Although deciding whether game A or game B is better than the other is more than anything a subjective analysis of the features both titles have to offer, what should matter is the value you get from purchasing one when compared to the other.

Mortal Kombat 1andStreet Fighter 6are both solid entries to their respective series, and both differ greatly from each other in terms of combat mechanics, the characters, and the general tone of the game’s universe. Comparing them to each other is a difficult task, but it can be done when you scrutinize the subtle nuances and the value of the changes made or introduced by these new titles.

Street Fighter 6, World Tour Chapter 3, Encountering Pip on the bridge

10Street Fighter 6 Features A World Tour Mode

As interesting as it is to pummel your rival in multiple gory ways, getting the chance toexplore an overworldand interact with iconic characters from your game’s roster sounds a lot more fun in comparison.

Street Fighter 6 took a play out of Midway’s book and gave you a mode similar to the one you’d find in the Konquest modes of old Mortal Kombat games. The World Tour mode is kind of an RPG where you can basically challenge anyone on the street and spin-kick your way to another building if you’re skilled enough.

Kung Lao standing in victory over his battles in the first Story Mode chapter in Mortal Kombat 1.

9Mortal Kombat 1 Features A Better Story

The Street Fighter series was never really famous for its ground-breaking storytelling and the sixth installment didn’t fare any better either. It does many other things right, but the stories you play through pale compared to the tale MK1 has to share.

Despite portraying a cliched retcon, this tale of multiverses colliding still manages to captivate you more than the simple down-to-earth mini-stories SF6 brings to the table.NetherRealmStudios has been working on the varying timelines for quite some time now, and it’s successfully generated significant hype over the years with the prequels.

Street Fighter 6 Character Creator

8Street Fighter 6 And Its Custom Character Creator

Both SF6 and MK1 feature a roster chock-full of new and old characters with colorful designs and varying personality, but only one of these games let you actuallycreate a custom fighterto join their ranks.

SF6 masterfully handles this mechanic by offering you the chance to play as your character through a campaign that will help you level up and accumulate your own movesets. Not only that, but you also get to explore an overworld and interact with other OCs in the multiplayer hub.

Street Fighter 6, Rashid’s Eagle Spike attack

7Street Fighter 6 Came With Stable Online Multiplayer Server

The most important aspects of a multiplayer fighting game are the server’s strength and reliability. Although SF6 does falter a bit as far as the latter is concerned, it still manages to deliver a fairly consistent experience when it comes to matchmaking.

MK1, upon launch, failed to deliver a similar feel and definitely suffered from losing some player base retention when the matchmaking and in-battle lag hindered any chance of a fluid gameplay experience for most people with stable internet connections.

Street Fighter 6, FAQ, Change Control Type-1

6Street Fighter 6 Features An Easier Control Scheme For Casual Players

To be honest, you can’t expect new or returning players to wind up memorizing a laundry list of moves and combos to keep up with some of the more committed fans of the series. Casual players exist, and their presence should be acknowledged for developers to target a larger share of the market.

When SF6 introduced its casual control scheme, it was surprising to see a long-time pro-e-sport video game series make itself accessible for people who couldn’t commit to hours of training. It was a move that paid off, and Capcom delivered a game that felt fresh and invited more people to partake in the fun.

Reiko holding his opponent’s spinal cord, skull, and ribcage with honor, and the rest of the body seen in the background.

5Mortal Kombat 1 Delivers With Its Fatalities And Brutalities

SF6 does have a fairly balanced Drive system, but it’s just not as flashy enough when you compare it to the glam and gore MK1 delivers with its unique fatalities and brutalities. Every character in the game on the roster has some of their own and these finishers not only make them unique but also pay homage to a character’s history as well.

Now with a system for assists, even finishing blows feel kind of fresh and all the visuals stack up. As queasy as it all might make you feel, successfully executing and landing finishers is very satisfying and continues a tradition that made Mortal Kombat popular in the first place.

Li Mei moving through the board inside Johnny’s mansion.

Similar to whatMidway Gamesoffered with some of its earlier titles, minigames are a great way to keep you coming back to the game even after you’re done with the main campaign. Like Motor Kombat, Chess Kombat, and Puzzle Kombat, Invasions tries to deliver a similar feel, but now it also harbors all the unlockables you’d find in the game.

Instead of a single map or store like The Krypt, now playing this mode is the only way to unlock items for your characters in exchange for taking over territory on a map.

The Frame Data on Chun-Li’s Overdrive Lightning Kick in Street Fighter 6

3Street Fighter 6’s Drive System Is Nuanced

Colorful and explosive, the Drive system SF6 introduced breathes some new life into the series and makes the combat a bit more balanced in favor of letting you execute a healthy mix of combos, grabs, supers, and final drives.

The meter replenishes fairly quickly and your drives aren’t meant to let you cheese out an infinite barrage of punishing blows. There are a bunch of variations for you to try with each character and these drives make competitive play far more exciting and high-stakes.

Zangief slams Juri face first to the ground with his Screw Piledriver during a match at Barmaley Steelworks in Street Fighter 6.

2Street Fighter 6 Features Optimized Cross-Play

Criticising MK1 for its infamously badPC and Switch portsmay be akin to beating a dead horse at this point but that lack of optimization on such popular platforms only served to cripple the game’s universal appeal and fan loyalty.

SF6 came out of the box knowing it had to deliver a fluid experience no matter what platform it was going to launch on, and not only that, it even featured options for you to engage in a match with players on other ports. This is a huge win compared to the limited player pool you’d find if your game’s limited to serving just one platform on a server.

Street Fighter 6 - via Capcom

1Conclusion: Street Fighter 6 Reigns Supreme

When it comes to packing a punch and delivering on its hype, SF6 dominates the competition with its multitude of innovative features and far more accessible gameplay mechanics and options.

The Mortal Kombat series, which may have been more popular in the past when it came to drawing in casual crowds, has slightly been outclassed by a more solid, rounded-out, and polished game that aspired to do more than just continue a legacy despite maintaining its appeal before SF6 came out.