The Druid’s Grove holds a plethora of secrets inBaldur’s Gate 3. As the ritual to close it off from the rest of the world commences, one woman stands behind a plot so thick you’d think Mud Mephits lived in there: Kagha. But what secrets is she hiding, and will you be able to stop her in time?

For a woman who so quickly garnered the hate of everyone she’s ever met, the investigations of her actions couldn’t have happened to a nicer person. Once you uncover the truth, it’ll be up to you to decide what the consequences of her selfish actions hath wrought.

Astarion Pickpockets Kagha’s Key And Inspects It

Updated July 29, 2025 by Alexis Campbell:Added warnings and workaround for notorious Broodmother’s Revenge bug that caused players to permanently lose the item when looting it from Kagha. Additional formatting changes and post-release updates to Kagha and Rath’s stat blocks have also been added.

How To Find Kagha’s Secret Chest

To begin Kagha’s quest, you’ll need to have completed her first dialogue with the tiefling girl, Arabella. Whether completed for good or ill,speak with Kaghaagain andpry about the druidic rite being performed outside.

Once she’s done speaking, you can either try to:

It is important to note that there is special dialogue for this questline as aDruid. Additionally,only a Druid can receive a special item from Kaghaat the end.

Also, this quest automatically fails if Halsin has been rescued and returned to the Druid’s Grove or, if you sided with the Goblins, the Druid’s Grove has been attacked.

Drow Cleric Player Finds Stairs To Kagha’s Chest In Servants' Quarters

Venture into the Servants' Quartersbehind where Kagha usually stands.Travel around the bookshelfto theback of the roomwhere some naturalstairs are partially hiddenin the shadows.

Climb those stairs to a small alcove in the back whereKagha’s chestsits. Eitheruse the key or lockpick to open it.

Player Jumps From Docks Onto Rocky Island To Reach Shadow Druids

Inside,read the book and the Half-Torn noteto advance the quest and learn about a tree at the “swamp-docks.” Your quest destination will now be set to theSunlit Wetlands and Fetid Bog area.

How To Find The Swamp-Docks Tree And Beat The Wood Woads

If you’ve already completed Auntie Ethel’s questline or reached her home,teleport to the Riverside Teahouse Waypoint.If not, you’ll need to travelpast the Blighted Village and to the south(the left side of town).

Travel to thefar southeastern corner(Coordinates: X:84, Y:248), where you’ll discover a set ofwooden docks that fell into the water.You canjump from the end of themonto a series of rocky islands to the left.

Player Finds Wood Woad And Mud Mephits Patrolling Twisted Tree Stump

42

10

Gale Lights Twisting Vines At Tree Stump On Fire And Kills Wood Woad

18

12

Druid Wild Shaped As Wolf Finds Wooden Crevice In Tree Stump And Kagha Letter

12m

18 (+4)

Shadow Druid Olodan Appears In Druid’s Silvanus Grove

12 (+1)

16 (+3)

Kagha Is Killed By Arabella’s Mother At Tiefling Camp Party

10 (0)

13 (+1)

Party Fights Kagha And Druid Circle At The Grove Sanctuary

8 (-1)

9 (-1)

Rath Uses Hold Person On Shadow Druid

11 (0)

7 (-2)

See in the dark up to 12m

Tree Walk

Can walk into one tree and out another a short distance away.

Mephits' Attacks

Club (Multiattack)

Make two attacks. +6 to hit, 5ft; deals 1d8 + 4 Bludgeoning damage each.

+3 to hit, 5ft; deals d6 + 1 Bludgeoning damage.

Mud Breath

Mephit belches mud in a 2m cone in front of it. If the target is Medium or smaller, it must make a Dexterity save (DC 11) or be Restrained.

On the other end of the islands,stop when you see the tree trunk and begin hidingwhile your camera surveys the area. You’ll noticetwo Wood Woads and a few Ancient Mud Mephits.Place yourparty over to the rightwithone person over on the left with a ranged fire option.

Once in position, you shouldlight the Twisting Vines beneath the Wood Woad on fire.

The best spell to use here isScorching RayorFireball, giving you the chance to multitask and hit several targets, while Fire Arrows work nicely as well.

When all the enemies have gathered,prioritize taking out the Ancient Mud Mephitsif you can (or at least drawing their aggression). These enemies will continuously spawn Younger Mephits, prolonging the fight and creating enemies that create further mud hazards.

The Wood Woads can deal far more damage, but they’re easily taken care of because of theirVulnerability to Fire damage.TheEverburn Bladeand other fiery weapons work exceedingly well here for your melee combatants, while your spellcasters should be casting Fire spells.

Beware of the Mud Mephits exploding after death. They can cause significant damage, especially in Tactician mode. If they’re near someone who is weak or low health, you can toggle Non-Lethal to knock them out with a melee attack. Knocking out the Mud Mephits prevents them from exploding.

Once all of these enemies are defeated,loot the nearby chestfor someThieves' Toolsand a nice pair ofmagical gloves called “The Sparkle Hands.”

Walk over to the trunkwhere the Wood Woad was standing when you’re done, gettingclose enough to touch it. Once close enough and in position, your character will remark that they spy something strange in the trunk. This will reveal a"Wooden Crevice."

Investigate the crevice to find a"Letter to Kagha,“incriminating her with the Shadow Druids.

Confronting Kagha - Should I Fight Or Spare Kagha?

Once you’ve found the letter in the tree andread it,you canreturn to Kaghaat the Druid’s Grove.Speak to her and expose herand the Shadow Druids' plans for the Circle.

Here, you have a few options:

Beyond determining Kagha’s fate, this decision will determine the difficulty of the upcoming fight and the rewards you receive (if any):

Spare Kagha

If Kagha has been spared, her ending with Halsin remains largely unaffected. Regardless of her repentance, if Kagha killed Arabella, she will still be dismissed from the Circle and potentially killed by Arabella’s parents at the Tiefling celebration at Camp.

57

14

9m

14 (+2)

Kagha can see in the dark up to 12m.

Fey Ancestry

Kagha cannot be put to sleep by magical means and has advantage against being Charmed.

Venomous (Broodmother’s) Revenge

Whenever the wielder of this amulet is healed, the wielder deals extra Poison damage with their strikes.

Kagha can wild shape into a Wolf.

Spellcasting

Kagha can cast the following spells with a Spell Attack modifier of +6:

+5 to hit, 5ft; deals 1d6 + 3 Slashing damage.

Dagger (Off-hand)

+5 to hit, 5ft; deals 1d4 Slashing damage. Wielded as a Multi/Off-hand Attack.

Fighting Kagha and the Shadow Druids is far from easy. TheShadow Druids act more like Rangersthan Druids on the first turn, using trick arrows like the Acid Arrow and the spell Entangle. You’llneed high-Dexterity fightersin your party to have the upper hand here.

Unfortunately, themap is also very crowded,and you’ll likely be starting battle in melee range with all of your characters if you didn’t position your fighters before starting dialogue, so ensure even your spellcasters have good melee options.

Rath and Silver are practically damage spongesfor this fight and do very little to help except chipping away at the druids' wild shapes. If you want to keep them alive, however, you’ll want tochoose a goal:

Either can work, but beware that Kagha’sMoonbeamwill probably be your biggest hurdle.This spell can one-shot Silver and deal significant damage.

The main threat here is in numbers, sostart picking off enemies as quickly as possible.

Rath used to have the spell Hold Person. However, after release and through multiple tests on Tactician and Honour modes, it does not appear like Rath uses this spell consistently anymore. There are reports of those who have seen it, but the chances of him casting it appear to be strangely low.

When fighting Kagha, she’s best dealt with by having atank character or two placed in her meleeto trap her down and ensure you get Attacks of Opportunity if she decides to run. Pin her down to that spot andfire over your tank character(s)’s shoulders.

Since she hasno real ranged spellsafter she’s used all her Moonbeam casts, as long as you are aware ofkeeping your ranged line away from the Thunderwaveand not piling people around her, your ranged support will be fine.

When Kagha’s dealt with, you canspeak with Rath and loot her bodyfor the Broodmother’s Revenge necklace.

There is aknown bug that causes Broodmother’s Revenge to disappearwhen picked up.This makes it impossible to take the necklace. If you are afraid of this happening, you canbypass this bug by selecting the Broodmother’s Revenge and immediately equip it to a character.This will safely transfer the necklace into your inventory, and you can freely move it around later.

Persuading And Sparing Kagha

To spare Kagha, you’ll need topass two checks:

Failing these checks will result in combatwith Kagha, so this is the time to pull out all the stops if you’d like the benefits of sparing her.

After her willpower falters, you can turn on the three Shadow Druids.

You’ll have the overwhelming advantage here in terms of skill and numbers.Focus on Olodan firstto remove all her pesky tricks. She likes to wild shape into a badger, but you can easily chew through the extra HP.

With Olodan gone, that leaves the lesser, not-so-intimidating subordinates. You canmake quick work of them easily.

Speak to Kaghaafter the fight to be thanked for your help. If - and only if - you are a Druid, she will give you aspecial item known as “Pale Oak.“It is one of the best staff items in the early game:

Pale Oak (Rare Magic Weapon)- 1d8 + Strength modifier Bludgeoning damage. Druidic vines cannot Entangle the wielder and do not count as Difficult Terrain. Wielder gains the Faithwarden’s Vines, a free Level 1 casting variation of Entangle.

Speak With Zevlor

Whether you have spared or killed Kagha,report to Zevlorto finish the quest. He will thank you for your aid, and you’ll be given thereward for the quest: the “Hellrider’s Pride.”

Hellrider’s Pride (Uncommon Gloves; Medium Armor)- When you heal another creature, it gains resistance against Bludgeoning, Slashing, and Piercing damage from weapon attacks and +1 to Strength saving throws.

It is one of thebest early-game items for a support character,especially Clerics. While a Druid cannot wear them due to their metal quality, they are worth the trouble of finishing this quest.