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Starfieldis a massive game with tons of quests to find and complete. While exploring the Settled Systems, you may randomly come across a new quest that brings you to an unexplored planet, filled with new things to discover.
Related:Starfield: Mantis Quest Walkthrough
“Failure to Communicate” is one of these random quests that can appear when jumping to a new system. Mending broken relationships and hunting down Spacers are just two of the things you’ll need to prepare for when heading into this quest. Below, we’ll detail a full walkthrough for this quest, including how to loot the stolen safe at the end.
How To Start The “Failure To Communicate” Quest
Thestarting locationfor the “Failure to Communicate” quest israndom, and candiffer between playthroughs. Because of this, there is no set location where you’ll find this quest. If you’re itching to start this quest, tryjumping to new systemsuntil you receive the distress call fromAlban Lopez.
Respond To The Distress Call
Once you’ve received the distress call from Alban Lopez,travel to Lopez’s Farmon the specified planet. Again, the location of Lopez’s Farm will differ between playthroughs.
At Lopez’s Farm, speak to Alban, who will ask you to helprepair the communication satellitesof the four families so that they can get back in touch.

Repair The Communication Satellites
Travel to the location of the Lopez communication satellite. After arriving here, you’ll beattacked by Spacer ships. Deal with the Spacers, then proceed to the satellite to activate it.
After that, you’ll need to similarlyrepair the Wen, Banda, and Lemaire communication satellites. They will be found near different moons or planets in thesame systemas you found the Lopez satellite.

At the Bamda and Lemaire satellites, you’ll encounterSpacer shipsthat will attack either as you approach the satellite or as soon as you jump to the location. Deal with these enemies then move to the satellite to repair it.
On the other hand,at the Wen satellite, no Spacers will attack, and you can repair it without any trouble.

Persuade Banda And Lemaire To Join The Defense Pact
After repairing the communication satellites,travel to Lemaire’s shipand board it. Alban wants to form a defense pact between the families to better protect them against the Spacers, so you’ll need toconvince Banda and Lemaire to join.
Technically, you’llonly need to get Banda to join the pact, but you’re able to try topersuade Lemaire to joinas well. To do so, speak to her until you get the[Persuade] option, then fill up thesix persuasion barsto win her over. There are a number of different combinations to do this, but we recommendmaking a save before speaking to herin case you mess up.

Once you’ve convinced Banda and Lemaire to join, you’re able to now begin your final assault on the Spacers. Before leaving Lemaire’s ship, talk to Alban. You can eitherrequest aid from the family’s ships, or tell him you’re fine on your own. If you’re still using the Frontier ship, getting help from the support ships will make the coming battles much more manageable.
Defeat The Spacers
Now, head to each of the locations specific by Alban and take out the Spacers there. There will befour ships at each location, but with the help of the family’s support ships, this should be no problem. Once you’ve done that,return to Lopez’s Farmand talk to the family.
Your final objective is totravel to the Retrofitted Starstationandkill the Spacersthat are using it as their base. While the location of the Retrofitted Starstation is random, the layout inside is not. There are a fewtight corridorshere anda lot of enemies, so be careful. Take extra caution when moving closer to the enemy, as you may get flanked by someone you didn’t see.

After defeating all the Spacers,talk to Alban at the Starstationto claim your reward and finish “Failure to Communicate”.
Loot The Stolen Safe
Before you leave the Retrofitted Starstation, you may want to explore around a bit, as there is a pretty valuable reward here. If you read thelogs on the computer in the command room, you will learn that the Spacersstole a safethat they have stored in the oldstorage room on the floor below, and that the key for said safe is always kept in the room with the computer.
Turn around and grab thestolen safe key, then headdownstairsand find the safe. Opening each of these containers will reward you with a ton ofcredits, ammo, and some decent pieces of equipment. While this small puzzle isn’t technically related to the “Failure to Communicate” quest, it’s definitely worth picking up these rewards while you’re here.
Next:Starfield: Complete Guide And Walkthrough