.It isup the stairs from the Basilisk Gate Waypoint.
As you enter the training area,go up a second, smaller set of stairs to the rightinto the building. Lora will be standing there speaking with the guard.

The guard, you learn ontwo successful Arcana checks,has had their memory wiped.Tell Loraabout this and Auntie Ethel if you succeed toreceive her miniquest. Otherwise, tell her you’re willing to take her case.
You can garner additional information about Auntie Ethel and Vanra’s last known location from her, giving youthe destination: the Blushing Mermaid.

How To Find Auntie Ethel’s Lair In Baldur’s Gate
Auntie Ethel’s lair is hiddenbeneath the Blushing Mermaid,near thecenter of the Lower Cityand between Bloomridge Park and the Counting House. However, before you rush into it, you canfind and confront Ethelherself.
Walk into the Blushing Mermaid andgo upstairs.Take aright into the sitting roomwith the fireplace.

Speak with the apparent Captain Grisly.You canuse your Insight and Arcanato reveal Grisly for Auntie Ethel, or you canexpose her without a need for a check by visiting the basementof the establishment and finding her lair first.
No matter the method you choose, she’ll reveal herself and then, after telling you she’s swallowed Vanra, summon several redcaps to fight you if you choose to defy her.

If youdo not defy Auntie Ethel, you will fail the questin time, and Vanra will be reborn as a hag. The Hag Survivors will become enemies, and you’ll lose out on some amazing Legendary rewards.
However, if you choose to side with Auntie Ethel,she willsupport you during the final battle of Baldur’s Gateand grant you a special invisibility ability.
Defeat these redcapsand then chase Auntie Ethelinto the basement.
Her lair can be found byjumping onto the barrelsand finding anillusionary wall on the left.Step through it, down the ladder, and past the door.
As you enter Ehtel’s lair, proceed cautiously and noteseveral traps on the ground.Disarm them as you find them.
In this new area, you’ll findfour victims of Ethel’s Masks of Servitude.You have two options here:
If you fight the victims, they will not be summoned for Ethel’s fight.This will vastly ease the difficulty of the encounter.
You can skip all of this by venturing into the basement before talking to Auntie Ethel disguised as Captain Grisly. This will bypass the fight with the redcaps upstairs, but Auntie Ethel won’t be in her boss room when you enter it. This will allow you to loot the room first and then destroy one of the mushrooms for free. When you destroy one of the mushrooms, Auntie Ethel will teleport into the room.
How To Save Captain Grisly And The Masked Victims Of Auntie Ethel’s Lair
If you want to save Captain Grisly and the other masked victims below the Blushing Mermaid, you must ignore them first or fight them with Non-Lethal Damage and little to no magic.
Although they willmake Ethel’s fight much harder if you ignore them, saving them may be the moral decision.
If you want to make the fight easier and also save them,knock them unconscious but refuse to take off their masks.Otherwise, their minds will collapse, and they will die.
When Ethel is dead, the victims can freely take off their masks. However,only Captain Grisly can be spoken with, giving you thanks and a second home at the Blushing Mermaid - withsteep discounts on goods for sale.
If you are playing on Tactician or Honour mode, we recommend that you fight and knock unconscious Captain Grisly’s gang before fighting Auntie Ethel. This will make her boss fight much easier.
112
17
9m
Medium/125kg (Fey)
18 (+4)
14 (+2)
16 (+3)
13 (+1)
Feats And Conditions
The hag and her doubles have Magic Resistance.
Ethel has +5 to Initiative and cannot be Surprised.
Advantage on Saving Throws against spells and magical effects.
[Honour Mode Only] Weird Magic Surge
Can summon additional copies of herself after a spell is cast. The higher the level, the more copies are summoned.
Conjure Doubles
Ethel can create three illusionary doubles of herself and displace herself and the doubles amidst the area.
Invisible Passage
Auntie Ethel (and/or her double) becomes Invisible.
Ethel can be found behind a set ofwooden doors to the left of the entrance into her lair.Beware of thetrap that will strike youas you enter through it.
Before the fight begins, we recommend sending one or two individuals over on the ground to the far corner, where a glowing mushroom can be found on a ledge.
Whomever you choose must be able to deal damage equal to the mushroom’s healthpool within one turn - alone or collectively.
Ethel is invisible, standing guard up a set of stairs and in the center of the path. You canapproach and speak with her firstbefore attackingor move characters into your preferred position.
When you’re close enough to her body,she’ll reveal herselfand speak with you. When the dialogue ends, you canattack her.
As battle begins, there area few things to note:
There is an alternate way to save Vanra. you’re able to save Vanra by cutting open Auntie Ethel while she is unconscious (best done after all mushrooms are destroyed). Before this patch, this method was bugged and knocking Ethel unconscious would result in Vanra’s death.
Patch 5 also ensured thatHag’s Bane will always be effective on Auntie Ethel.
For this fight,focus above all else on the mushrooms.You can hit Auntie Ethel, if necessary, but do not knock her health to zero.There are three mushrooms:
If the masked victims are summonedand get in your way, you cantoggle Non-Lethal Damageif you wish to save them.Defeat any who might be within range or cause issueswith you reaching the mushrooms.
Chain Lightningcan be an extremely useful spell here, hitting the mushrooms and bouncing between multiple enemies. This can serve a dual purpose of destroying the mushrooms while revealing Auntie Ethel’s true form.
When the mushrooms are gone, or at any point where you may safely expend a Throw Action, you canthrow Hag’s Bane on Auntie Ethel.This willfree Vanra. She will flee from the battle and be immune to the attacks of any lingering enemies in the room.
With Vanra gone, you canattack and kill Auntie Ethel safely.No mushrooms will leave her vulnerable.Finish herwith a series of strong blows, and combat will end (even if there are masked victims still standing).
If you do not have Hag’s Bane, you canattack Auntie Ethel with Non-Lethal Damagetoggled. This will knock Auntie Ethel unconscious. Interact with her after the fight tocut out Vanra, killing Auntie Ethel and freeing the child.
Quest Rewards: How To Get The Legendary Rapier, Duelist’s Prerogative, And Other Nice Things
With Auntie Ethel gone, you canloot her corpsefor several high-valuecrafting materials(randomly generated), nicepotions,and potentially a fewrare diamonds.Speak with Captain Grisly,if she survived, and then return to the above world.
If you followed the quest through and saved Vanra, you’ll have towrap up the quest with two groups:
Lora and Vanra can be foundat their home near the Lower City Central Wall.They are in the house directlysouthwest of the Waypoint.
Speak with Lora,and she’ll give you a legendary rapier and very rare amulet:
Amulet of Windrider
Allows the wearer to cast “Ride the Winds” and Gust of Wind.
Duelist’s Prerogative
Legendary rapier. Finesse. +3 Enchantment.Deals 1d8 + 3 + Dexterity modifier Piercing and 1d4 Necrotic damage.
With Lora spoken to,return to Old Garlow’s and speak with Mayrina.Tell her thatEthel is dead.
Then,tell Mayrina that Vanra has been saved.Only then will she give you a very rare amulet to clear the quest and bring the time of hags in Baldur’s Gate to an end (for now).
Fey Semblance Amulet:Very rare amulet. Gives the wearer Advantage on Intelligence, Wisdom, and Charisma Saving Throws.