Glimmora ex OBF (x4)
Path to the Peak ASR (x4)

Fighting Energy (x11)
Glimmora Ex Deck Key Cards
This deck is like a clock; if a piece fails, the whole system won’t work. That’s why you must know how to use all the cards at your disposal.
Glimmora Ex
The main card of this deck isGlimmora ex.It evolves from Glimmet, a fighting-type Pokemon, weak to Grass-type moves,and has an ability named Dust Field.
Dust Field works as follows: If Glimmora is in theActive Spot,your opponent can only have up to three cards on their bench.If your opponent has more than three cards when your Glimmora hits the Active Spot, your opponent has to decide which cards they’ll send to the Discard Pile.

Aside from Dust Field, which blocks any potential buildup your opponent can do, Glimmora also has an attack namedPoisonous Gem, whichdeals 140 Damage and poisons the target.When a Pokemon is poisoned, they’ll receive ten damage (which equals a damage counter) at the end of each player’s turn.
Any deck that depends on having a full bench will have issues trying to defeat Glimmora.Decks like Gardevoir ex, Palkia VSTAR, Arceus VSTAR, and Tyranitar ex depend on having a broad bench full of Pokemon; if you reduce their Benched Pokemon to three, these decks will suffer a lot and won’t be able to do things likesetting a second attacker, having an engine todraw more cards, orprotecting themselves from damage to benched Pokemon.

Radiant Hisuian Sneasler
Nonetheless,the cornerstone of the damage output of this deck is Radiant Hisuian Sneasler.Without it, Glimmora can’t reach enough damage to deal with VMAX or VSTAR cards in a couple of turns.
The most important feature of this card is its ability,Poison Peak.With it,any poison inflictedon your opponent’s Pokemon willdeal 30 damage instead of the usual 10.This 20-damage difference is vital to take Pokemon like Urshifu VMAX or Mew VMAX down in just two turns.

Path To The Peak
If having only three bench slots available to play is enough suffering for your opponent, imagine setting aPath to the Peakon top of that.
Path to the Peak is a stadium card thatdoesn’t let any player use their Pokemon’s abilities.This might sound like a drawback for this deck, as you would be blocking your Glimmora’s Dust Field, but to prevent stepping on your own tail, you’ll use a couple of cards vital to this strategy.

Lunatone And Solrock
Lunatone and Solrock are joint cards; you need both to get their full potential. You’ll need both, but this strategy only makes use of Lunatone, which has an ability namedNew Moon.
New Moon willprevent your Pokemon from being affected by any stadium in play, on the only condition thatyou must have Solrock in play.In short, if you want to use Lunatone, you must have Solrock on the bench. Without it,you’re able to’t use Path to the Peak.

Solrock is an okay card. It has the now-classicCall For Familymove, which lets you search for two Basic Pokemon cards and put them on the bench, but you won’t need to use this move. Solrock is only there to enable Lunatone’s ability.
Bibarel
Bibarel is your engine Pokemon.You’ll use it todraw cards from the deckwhen you want to switch your cards or search for a card in your deck.
You can do this via Bibarel’s ability,Industrious Incisors, whichlets you draw cards until you have five in your hand.Bidoof is needed as it’s the only way to get Bibarel.

Judge And Iono
Lastly, it’s essential to mention these two cards,Judge and Iono.Both are important, as the strategy with this deck is to control your opponent while Glimmora does the rest.
A vital part of controlling your opponent relies on theJudge, which forces both you and your opponent tosend your hands to the deck and then draw four cards, andIono, which forces each player tosend their hands to the deck and then draw as many cards as Prize Cards they have left to claim.

Using these two cards properly will give you the game, so knowing their effect on the field and what you can do with them is important.
The rest of the item cards are straightforward: You have theNest and the Ultra Ball to find Pokemon, theEscape Rope and the Switchto perform a clean retreat, and theRock Chestplateto protect Glimmora from damage.

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Glimmora Ex Deck Strategy
You want to go first,as you mustdraw four cardsto make this deck work:Lunatone, Solrock, Glimmet, and a Fighting-type Energy card.
You’ll manage to draw the first two viaNest Ball.You can also use Solrock’s Call For Family to draw Lunatone or Glimmet. The Energy card can be a bit harder to drawas there’s no easy way to draw an Energy from your deck, soyou’ll have to rely on getting it in your opening handon your first turn, or drawing into it. This is not a serious problem; you have eleven Energy cards on this deck.

Glimmet will evolve into Glimmora via its move,Ascension, whichlets you search for a Glimmora in your deckand evolve Glimmet in the same turn. Then, you’ll only need to attach another Energy on Glimmora to start attacking.
Be sure you have Lunatone and Solrock to set the Path to the Peak.Otherwise, reserve it. You should alsotry to find the Radiant Sneasler at this point in the match.You’ll need Lunatone and Solrock, Bibarel and Radiant Sneasler, or a couple of Glimmoras on the bench. That’s it; you don’t need anything else.
The rest of the match will depend on youpreparinga second and a third (if you can)Glimmora to replace the one in the Active Spotif it gets defeated and having good control of your opponent. If you see they’re stockpiling many cards in their hand, you can use Iono or Judge to mess with their strategy.
Glimmora Ex Deck Common Threats
It’s hard to seriously threaten this deck, as it blocks abilities and reduces the bench. Yet,Pokemon like Charizard ex and any other deck that doesn’t need to use a strategyor a complicated set-up to deal damagewill get the upper hand against Glimmora.In the end, it only has 270 HP and deals 140 damage.
A mirror match is also complicated for Glimmora, as well as any deck that relies on a stadium, because they can remove your Path to the Peak.
Lastly,this deck has problems on its own.Requiring four pieces to function means you can sometimes haveproblems setting yourself up.If you don’t find your desired Energy card, you’ll be stuck, and, if you find yourself battling against a deck that can set up in a couple of turns, you’ll lose.