Starfieldis going to be big. Bigger than anything we’ve seen from Bethesda. While in the past, we’ve explored singular continents or real-life regions inThe Elder ScrollsandFallout, its newest RPG will take us across the stars to1,000 planetsacross 100 star systems. And in anticipation of its launch, fans have eagerly begun to piece together the galaxy to make sense of its gargantuan scale.
Based on the six-second footage of the galaxy map we saw, which showed 75 of the star systems, as well as the names of five stars–Sol, Alpha Centauri, Tau Ceti, Cassiopeiae, and Porrima–we know that Starfield is based on our own universe and even our own galaxy, the Milky Way. We already knewwe could go home to Earth, but this is further evidence that we won’t leave the galaxy when we zip off in our ships. With this information and the footage available, fans got to work in Cinema4D, putting together an interactive map thatyou can view here(as reported byTwisted Voxel).

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Using the brief footage, fans tracked the stars' movements and reconstructed their positions in the galaxy, finding out how far everything is from each other. Initially, fans used the reveal of Sol, Alpha Centauri, and Porrima to test their algorithm for putting together the galactic map. When Tau Ceti and Cassiopeiae were revealed, it confirmed their method as the two fit where they had been predicted to. As such, this is the most accurate look at Starfield’s galactic map we’re going to get until launch.
While much of the galaxy Starfield showed is based on real-life, much of it is also fictional. “Some stars seem to be renamed in the game,” the website’s explain section states. “70 Ophiuchi is called Narion. Xi Boötis is called Cheyenne, 18 Scorpii is called Jaffa, 61 Virginis is called Vol II. The game simplifies a few aspects. In particular, multiple-star systems seem as they’re represented by a single star in the map. Also, the number of planets per systems seems to be quite high […] The slice of the universe we’ve seen is not aligned to galactic coordinates. It’s rotated quite dramatically.”
Not only does this tool show us what Starfield’s map might look like, basing its information on trailers, footage, and interviews, but it will also help us map ideal paths from star system to star system.
“The video footage showed ships with jump ranges between 15 LY and 30 LY,” the page reads. “With a galaxy map spanning at least 100 LY, multiple jumps will be required to move to farther points in the map. Choosing an optimal path is solved by Dijkstra’s algorithm. This site has a routing functionality that plots such an optimal path between two points. If the final game requires that manual plotting is yet unknown.”
Entering a path on the navigator shows which stars to go through. From Sol to Tau Bootis takes you through Alpha Centauri to HD 131977 to Xi Bootis to Arcturus to, finally, your destination. If we do have to manually map our paths, this will no doubt come in handy.
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