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Baldur’s Gate 3offers tons of powerful items; however, certain items shine so brightly that the opportunity cost for bypassing them can hurt. Enter the Potent Robe, a powerful robe that can greatly boost the damage of spell-casters and can easily become the best-in-slot armor for Charisma casters.
This robe can be elusive, however, easily slipping through the cracks in Act Two—and one misstep can remove it from your playthrough forever. Our guide is here to ensure that you secure thePotent Robefor your journey in the city of Baldur’s Gate.

What Is The Potent Robe
The Potent Robe is an article ofpowerful, lightweight clothingthat can skyrocket thedamage and survivability of Charisma-casterssuch as Sorcerers and Warlocks.
Potent Robe
11AC + DEX Modifier
Gregarious Caster: Cantrips now deal your Charisma Modifier as extra damageWell-Liked and Well-Fortified: At the start of your turn, gain temporary hit points equal to your Charisma Modifier.

Gregarious Caster stackswith the Warlock Invocation ‘Agonizing Blast,’ which does the exact same thing.
This means that at 20 Charisma, you’ll be doingten extra guaranteed damage each turn, which is immense.
Where To Find The Potent Robe
The Potent Robe is a quest reward you can receivein Act Two. You can only obtain it by talking toAlfira at Last Light Innafter successfullyrescuing Lakrissaduring theRescue The Tieflings quest.
Of course,Alfira has to be aliveto give you this quest reward. This means that you need to havesided with the Groveand tiefling refugees, rather than with the goblins, during the final battle of Act One.
This quest can bestarted at Last Light Inn, where many of the tiefling refugees can tell you that they wereambushed by Absolute Cultistsafter leaving the Grove.
Follow the questto Moonrise Towers, where you’ll be able torescue the tiefling refugees, along withWulbren and several Ironhand gnomes, on the prison floor of the towers.
Our guide aboutfreeing Wulbren and the tieflingswill show you how to do so and complete the quest once the prisoners have smashed their way through the walls.
Shar’s Gauntlet, a sizable dungeon in Act Two, is one of the game’sseveralpoints-of-no-return. After completing the dungeon,Wulbren and the tieflings will dieif you haven’t rescued them by this point.
Make sure to pay them a visit in Moonrise Towers, or you’lllose them and—more importantly to some—the Potent Robe permanently.
Once you finish the quest, speak to Alfria to claim the Potent Robe as your reward.