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Murdering the Murder Tribunal is a fitting end for some ofBaldur’s Gate 3’s most well-known villains. Sarevok makes his return in the third installment of the series, and he’s brought some lovely assistants with which to cause your most splendid of headaches.
RELATED:Baldur’s Gate 3: Solve The Open Hand Temple Murders Quest Walkthrough

If you’re not sure if you want to take on the fight or are struggling to get the upper-hand, don’t worry. We’ve got you here with this handy-dandy guide and the reassurance that you’re not alone. These enemies are no pushover, and we struggled too. Here’s everything that we learned.
How To Defeat The Guards Outside The Muder Tribunal And Get The Upper Hand, Literally
If you want to fight the Murder Tribunal, we cannot stress enough the importance ofdefeating the guards outside their door first.With these enemies at your back during the Murder Tribunal fight, you won’t be able to rest easy; they’ll cause several unnecessary headaches.
There arethree enemiesat the front door:
Of the three enemies,That Which Guards is by far the most frustratingto deal with, thanks to his ability to castCompelled Duel.
To begin the fight, get them tostand down by offering them the handsyou’ve taken from theInvestigate the Murders quest. When they’re calmed,close the doors and position your squishy ranged fighters at the top, on the far steps to the left.

Keep your melee fighters nearby and ready to charge in, giving room for any spellcaster to open with a big bang of a spell likeFireballor an up-castedCall Lightning(which works well against metal opponents).
When you’ve opened with yourFireballor your rogue assassin’s Assassinate,charge in with your melee fighters.

Some of thebest front line optionsto face the guard include:
While any of these works, a good rule of thumb is just tosend in your highest defensive units.
Focus all of your efforts on That Which Guardsabove all else. If you can’t get him out before the second round, you’ll have a terrible time. The longer he lives, the more likely hisCompelled Duelwill ruin your strategy (and your day).

Once That Which Guards is out of the picture, yoursecond target is That Which Watches.Hehas a Riposte reactionthat he uses freely, and his damage output is incredibly high as a result.
Your best option is toattack him only with your ranged supportand leave your melee fighters to ensure you provoke Opportunity Attacks if he tries to go after them. Try tobe conservative with your spell slotsfor the fight to come and use lower-leveled spells.

While your ranged backup is taking care of That Which Watches, yourmelee fighters can take out the lesser(but still mildly concerning)That Which Lurks. Between your efforts, you should deal with both in good time and without too much struggle.
Take a short rest,loot the knights, and prepare yourself mentally before walking through the door for the real fight.

262
23

9m
Medium/80kg (Human)

20 (+5)
16 (+3)

14 (+2)
15 (+2)

All damage types
Feats And Conditions
Take 2 less damage from Slashing, Piercing, and Bludgeoning.
+10 bonus to his next Saving Throw
Absorbed Essence (Echo Illasera)
Sarevok has permanent Haste, cannot be Paralysed, cannot be Restrained, and cannot have his movement speed reduced in any way.
Sarevok can make two attacks normally.
First Blood
On a hit, inflict Bleeding on target if it has maximum HP.
Indomitable
On a failed saving throw, Sarevok can reroll and take the new number.
Searevok cannot be disarmed.
Murderous Strikes
After Sarevok performs four attacks, he can use Deathbringer Assault to deal up to 200 damage.
Deathbringer’s Sight
Sarevok has Darkvision up to a range of 3m. His critical rate is also reduced by 1.
Dauntless
Sarevok cannot be Frightened and cannot be afflicted with emotion-altering conditions. He also has a +1 to Constitution Saving Throws.
Attacks
Sword of Chaos
+12 to hit; 5ft. Deals 2d6 + 7 Slashing + 1d4 Necrotic damage.
Rage
Sarevok can cast his own type of Rage.
If you plan on fighting them from the onset, we recommend youstart this fight with all your squishy ranged spellcasters and rogues taking a secret side path to the right of the doorafter entry.
Hide, and have themwalk over to the bottom of the south-side staircase. This will give you a good vantage point for the fight.
Send in your melee fighters and tanksthrough the front door to engage with Sarevok.
When you’re ready,begin the fight.
Thefight’s gimmickis slightly complicated. Theecho sisters will each cast buffson Sarevok in the first round.
When each enemy dies, theirpermanent buff will be absorbed by Sarevok,though only Illasera’s is particularly concerning.
Sarevok, in the meantime, willadd a “Murderous Strikes” count each time he attackssomeone successfully. When hereaches his fourth charge,he can perform afatal attack on one opponent. This is to be avoided as much as possible.
In the first round, we recommendtrying to cast large area of effect attackslikeFireballorIce Stormto deal as much damage to the echoes as possible.
Send inone of your fighters to deal with the sisterswhile a second,high-AC tank stands in front of Sarevokto take his blows.
If you haveHold Person, we highly, highly recommend using it on Sarevok. Doing so is a huge boon for this fight and will keep him from racking up his deadly Deathbringer Assault charges.
Of all the echoes, we recommendfocusing on Sendai.Herability to cast Slow can be a huge setbackfor your party (especially if you didn’t bring someone withCounterspellto block it).
Remove her from the picture, then choosewhichever echo you want to focus on. This will depend on your party, but both should be defeated before you look at Sarevok.
There is a bug where one of the echoes casts Sanctuary on Sendai, and it doesn’t leave. In this case, you’ll have to weather her casts of Slow and ignore her for the fight until she - eventually - decides to make an attack. This may or may not be after Sarevok dies.
It is a nuisance in any Murder Tribunal fight but doable with patience and Counterspell.
Only when all echoes are defeated may you focus on Sarevok.At this point, he will haveenormous action economywith his permanent Haste ability and an extra bonus action.
Attack him with all of your ranged support, and attempt tolay on any status effectsif you can. Anything that can lower his defenses will do well here.
If you haveHold Person, we recommend itfor the chance to succeed on all Critical Hits against him. He isalso - hilariously - susceptible toPolymorph,rendering him a sheep amongst wolves.
Guardian of Faithperforms well, too,since its attacks are based on saves rather than attack rolls, and it can attack when Sarevok attacks you as well as on its turn.
As long as youkeep at him, pinning him down with your melee attacks and taking every one-up advantage you can with spells, you’ll eventually see the light of day again and put an end to the Murder Tribunal once and for all. For good. This time. Hopefully.
Remember to loot Sarevok’s corpse before you leave for the important key to the next room and Bhaal’s Amulet (required to reach Bhaal’s Temple and his granddaughter, Orin).