Lots ofMagic: The Gathering’sworlds can be described in one or two words. Innistrad? Horror. New Capenna? Mobsters. For Ixalan, that word is “Dinosaurs”, and for our return to the world in The Lost Caverns of Ixalan, Wizards is teaming up with Jurassic World for a whole host of new, Dinsoaur-themed cards.

Much like The Brother’s War and Transformers, Jurassic World cards can only be found in Set and Collector boosters of The Lost Caverns of Ixalan. They’re mechanically unique, with some real treats for lovers of Dinosaurs, keyword soup, or graveyard recursion.

Ellie and Alan, Paleontologists by Zoltan Boros

Jurassic World’s previews are running concurrently with The Lost Caverns Of Ixalan’s. Check back each day to see what else has been revealed.

Jurassic World cards are legal in Commander, Oathbreaker, Vintage, and Legacy. Despite coming with The Lost Caverns of Ixalan, they’re not legal in Standard or the set’s limited environment.

Savage Order

Latest Reveals – June 26, 2025

It’s the final day of previews, and we still have a couple more cards to be revealed. Claire? The kids in the kitchen? Margarita Man? There’s lots more Jurassic World to bring to MTG, and not that many cards to do it in.

Savage Order

Two generic, two green sorcery - Rare

As an additional cost to cast this spell, sacrifice a creature with power 4 or greater.

Permission Denied

Search your library for a Dinosaur creature card, put it onto the battlefield, then shuffle. It gains indestructible until your next turn.

Permission Denied

One white, one blue instant - Rare

Counter target noncreature spell. Your opponents can’t cast noncreature spells this turn.

Swooping Pteranodon

Swooping Pteranodon

Three generic, one red, one white creature - Dinosaur - 3/3 - Rare

Flying, haste

Don’t Move by Inkognit

When Swooping Pteranodon or another Dinosaur with flying enters the battlefield under your control, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.

White

Here’s every white card in Jurassic World, including an excellent way to stop your opponents from swinging or tapping their creatures.

Don’t Move

Three generic, two white sorcery – Rare

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Don’t Move-1

Description

Cresting Mosasaurus

Six generic, two blue creature - Dinosaur - 4/8 - Rare

Emerge: six generic, one blue(You may cast this spell by sacrifice a creature and paying the emerge cost reduced by that creature’s mana value.)

Jurassic World Mosasaurus

When Cresting Mosasaurus enters the battlefield, if you cast it, return each non-Dinosaur creature to its owner’s hand.

Spitting Dilophosaurus

Two generic, one black creature - Dinosaur - 3/2 - Rare

When Spitting Dilophosaurus enters the battlefield or attacks, put a -1/-1 creature on up to one target creature.

Cresting Mosasaurus

Creatures your opponents control with -1/-1 counters on them can’t block.

Red

It wouldn’t be a Dinosaur release without some red cards, and Jurassic World is giving us a pack of hyper-intelligence velociraptors.

Hunting Velociraptor

Two generic, one red creature - Dinosaur - 3/2 - Rare

First strike

Jurassic Park Dilophosaurus

Dinosaur spells you cast have prowl two generic, one red.(You may cast a spell for its prowl cost if you dealt combat damage to a player this turn with a creature with any of its creature types.)

Green

Hold onto your butts, here is every green card in Universes Beyond: Jurassic World.

Life Finds A Way

Two generic, one green enchantment – Rare

Whenever a nontoken creature with power 4 or greater enters the battlefield under your control, populate.(Create a token that’s a copy of a creature token you control.)

Spitting Dilophosaurus

Welcome to…

One generic, two green enchantment – Saga – Rare

(As this Saga enters and after your draw step, add a lore counter.)

Legendary Land

(Transforms from Welcome to….)

Each Dinosaur card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.(You may cast cards from your graveyard for their escape cost.)

Tap: Add one green mana for each Dinosaur you control.

Multicolor

Considering the Dinosaurs of Ixalan tend to fall into the red, green, and white colours, we can expect there to be plenty of multicoloured dinos and scientists running around in Jurassic World, too.

Owen Grady, Raptor Trainer

One generic, one red, one green legendary creature - Human Soldier Scientist - 3/2 - Rare

Partner with Blue, Loyal Raptor

Tap: Put your choice of a menace, trample, reach, or haste counter on target Dinosaur. Activate only as a sorcery.

Ravenous Tyrannosaurus

Four generic, one red, one green creature – Dinosaur – 6/6 – Rare

Devour 3(As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it for each of those creatures.)

Whenever Ravenous Tyrannosaurus attacks, it deals damage equal to its power to up to one other target creature. Excess damage is dealt to that creature’s controller instead.

Ian Malcolm, Chaotician

One generic, one blue, one red legendary creature – Human Scientist – 2/2 – Rare

Whenever a player draws their second card each turn, that player exiles the top card of their library.

During each player’s turn, that player may cast a spell from among the cards they don’t own exiled with Ian Malcolm, Chaotician, and mana of any type can be spent to cast it.

Compy Swarm

One generic, one black, one green creature – Dinosaur – 2/2 – Rare

At the beginning of your end step, if a creature died this turn, create a tapped token that’s a copy of Compy Swarm.

Blue, Loyal Raptor

Two generic, one green, one blue legendary creature - Dinosaur - 5/4 - Rare

Partner with Owen Grady, Raptor Trainer

For each kind of counter on Blue, Loyal Raptor, each other Dinosaur enters the battlefield with a counter of that kind on it.

Ellie and Alan, Paleontologists

Two generic, one green, one white, one blue legendary creature – Human Scientist – 2/5 – Rare

Tap, Exile a creature card from your graveyard: Discover X, where X is the mana value of the exiled card. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Indoraptor, the Perfect Hybrid

One generic, one black/green hybrid, one red legendary creature - Dinosaur Mutant - 3/1 - Rare

Bloodthirst X(If an opponent was dealt damage this turn, this permanent enters the battlefield with X +1/+1 counters on it.)

Menace

Enrage- Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless the sacrifice a nontoken creature.

Indominus Rex, Alpha

One generic, two blue/black hybrid, two green legendary creature – DInosaur Mutant – 6/6 – Rare

As Indominus Rex, Alpha enters the battlefield, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.

When Indominus Rex enters the battlefield, draw a card for each counter on it.

Colorless

Here’s every colorless card in Jurassic World, including the technology and science of the series. Expect quite a bit of amber.

Dino DNA

One generic artifact – Rare

Imprint —One generic, Tap: Exile target creature card from a graveyard. Activate only as a sorcery.

Six generic: Create a token that’s a copy of target creature card exiled with Dino DNA, except it’s a 6/6 green Dinosaur creature with trample. Activate only as a sorcery.

Command Tower

Land - Common

Tap: Add one mana of any color in your commander’s color identity.