Baldur’s Gate 3may be full of challenges, but you haven’t met a challenge like the Iron Throne before. A six-turn challenge where all odds are stacked against you, you’ll need everything at your disposal if you have any hope of saving everyone in Baldur’s Gate’s highest-security prison.

RELATED:Baldur’s Gate 3: Help The Hag Survivors Full Quest Walkthrough

And while, yes, you can make things easier by turning down the difficulty for an extra two rounds of leeway, we’ve got the formula you need to stay true to your difficulty setting. And, if the dice favor you, to do something similar on Tactical Mode. So, strap yourselves in, buckle up your water-boots, and keep your Potions of Speed close.

Preparation: What To Bring To The Iron Throne

Before you enter the Iron Throne, there are several items you can gather to prepare and set yourself up for the greatest percentage of success. Of these items, themost useful and near-necessary item to usein saving everyone is:

Potion of Speed- Gain Hastened condition for three turns, granting double movement speed, an additional action, +2 to AC, and Advantage on Dexterity Saving Throws. After the potion’s effects wear off, the user becomes Lethargic and loses one turn.

Player Sorts And Gives Potions Of Speed To Party For Iron Throne Run  in Baldur’s Gate 3.

Additionally, you’ll want spellcasters or those with items that can allow them tocast the following spells.

Although there are many strategies to saving everyone here, this guide will cover what worked best and most consistently for us.

Narrator Announces Everyone Was Saved From Iron Throne With Player, Astarion, and Lae’zel in Baldur’s Gate 3.

Additionally, this guide covers how to save everyone and take all loot withina normal, Balanced run of six turnsby freeing all prisoners in the first three turns.

you may grant yourself more turns by lowering the difficulty of the game from Balanced to Story. This will give you eight turns instead of six.

Gale Casts Haste On Astarion Inside Submersible Outside Iron Throne in Baldur’s Gate 3.

One spellcaster (WizardGale)

One healer (Cleric)

Player Clicks Turn-Based Mode To Prepare For Iron Throne Run While Standing In Submersible  in Baldur’s Gate 3.

Spirit Guardians,Guardian of Faith, Spiritual Weapon, andHealing Wordprepared

One melee fighter (FighterLae’zel)

WearingBoots of Speed(Thula’s quest reward) for bonus action Dash. Githyanki comes automatically withEnhance JumpandMisty Step.

Player Uses Scrying Eye On Iron Throne To Spy On Behaviour Modification Lab Prisoners in Baldur’s Gate 3.

One rogue (AssassinAstarion)

Rogues allow bonus action dash and have high-dexterity for lockpicking. Although we used an assassin, a thief would be even better for the additional bonus action.

Astarion Kills Sahuagin And Runs To Lever In Central Iron Throne Room Freeing Prisoner in Baldur’s Gate 3.

A druid might be even better than the cleric or paladin for their access toEnhance JumpandLongstrider, lessening the spell-slot strain on your other spellcaster.

Additionally, any summoners can be exceptionally useful here as their conjured creature can help by dealing with enemies via fighting or blocking their path.

Lae’zel Drinks Potion Of Speed On Turn One Of Iron Throne Run in Baldur’s Gate 3.

Before you enter the Iron Throne and shortly after a short discussion with Gortash over Submersible-Skype,pause before you leave the submersible.Your time will not start until you open the hatch.

Gather your group anduse your spellcaster to castHasteon your highest-mobility party member.If you broughtyour rogue,it should theoretically be them.

Lae’zel Frees Prisoner From Chair In Behaviour Modification Lab Of Iron Throne in Baldur’s Gate 3.

If you have the ability tocastLongstriderorEnhance Jump, we also recommend casting either on your party members as your spell-slots allow.

Ensure all of your party members have a Potion of Speedin their inventory, but don’t use them yet.

Gale Uses Cone Of Cold On Sahuagin And Kills Them In East Wing Iron Throne in Baldur’s Gate 3.

During the casting of these spells, to maximize the amount of rounds you have, we recommend casting all of your spells while toggling the Turn-Based Mode on the bottom right corner of your screen.

Turn One: How To Split Your Party And Save The South Room Prisoners

There arefour directions on the submersible, and for this strategy, we will only be going down three of them.

Your goal is tosave all the prisoners- or as many as possible. They are split accordingly:

Player Moves Duke Ravengard On His Turn During Iron Throne Escape Attempt in Baldur’s Gate 3.

Keep in mind that, as you go down the ladders,the compass is upside down.

On your first turn,send down your hastened rogue and spellcaster first.Whichever you choose does not matter, but both shoulduse their attack actionsbetween a strike and a cantrip todefeat the Sahuagin to the right.

Send either of them to the leverthat opens the cell door beside the felled enemy. Then, as their movement allows,send them down the west corridorwith thespellcaster stopping halfway down.

There aretwo Sahuagin ahead, and if either hits your spellcaster, your rogue’sHastewill expire to cost you a valuable whole turn.Make any remaining attacks against the Sahuaginand end your turn.

There is a barrel in the corridor that can explode here. Setting it off will cause the doors in the tunnel to close and lock. If you outside these doors, you can only open them via a DC25 Lockpicking check or the levers inside the doors.

If you are outside the doors when they lock, you can only get inside through castingMisty Step,Dimension Door, or Knock.

With your two remaining characters (the fighter and the healer),drink your potions of Speed.

Have the healerrun down the ladder andrun down the east corridortoward Duke Ravengard. There aretwo enemieson the way, including a strong Champion Sahuagin.Attack themas you run forward.

If your healer is a cleric, we recommend using spells likeGuardian of Faithor Spiritual Weapon to distract the Sahuagin.

Have your fighter use Dashto their fullest ability down the north corridor.Run through water, and you canAction Surge to free both the woman in the chair and the man in the cell(via the lever left of the door) on Turn One.

If you can’t Action Surge, you’ll have to do it on Turn Two.This is risky, but it’s still doable as long as none of the prisoners in this room are caught with a net.

Be careful freeing the prisoner in the chair. If you free her while standing too far back and to the side, she’ll stand up and block your movement entirely. To prevent this, Help her while standing close to the front of the chair (closest to the water).

Turn Two: How To Save The West And East Room Prisoners And Duke Ravengard

Your spellcaster will deal with the two fishy friends in the room, sosend your rogue ahead to hit the levers beside both of the doors in this roomwith the help of bonus action Dash.

With the doors open, move your rogue just enough to still be within bow-firing range of the Sahuagin and toeing toward the locked door on the north side.Use your actions to shoot the Sahuagin.

Move your spellcaster ahead and use a powerful spell attackthat can strike, and hopefully kill, both of them. If you are struggling to kill them in this turn, have your spellcaster drink their Potion of Speed now.

Try not to use any effects that could leave Difficult Terrain here.

This can slow down your fleeing prisoners and potentially cause issues with their escape.

On the other end of the Iron Throne, yourhealer should dash and reach the east room.Interact with the levers toopen the prisoner cell doorsand release them and Duke Ravengard.

Duke Ravengard will only be able to move a little this round before Mizora interrupts him.Have him punch anything nearbyhe can reach before Mizora makes him kneel.

Any remaining actions should be used toattack the remaining Sahuagins.

Thefighter can jump now over the water and dash toward the central room.You have two options here:

Turn Three: How To Free The Last Prisoner

With all the prisoners free by the start of Turn Three, you have confirmed that all prisoners will successfully escape the Iron Throne so long as they are not:

There is also afinal prisoner to release in the central roomon the way back. You canfree them as you dash back with your healer or Duke Ravengardif your fighter hasn’t done it.

All characters except the rogue should start making their way toward the main roomat breakneck speeds (unless you are saving Omeluum, see the section below). Use all actions and bonus actions to Dash andMisty Stepback to the Submersible.

The fighter should keep themself positioned (if not saving Omeluum) between the Sahuagin spawning in the south room and the fleeing prisoners. Use any options at your disposal to slow the enemy advance and prevent netting.

The rogue, however, should set their sights on thelocked door in the west room.Unlock it with lockpicking (DC25) and dashwith all your remaining actions to thefirst door on the left. Hit the lever on the rightto enter andloot the chest.

Any remaining movement should be spent getting them as close as possible to the next loot room further down the hallway.

Turn Four: Hold Your Ground And Defend The Prisoners' Escape

Unlock the next loot roomwith the lever to its right with your rogue to take the contents of the second chest.Dash with all actions and bonus actions to leave the roomand back down the corridor where you came from with thecentral chamber as your goal.Ignore the Sahuagin in the hallway.

you may, instead of bonus action Dashing, jump over the crack in the floor to the left of the room. However, the Sahuagin enemies are dense in that part of the Iron Throne.

Going right is still doable within two turns and has far less of a chance of being caught in the net of a Sahuagin.

Therest of your cast should have headed for the central room.If you haven’t already, save the final prisoner in the central room (closest to the west corridor).

Your fighter and healer willrun out of the Potion of Speedthis turn, so there is nothing to do with them.

Duke Ravengard needs to keep dashingto the submersible, using Jump where possible to lengthen his range of movement.

Your spellcaster shoulduse area terrain and slowing effects in the south corridorlike:

Once you’re finished setting up the south corridor trap,send your spellcaster up to the submersible.

Turn Five And Six: How To Escape The Submersible

Dashing and Jumping all the way back to the ladder,send all remaining characters up the ladder except the Fighterwho will, until the very last second, stand guard at the bottom.

Help any prisonersthat might have been shot or netted along the way.

Keep the Sauhuagin at bay with your fighter until the end of their last turnon Turn Six. Then, go up the two ladders to enter the submersible as the last person to flee.

With all characters now in the submersible, you can now take everyone back to the surface and put this disaster of a prison behind you.

Maybe we should all schedule a trip to the House of Grief after this…

Any deceased party members that might have unfortunately exploded (or imploded; we’re not judgey) down in the Iron Throne can be revived at camp with Withers.

Conditional: How To Save Omeluum

Omeluum isonly available if you’ve completed his questlinebefore entering the Iron Throne. If you didn’t do it in Act One and Two, he won’t be here.

He is in thearea to the right of the south surgery room, down the corridor, and in thefirst door on the left.Inside, he’ll be strapped to a chairin the furthest corner.

The strategy of this guide can be altered to save Omeluum by instead:

With Omeluum in your group, you can now safely say that you’ve saved everyone possible in the Iron Throne in six turns. It’s a feat definitely worth patting yourself on the back for (and one we wish you’d get an Achievement for).