Serving and protecting the people of New Atlantis means doing whatever is necessary. After the Terrormorph attack on the city, people are restless. The only way to ensure this doesn’t happen again is to access the Armistice Archives inStarfield. And to do that, you’re going to need a lot of help.

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Getting the approval of the Freestar Collective Ambassador and the House Va’ruun Ambassador won’t be easy, but it’s essential to protect the city and uncover the truth about the Terrormorphs. You’ll need to utilize diplomacy and battle prowess to succeed in your mission to protect the United Colonies and her people.

Where To Find Deputy MacIntyre

To access the Archives, you’ll have tospeak with Deputy MacIntyreover at Interstellar Affairs. You can reach itvia the elevator in the MAST Districtfrom UC Vanguard Headquarters.

After the attack on New Atlantis, the cabinet is keen togrant you access to the datayou need on Terrormorphs, but you’ll stillneed approval from the other representativesfrom the Freestar Collective and House Va’ruun.

Meeting Deputy MacIntyre in Starfield

Ambassador Radcliff and Ambassador Bal’mor both have one-time codes you’ll need to access the archives, but you’ll have to convince them to cooperate.

MacIntyre is clear that threats and violence are strictly off the table when it comes to getting the codes.

Ambassador Radcliff in Starfield

How To Get Ambassador Radcliff’s Code

As a veteran of the Colony War, Ambassador Radcliff will be a tough nut to crack. While officially speaking, Deputy MacIntyre implores you topersuade her with the current threat and your own experience, you’ll likely have toresort to other methods.

If you have the Diplomat trait, you’ll have a unique dialogue option that explains you’ll need to find leverage.

Freestar Collective Embassy in Starfield

UC Intelligence has arecording device in the Ambassador’s quarters. You can recover it to help your negotiations, butgetting caught will have you arrested.

You’ll need tobe discreet to recover the device.

Between a disgruntled staff member and a potential workaround, you have a couple of options for recovering the recording device.

MacIntyre willgrant you 9,600 creditsto make the negotiations a little easier.

Persuading Ambassador Radcliff in Starfield

Head to the Freestar Collective Embassyand take the elevator. You’ll overhear the ambassador talking about maintaining their political advantage at the embassy, hinting that persuasion here will be difficult.

You cantry talking with the Ambassadorfirst, or you can snoop around toget leverage before starting the negotiations.

Cameron Long in Starfield

Persuading Ambassador Radcliff

Persuading Ambassador Radcliff is no easy task. You have three turns to pass an eight-stage persuasion attempt.

If this is the route you want to pursue, save your game before starting the conversation so you can reload and try again if you fail.

Activating the listening device in Ambassador Radcliff’s room in Starfield

Talk to Ambassador Radcliff andappeal to her egoto try and persuade her for the code. She’ll havea few concessionsyou’ll need to agree to when you pass. While they are a bit extreme,you have three options:

Gaining Leverage

If persuasion isn’t your forte or the attempt failed, you cansearch the embassy for leverage. There are two sources:Cameron Long and the listening devicein the ambassador’s room.

You canspeak to Cameron Long, the guy the ambassador chewed out when you arrived. If you tell him that the UC sent you to speak with him, he’ll take yousomewhere private to talk.

Confronting Radcliff in Starfield

Here, you can make a deal togain access to the ambassador’s quarterswithout doing the dirty work yourself.

Head to the supply closetand climb the storage containers to access the vents. When you turn the corner, you’llenter Ambassador Radcliff’s bathroom.

The Armistice Code Machine in Starfield

If you don’t speak with Cameron Long, eitherpick your way through the door [Master] orswipe the keyfrom the ambassador herself. Enter her quarters and make your way to the bedroom.

Theplanter in the back corneris where the listening device is stashed.Interact with itto hear the recording and gain some leverage.

Side entrance to the Va’ruun embassy in Starfield

Return through the vents andconfront Ambassador Radcliffabout her plan. You’ll knock her down a peg and get what you need (and then some).

When you confront her, ask about a gift during the negotiations. You’ll receive a custom pistol as part of the deal.

Intercom in Va’ruun embassy in Starfield

You can also ask for a negotiation fee to earn some extra credits.

How To Get The Code Yourself

If all else fails, you can get the code yourself.Pickpocket the key off of Ambassador Radcliffand head down the stairs to thelocked room [Master]where theArmistice Code Machine is located.

You can alsopick the lock on the vent[Master]and sneak into the room with the Armistice Code Machine. Interact with the machine toretrieve the key codeyou need and progress the quest.

While violence is strictly prohibited, you can still advance the quest if you kill Ambassador Radcliff and loot the key. However, this is not recommended.

Once youget the code, by whatever means, you canhead to the House Va’ruun Embassy.

How To Get Ambassador Bal’mor’s Code

While Ambassador Bal’mor stayed behind after the rest of House Va’ruun disappeared, hehasn’t made an appearancehimself in several years. Finding him will be a bit tricky.

Going through the main entrance won’t be an option, butthe side entranceis available. MacIntyre warns thatalarms may have been tripped inside, so be careful.Automated security protocols are in place.

The side entrance is located right next to the New Atlantis GalBank branch.

Head inside andtake the elevator downto the House Va’ruun Embassy. Once you reach the right floor, you’ll heara voice on the intercom asking you to approach.

The voice will tell you tothrow the power switch, but it’s not enough. You’ll have tofollow the voice deeper into the embassybut beware of the defenses ahead.

Before you go, hack into the Remote Turret Control at the desk.

You can recalibrate the friend/foe settings to make this easier.

Open the doorand head through the overgrown corridor,heading towards the voice. Wind your way through the facility, keeping an eye out for the robots and turrets, until you reachthe second intercom and power switch.

Interact with the intercomand follow its instructions. When you leave the room, go straight into the common area andmake a left up the stairs. You’ll find thethird power switch and intercomin an adjoining room.

The voice will send you to thebasement for the final switch, but you’ll need to dispatch the “demons” that lurk there. You’ll beattacked by two robotsas soon as you open the door to the basement, so be ready.

Once the robots are defeated,approach the stranger. Ambassador Bal’mor invites you tospeak with him. He’ll give you the Archival Code, but under one condition: you use the information to save lives.

Agree, andyou’ll follow him to the Armistice Code Machineto receive the Archival Code. With it,head back to Deputy MacIntyreat Interstellar Affairs.

How To Open The Armistice Archives

Head across from the MAST Buildingto reach the Armistice Archives.Take the elevatordown andfollow the instructionsexactly toopen the Archives.

You mustdeposit the three codesinto the receptacles to access the Archives. From there, you’ll need tofind Unit 18. No other data will be available to you.

Once you have the data,leave the Archivesand return to Interstellar Affairs. Major Hadrian Sanon is waiting for you.Hand over the data,then follow Deputy MacIntyre to receive yourUC Citizenship.