Quick Links
For all the fancy security that you’ll have to bypass, Under The Surphaze is one of the most straightforward heists inPayday 3.You need to steal four specific paintings, plus any others that you can get away with. The more loot that’s in the escape vehicle at the end, the bigger your payout will be!
Stealth isn’t necessary in Under The Surphaze, but the longer you may go undetected, the easier it will be to escape with the goods. Read on to find out everything you need to know about knocking over this trendy Brooklyn gallery.

How To Get Into The Galleries
Entering the museum requirespicking one or more locksleading into the garden, then evading cameras and guards to reach the main entrance. Once somebody is inside, they canunlock side doorsto allow entry for the rest of the team.
The Surphaze Art Gallery consists ofseven exhibition halls, numbered E1 through E7.E1, E2, and E3 are on the first floor, and the other four are on the second floor. Each hall is clearly labeled in bright colors on the wall.

The exhibition halls have cameras inside - be ready to destroy them quickly with a silenced weapon when you enter!
Entering an exhibition hall requires a QR code, which can be gotten from thephones lying around the building.Each phone will unlock one gallery of your choice.

There are always phones in the four staff rooms upstairs - themanager’s office,security room,IT room, andbreak room.You can also find a phone in one of the cabinets in thestorage room to the left of the main entrance.
The remaining phones arerandomly distributed around the main areas of thegallery.Check behind counters and other places where only employees would typically go.

How To Disable The Security Bars
Each floor has its own security system, so you’llneed to disable both floors' securityto get all the necessary paintings.Look for a black panel on the wall; Shade will highlight it when a player first reaches a required painting, but if you find it early you can disable it then.
After accessing the panel,several hot spotswill appear around the floor you’re trying to disable. A player need tostand in a hot spot for several secondsto progress the hack; once several hot spots have been accessed,all the security bars on that floor will open.
Try to get someone upstairs to the security room before attempting this; eliminating the cameras goes a long way to prevent your team from being found out.
Once the bars are gone, you cancut open the glassaround the paintings they were protecting; there arethree in each gallery, including any objectives.
How To Find The Right Paintings
The first painting that you need to steal,Shooting Gallery Redux, isalways in Exhibit Hall E1.It portrays a golden face, and always has an objective marker, but youmay as well just steal every painting in the room.
The positions of the remaining paintings are semi-randomized; you can eitherempty out each galleryto make sure you get what you need, orcheck the manager’s computerto find out which exhibition halls to target.
The next pair of paintings that you need to steal has blood mixed with the paint, which willappear under a blacklight.Simply walk up to a painting and your character will automatically shine a light on the canvas;if it glows, it’s the one you need.
How To Steal The Feejee Mermaid
The Feejee Mermaid is the final piece that you need to steal; specifically,you need to get the original, since the artist made two copies. They are in separate exhibit halls, but arevisually identical, depicting a cube on a beach.
Do not attempt to steal The Feejee Mermaid if you find it early, unless you have completed all the steps detailed below!
Once the security bars are disabled, you’ll needtwo more toolsto steal The Feejee Mermaid. First, visit the manager’s office andopen the wooden panel under the clock behind the desk. Crack the safe inside andsteal the USB drive you find.Grab the cash in the safe while you’re at it.
Next, go to the IT room andtake the spectrophotometeron the tripod in the corner. It’s heavy, so youcan’t pick it up if you’re carrying loot or a body.
Cut the glass in front of one of the copies of The Feejee Mermaid, thenplace the spectrophotometer on the ground in front of it.A progress bar on the device’s screen will start to fill. When it’s done, the screen will displaywhether the piece is authentic or not.
Once you’ve found the authentic copy, have the player with the USB drive -and only the player with the USB drive- collect the painting. If anybody else tries to take it before the USB drive has been inserted, the security system willdestroy the painting.
The USB drive can only be used once; if you use it on the fake copy, you will beunable to get the authentic onewithout destroying it.