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Your journey to find Venigni inLies of Pbegins at the Workshop Union. However, to reach it, you’ll need to venture from the Krat City Hall Courtyard, location of your legendary fight againstthe Scrapped Watchman. With your knowledge of electricity, it’s now time to get well-acquainted with fire and Corruption.
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From Thermite-throwing nuisances to acid-spewing terrors, you’ll be missing the simple puppets of the Central Station before long. Thankfully, paths aren’t too complicated yet, and we’ll walk you through just how to get your way over the wall and on the path to unlocking the secrets of Legion Arms.
Krat City Hall Courtyard: Reaching The Union Entrance
From the Krat City Hall Courtyard, go through thenorthern exitand the hallway to the Workshop Union. You’ll immediately be greeted with three paths.
To begin, you’ll want togo dead aheadfor aThrowing Cell.
There is nothing on the left path, and you’re able to find acollectible, “Miracle Cure!”, on asmall sidepath to the right.
Take the stairs up on the rightand beware ofthe ledgeover the rooftops ahead. There is anew type of enemy hanging on this ledge, waiting to ambush you when you get near.

This type of enemy isfast, aggressive, and can spray ranged acid(known as “Corruption”). We will call themcorrupted puppets.
After defeating this enemy,hop down on the rooftopsand head toward the last house.

Before you reach this house, however, beware of thewooden bridgethat collapses when you touch it.To avoid it,jump across on the right sideof the building.
There is a standard enemy that throws Thermite on this roof, and another standard puppet is patrolling the alleys below.

Dispatch bothwithout drawing the attention of the strong puppet wielding the wooden wheel.
In this area, there are:
When you’ve cleared the area of items, you cango into the courtyardwith the strong puppet.
Beware of the lesser puppet on the left side.It throws Thermite and can cause great issues when fighting the strong puppet, so it’s best to destroy it first.

On the far side of this small courtyard, you may notice apath between the houses and the railing of the courtyard’s cliffside. Follow it around the corner.
At the end of this path,behind two dead trees, you can find aFable Catalyst.

As you begin toleave the courtyardfor the bridge ahead, beware of theopen ledge near the house on the left.Another of thecorrupted puppetsis hiding in ambush.
A second ambushis set for youaround the corner of the houseand on the street. A puppet with a reach weapon is waiting for you.

To avoid the second ambush, you canjump down the ledge the corrupted puppet was hanging on.Use that path and head toward the bridge.
Thebridge is well-guardedby several Thermite-throwing enemies and standard pipe-wielding enemies hiding and hanging over the bridge’s railing.

It is recommended todash into the fray,taking out the Thermite puppets and then focusing on the normal enemies after.
When the bridge is cleared, you can safelyreturn to the start of the bridgeand take theopen gateway path on the bridge’s right side.

On this avenue, there is apayphone under a streetlampringing. Answer the phone, and you’ll be prompted toanswer a riddle.
At mid-day just two, no less and no more.

And if you solve this then I’ll know you’re alive!"
Answer:Human (“Lie” - Correct), Monster (“Truth” - False)
Go across the bridgenow to the broken Venigni Works door.Take a rightand find aLegion Magazineon the ground.
From here,go up the stairsaheadand down againon the other side of the wall. A Stargazer can be found here at the bottom.

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Workshop Union Entrance: How To Reach The Culvert
From the Union Entrance Stargazer, we will ignore the left path for now. Instead,grab the nearby item(a Chain).
Go up the stairs on the right side, grabbing theDim Ergo Fragmentat the top, andenter the door on the left.
There are a fewbreakable cratesin the center of the room. Roll through them to discover ahole in the floor.
Drop down. There are a few new enemies in here:Dummy Puppets.
They are slow, but they are not easily staggered. Here, we recommend the use of Fulminis to slow and short them out.
In theback of the room and in a safeis theSalamander Dagger,a new, low-weight weapon that scales with Technique (C) and Advance (B). It can catch aflame and Overheat puppet enemies.
You canexit through the doornow to return to the Stargazer.
Go up thestairs again and insteadtake the path ahead.Follow it until you reach a path with two enemies ahead.
Both throw Thermite, and thelast one is standing behind a pitfall trapof loose boards.
Defeat the first enemy andjump over the second one’s trap.
If you fail to make it, don’t worry. Immediately dodge to the right to avoid an enemy attack from behind.
Behind the second puppet, there isa Hidden Moonstone.Grab it andenter the door to the right.
Drop downor use a nearby ladder to reach the floor level. You’ll want to face the puppets in thearea to the rightguarding the chest (two standard dummy puppets, a standard puppet, and a dummy puppet with a large, slow-reach weapon).
The chest contains a valuableBelford Shock Cartridge.
Go up the nearest laddernow and make your wayacross the iron beamstransporting dummies to reach thearea above the chest.
There is a dummy puppet lying on the ground and a standard puppet enemy guarding aSawtoothed Wheel.
Drop downnow and follow the floor path ahead. You’ll find aFactory Manager’s Reportalong your way in analcove on the right side.
Round the corners twice, picking up a Vivid Ergo Fragment as you go, and you’ll find yourself in a warehouse where a crate will destroy the floor.Drop into the new hole, careful to aim for the metal platform below.
Workshop Union Miniboss
There is a new miniboss now in this room. However, we recommend youdon’t fight itquite yet.
Instead,sprint past it and toward the stairs in the back right cornerof the room. On these stairs, you’ll discover anotherDimensional Butterfly.
Defeat the Dimensional Butterfly fora Motivity Crank.Continue, and find aThermite chargeas you go.
Entering the next room, you’lldiscover the Stargazer for the next section.Once you activate it, you can now safelyreturn to the miniboss.
Make sure you pick up the Electric Blitz Abrasive in this room and equip it to your belt. If you don’t already, ensure you have the Fulminis arm attached.
This miniboss is ahigh-defense unit with three primary attacks:
It isweak to electricityand has ahigh stagger threshold.To defeat this enemy, you’ll want tomake use of Fulminis charges and your Electric Blitz Abrasives.
The best opening is made when it holds up both of its shields.Dash around it until the kick attack is triggered.While it recovers from that attack, make your own strike.
Workshop Union Miniboss Reward
Defeating the miniboss rewards you withone Legion Calibur.These are important later for upgrading your Legion Arm, but there’s nothing you may do with it yet.
Return to the Culvert Stargazerin the next room to continue on into Venigni’s Works proper.