The Sims 4is an ever-expanding world, boasting over 20 immersive lands that invite your Sim on wildly different adventures. From deep forests to gaping canyons to tropical beaches, there’s a place for everyone in the world of Sims. If you’re looking to explore all that The Sims 4 has to offer, we’ve got a challenge for you.
Grab your passport and leave your fears behind; you and your Sim are about to trek the globe. This Sims Legacy challenge involves learning the world’s ways and becoming a globetrotter. You’ll learn several skills and eventually can write a tell-all from all of your adventures.
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What Is The Sims 4 Globetrotter Challenge?
This challenge is all about taking in the wonders that each world has to offer and allowing yourself totruly live like a local. Ready to trek across the globe?
Leader of the Knits

Other Requirements
Build funds by selling fruits, vegetables, fish, or knits
Your Sim spends their life savings to set off on a worldly adventure,beginning in the charming ski town of Mount Komorebi. It’s unclear what they’re leaving behind, but they’re more focused on the journey ahead.

Traveling to Mount Komorebi isn’t cheap;they start only with a simple tent and 50 Simoleons.In their time in the mountains, they’ll learn to knit beautiful pieces which they can sell to the other community members.
As they navigate through the quaint mountain town and develop their craft, they’ll complete theMt. Komorebi SightseerandLeader of the Knitsaspirations before heading off to their next destination.

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Hopefully, your Sim is able to squirrel away some funds while exploring the snowy caps of Mount Komorebi. But as the seasons crawl on and winter begins to hit the village, your Sim decidesit’s time to flee the plunging tempsand have some well-deserved fun in the sun.
And it’s a good thing they did — as it turns out, your Sim is right at home among theswaying palms and crystal blue water of Sulani.

They set out tofulfill theBeach Life aspiration, which will lead them to indulge in delicious local cuisine, sip on Kava, and traverse a hidden cave.
After one too many sunburns in places we won’t mention, your Sim has finallygottentheir fill of piña coladas and white sand beaches – they’re ready to move on from Sulani, and they have their sights set on Granite Falls.

But somewhere along the way, they must’ve taken a wrong turn… after wandering for miles, they find themselves inan unusual town by the name of Strangerville(a bit on the nose, but alright).
Among the red rock formations and kitschy storefronts, they begin to notice someodd behavior coming from the townspeople. They only meant to pass through, but the more they discover about the town, the less they feel like they can just walk away.

After that strange interlude, your Sim finally reaches thesprawling forests and quaint cabins of Granite Falls. Luckily, they’ve made it just in time to catch the spring blooms at their best.
Many of the plantsneeded to complete theOutdoor Enthusiast trait only bloom in the spring and summer. If you’re able to’t find some of the plants, make sure you’re playing in the right season.

With their hiking boots and extra-strength bug spray in tow, they’re ready to connect with nature and get their granola on.
As your Sim navigates through the wilderness and makes their way among the people of Granite Falls, they slowlylearn skills likefishing, herbalism, and cooking.

As spring passes and summer is in full swing, they’llcomplete the Outdoor EnthusiastandAngling Ace aspirations, proving that your Sim can fend for themself in the wild.
With their new survival skills, your Sim is ready to take on another challenging biome: the rainforest. The food, music, and history of Selvadorada are nothing short of enchanting, and your Sim quickly finds themselves dancing the night away with the locals.

In the depths of the jungle, your Sim accidentally stumbles upon an ancient artifact. The rush of uncovering an object nearly lost to timesparks a newfound interest in archeology.
Enthralled with the rich history of the ancient people of Selvadorada, they gather enough knowledge tofulfill the Archeology Scholar aspiration.
If you don’t want to buy a computer and place it in the museum, you canwait until the next world to write the archeology skill bookin order toearn the Archeology Scholar aspiration.
If your Sim just can’t get enough of what Selvadorada has to offer,challenge yourself to earn theJungle Explorer aspiration. Beware of the many dangers that lurk in the rainforest; their effects can be less than savory.
After months in the heat of the tropics, your Sim begins to miss the smell of falling leaves and the feeling of crisp autumn air. They say their goodbyes to the friends they’ve made in Selvadorada andhead for Evergreen Harbor.
With so many new skills under their belt, they’ve decided totry their hand at eco-living.They learn a number of handy skills, includingcandle making, recycling, and fabrication, gradually earning the title ofMaster Maker.
The tight-knit community of green thinkers quickly adopts your Sim, and their contributions to Evergreen Harbor are substantial enough to make them recognized as anEco Innovator.
In the final round, you can decide to pursue spellcasting in Glimmerbrook or vampirism in Forgotten Hollow; the choice is yours.
Spellcraft and Sorcery
The winter season has arrived, and magic is in the air – literally. As much as your Sim loved the community of Evergreen Harbor, they’re still a nomad at heart.
A cold front has blown your Sim into theenchanting land of Glimmerbrook, a place where nothing is as it seems.
As it turns out, your Sim’s skills reach far beyond candle making and recycling. In the Magical Realm, theylearn how to become a powerful spellcaster, reciting incantations and crafting potions.
They begin their journey into the Realm of Magic bytackling the Spellcraft and Sorceryaspiration, soon finding themself over a bubbling cauldron as theypursue thePurveyor of Potions aspiration.
By the time winter arrives, wanderlust has crept up on your Sim once again, and they’re ready to hit the road. They choose a direction and just start wandering, eventually falling upon asmall, eerie town called Forgotten Hollow.
The village seems lost in time, dotted with Victorian homes lit only by lamplight and the glowing moon. Soon, they uncover the local’s shocking secret andjoin the vampiric ranks.
After meeting the distinguished Count Vladislaus, your Sim works tobecome aMaster Vampireand achieve immortality.
Over a year has passed since your Sim set off on their great big adventure. With seven worlds under their belt, it’s safe to say they’veearned the title of ‘globetrotter.‘But what will they do next?
Perhaps they’llsettle down and make a permanent homefor themself in one of the communities they traveled through, or maybe they want tocontinue their travelsthrough another world yet to be seen.
Whatever the case, they want to share their experience with the masses and put their new skills to work. They decide todocument their journey in a tell-all epic. The working title? “Eat, Pray, Lurve”.