Every deck build inMarvel Snaphas its classic cards, but there are those unappreciated cards that you rarely see. Stegron is a move card that does not get enough love when it can come in handy with the right cards to accompany it. While you never have to build out a deck around a single card, a few to create a combo can be all that you need to make it worth taking up deck space.
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Stegron has a respectable five power with an On Reveal ability to move an enemy card to another location, giving you room to not have to deal with anything that could be a problem in that space. You can play it on turn six to save a location you are unsure can be secured. By having the right cards, you can accompany it, whether by creating a synergy or standalone backup for extra power.
10Luke Cage
One of the most popular decks in Marvel Snaphas been High Evolutionary. By unlocking the abilities of seemingly useless cards, he uncovers powerful plays, including ways to decrease the power of enemy cards. Luke Cage has proven to be the ultimate protection against this often-used build. If you need a lower-costing card to play early on, Luke Cage protects against everything from locations to The Thing and Cyclops.
Support cards that protect others are always useful, like Armor and Cosmo. Luke Cage will ensure your strongest cards go unharmed. For 5-power, you will not want Stegron or others to lose power, as you will likely rely on a stack of similarly powered cards to win.

9Kraven
Most Stegron decks are filled withother move-related cards. Kraven will gain power from anyone moving to his location, so whether you punch someone into his lane with Iron Fist or wack them with Stegron, you will have a card getting benefits by sitting in one spot.
Even if you are not focused on the traditional move deck, plenty of cards will buff Kraven. Like Stegron, Aero and Polaris do similar things to move cards from the enemy’s side to another location. Place these two during their respective turns to give Kraven the help of powerful ladies and whatever that was moved.

8Cerebro
If you look around, many of the suggested cards have five power, like Stegron. That is mostly for Cerebro’s benefit to buff as many cards as possible of the same power by two power. With Polaris, Negasonic Teenage Warhead, Miles Morales, and whatever you choose with five power, you can have most of your cards receive the extra juice fromthis Ongoing card.
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A destruction card in your back pocket will be useful for a Cerebro combo. By destroying Nimrod, you will have two locations receiving a stronger Nimrod rather than having one. As you can see, you have plenty of options to utilize this mighty Ongoing ability.
7Negasonic Teenage Warhead
Negasonic Teenage Warhead can lock down locations or at least get rid of whatever your opponent places. The X-Men card greatly secures locations with its threatening ability to destroy anything placed with it. If it is so intimidating that your opponent does not play anything there, then you may gain bonus power from Cerebro.
Negaconic can be used not just against your enemy but in your favor. By keeping up with your five-power theme, you can use this card to destroy Nimrod to duplicate Nimrod in your other locations. The combination of these cards gives you the upper hand for victory.

6Juggernaut
Like Stegron and other cards with similar abilities, Juggernaut can remove any unwanted cards arriving on the other side. Throw this on the final turn; then, you can increase your chances of securing a necessary location for the win.
Juggernaut, like Stegron, Polaris, and Aero, can destroy cards when played right. Kingpin and Fisk Tower will eliminate anything that moves there, making it perfect if you have Kingpin in your deck or get lucky for Fisk Tower to pop up on the board. With a combination of Juggernaut and other similar cards, you can start destroying enemy cards like you used a Wong and Gambit.

5Polaris
Never underestimate oneor two-cost cards, especially in a world with High Evolutionary. Polaris can move those lower-costing cards to another location to assist the place they were at or for their demise if you are on Fisk Tower or willing to sacrifice her on Kingpin for an endgame play.
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Polaris can give extra power to Kraven. While Stegron and others may move one card, she plays a little closer to Juggernaut in that she can move multiple cards. The more cards moving to a location, the more power for Kraven.
4Kingpin
With few counters, Kingpin is one of the best ways to lock down without worrying about a single location on the final turn. While focusing on one other location, you can use Juggernaut, Stegron, and others to swipe any enemy cards to their death by Wilson Fisk destroying them.
If you have two locations you feel confident in, you can always misdirect with Kingpin. The location with the Spider-Man villain can be placed purely for destructive reasons. On the last turn that your foe thinks they got you, a Stegron can save you by hitting them to Kingpin for their death.

3Miles Morales
Whether you have other move cards or move something with Stegron, you will have a cheap Miles Morales as he turns into a one-cost card. For the final turns, you will have a decently powered one-cost card at your disposal for an extra card to play.
You will likely have other five-power cards, like Miles Morales and Stegron. Cerbebro’s Ongoing effect will get more use, but this time around, you will have Miles Morales at one-cost rather than four-cost. Add this on a final turn with Polaris or Aero for more disruptive movement and added power to conquer locations.

2Aero
If you want to move enemy cards to disrupt their plans, Aero is one of the best you can pick. By moving the last card played, this five-cost card can either interfere with endgame plans or throw off the final turn for a possible victory. By being eight power, she will pull some weight in dominating a location to win that location, as long as that card she moved is not anything too strong.
Aero has more control than Stegron, who moves cards to another location. She is closer to Polaris, without the one- and two-cost restrictions. By having that control, you can ensure that no matter what gets played, the other player’s card goes right to Aero. She is here if you want to get more strategic rather than wanting to swipe enemies away like a fly with Stegron.

1Nimrod
If you have a less movement-centered deck for Stegron, accompanying him withNimrod will be useful. Cerebro will maintain additional power to your five-power cards, like Nimrod, Stegron, and Miles Morales. By carrying a card to destroy Nimrod with unwanted casualties or away from cards you need alive, you can get more use out of Cerebro with Nimrods in other locations.
For the final turn, Nimrod can uphold plenty of power plays. If you can permanently increase the power, like placing it on Shuri’s Lab, then you can’t not think of Cerebro as you crush a ten-power Nimrod to send off to have a copy for your two other locations. You can get creative in how you soup up Nimrod to carry the weight other cards can’t lift.


