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Chapter Two ofThe Expanse: A Telltale Serieshas five scan logs and eight salvage items to collect. Finding these collectibles is more important than it was in the previous chapter, since many of them unlock new dialogue options and storylines when you return to the Artemis!
Related:The Expanse: A Telltale Series - Chapter One Collectibles Guide
The exploration segment of Chapter Two places you between three wrecks: theMCRN Crowleyon the left, theUNN Hiram Grantstraight ahead, and the Belter vesselLe Guinbehind you. You can’t board the Le Guin until you’ve retrieved a barrel of reaction mass from both the Crowley and the Grant.
This guide contains spoilers.
Scannables
There isonly one scannable object in the main exploration area; most of the mission data for Chapter Two is found afterward.
Threat Assessment
When you first enter the Ship Graveyard,float to the lefttoward the opening in the hull of the Crowley. As you approach,look on the large flat surface to your rightfor a scannable log.
Solenoid Analysis
On the Manitoba, you’ll beattacked by a pair of pirates.After the quick-time event, proceed down the hall past the first drone.A room to the left before the next set of dronescontains a terminal that you can scan.
Ship Registration
When you return to the Artemis, you’ll be able to enter the Captain’s Quarters for the first time. Check the terminal in the bedroom for information about the ship.
Comms Log
Enter the Artemis Crew Quarters and take a left. You’ll find the Comms Logjust outside Rayen’s room.
Water Storage Log
Before speaking to Maya in the Cargo Bay,walk to the wall directly across from herand check the terminal there.
The Crowley and Le Guin are named after sci-fi authors John Crowley and Ursula K. Le Guin. Hiram Grant is the birth name of the nineteenth-century American General and President Ulysses Grant.

Related:Games Where Choices Matter That You Can Play On Mobile
Scavenge Items
All the salvage in Chapter Two is found in the first section - be sure to collect it all!
Mushroom Powder
In the Crowley’s mess hall,look for a soccer photo on the wall.Facing away from the photo, check thecupboards in the hall to the leftto get some mushrooms for Virgil.
When you return to the Artemis,give the Mushroom Powder to Virgilin the Mess Hall kitchen to increase his opinion of you.

Self-Propelled Rounds
From the Med Bay, Bridge, or Mess Hall on the Crowley, you can enter a shaft that leads between decks. There’s an ammo case that you can pick upon the shaft wallat the Med Bay level.
Guidance System
Enter the mess hall by the ladder and walk straight ahead.Float across the gapto collect the Guidance System on the far side.
MCRN Tool
Take the shaft down from the mess hall to reach the Server Room.Take a right as you enter, and you’ll see a collectible tool against the wall.
Acceleration Drugs
Enter the Hiram Grant from the leftmost breach and take a left. You’ll see a door to the ship’s Med Bay.Float to the ceiling immediately after entering the roomand collect the salvage there.
Mag Boots
There’s a large panelbetween the two entrances to the Hiram Grant.On the right side, you’ll find a pair of mag boots stuck to the metal. The easiest way to collect them is tofollow Arlen after collecting the Reaction Massfrom the UNN ship, then turn right immediately after floating out into space.
Toxiperidone
The drugs to treat Arlen’s pixie dust withdrawal can be foundnear the mag boots.Stand next to the beacon on the panel where you found the boots, andlook for a blue container next to you.Underneath the panel attached to the container is a medkit that you may search - it’s right near the edge of the playable area, so you may get a warning about leaving the map.
Be sure togive Arlen the pillswhen you return to the Artemis - you may find him the Mess Hall.

Data Cube Hacker
On the bottom deck of the Le Guin (the Engine Room),check the area behind the shaftbefore collecting the reaction mass. You’ll find this piece of salvage on the wall. When you return to the Artemis, you can use it tohack the computer in Virgil’s roomadjacent to Med Bay and learn more about his history. Doing so unlocks more dialogue options with him if you speak to him in the kitchen.
You’ll automatically travel to the next area, the wreck of the Manitoba, after collecting the third barrel of reaction mass. Be sure to collect everything in the ship graveyard before you leave!






