Plasmoids prove that you don’t need organs to be a hero. Or even a distinct body shape. Introduced inDungeons & Dragons' Spelljammer expansion, plasmoids are amorphous blobs that take on a humanoid shape whenever it’s time to wield a sword and shield, but they can revert to their blob-like nature whenever it’s time to squeeze through tight spots.

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Plasmoids via Wizards of the Coast

Owing to their blobularness, plasmoids are really hard to pin down, making them ideal for melee fighters. But don’t worry–if you want to make yourself into a magic-oriented plasmoid, there’s nothing stopping your pseudopod from casting magic spells. Here’s everything you need to know about creating your plasmoid character in D&D.

All info for Plasmoids is from theSpelljammersourcebook.

The History Of The Plasmoids

In the great Astral Sea, there exists a species that is wholly unique. They haveno skin,no organs, andno real shape. When in the presence of others they will change to adopt a vaguely humanoid outline, with pseudopods for arms and legs and a nerve-dense bump for a head, but at rest or in like company,Plasmoids are just amorphous blobs.

However, their differences aren’t nearly as stark as their appearance. Theystill eat food, albeit through osmosis, and theystill breathe air, although that’s done through their porous outer layer and not a set of lungs.

Plasmoid, Spelljammer via Wizards of the Coast

They can see, touch, taste, hear, and smell through bundles of nerves that run throughout their ooze-like bodies, and theycan wear clothing and wield weapons just like anyone else, although they can’t return to their amorphous shapes while wearing or wielding them.

Plasmoids aremediumorsmall creatures(you get to choose when creating the character) with awalking speed of 30 feet. When selecting the plasmoid, youincrease one ability score by twoanda different score by one.

Plasmoid Astral Drifter from Spelljammer via Wizards of the Coast

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Plasmoid Features

Amorphous

you’re able to squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to initiate or escape a grapple.

As a sentient blob, plasmoids can perform cat-like feats of breaking and entering. Returning to your blob shape lets you go through gaps as narrow as an inch, making plasmoidsgreat at getting into tight spaces.

Keep in mind thatyou can’t take your weapons and armorwith youwhile you’re a stretched-out blob. So while it might be tempting to squeeze through a tiny gap in a door to see what’s on the other side, you’ll be defenseless if there are any traps or monsters.

What really makes Amorphous a powerful ability is apermanent advantage on grapple checks. This makes plasmoids great for any class that focuses on grapples, which we’ll get to later in this guide.

Darkvision

you may see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Darkvision is always usefulfor spelunking in a dim cave or peering into the mists of the Astral Sea. It’s also great for saving a cantrip or the cost of a bunch of torches.

Hold Breath

You can hold your breath for 1 hour.

They may not look like it, but plasmoids still need to breathe. The good news is they don’t need as much air as other species, so they can hold their breath for a really long time.Useful for underwater or Astral Sea-based adventures.

Natural Resilience

You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.

Nobody likes being poisoned, and resistance to acid damage is also great.These resistances are perfect for any front-line fighter type, but they generally benefit all classes.

Shape Self

As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.

you may be a person-shaped blob or a blob-shaped blob thanks to Shape Self. You can also extend a pseudopod up to 10 feet, which can bevery useful for stealing the keys from inattentive guardswhile locked in a cell. It’s not as good as Mage Hand, but few things are.

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Best Plasmoid Classes

As with any species, you may play whatever class you desire and still be effective. However,plasmoid features lend themselves to these classesin particular for their synergistic effects.

Monk

Easily the best class for plasmoid characters. Monks don’t need any equipment to be effective in combat, which allows plasmoid Monks to use their Amorphous shape at will. Additionally, being in the thick of the fighting lets you throw in an occasional grapple for crowd control.

Way of Astral Self is particularly well-suited to a plasmoid Monkas you’ll be able to use your Arms of Astral Self feature to initiate grapples with an extra five feet of reach.

Fighter

Take the Unarmed Fighting style and your unarmed strikes become d8s instead of d6s when not wielding a weapon or shield. You’ll also be able to deal damage to any creature you have grappled–both of these pair well with Amorphous.

TheBattlemaster subclass is great for plasmoid charactersas the Grappling Strike maneuver lets you grapple as a bonus action.

Paladin

As a front-line fighter,advantage on grapple checks is usefulalongside resistance to both acid and poison damage. However, you’ll likely need to be wielding weapons and wearing armor, making Amorphous less effective.

Barbarian

Rage already provides advantage to grapple checks, but theextra damage resistances and advantage against being poisoned are nice to have.

Rogue

Beingable to squeeze through tiny gapscanmake the job of a Rogue much easier, but keep in mind that you can’t take your weapons or armor with you. A generous DM might let you take your thieves' tools, though.

Sorcerer

So long as your spells don’t require material components, you can use Amorphous and still cast spells once you’ve reached the other side of that one-inch gap.Sorcerers don’t typically require material components for their spells, so being a blob can be helpful.

Warlock

As with Sorcerers,Warlocks don’t really need materials to cast spells, so Amorphous can be used more effectively. Just don’t attempt to grapple your opponents too often.