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One Piece Card Game’sfourth set, Kingdoms Of Intrigue, introduced six leader cards, alongside support for their unique abilities based on fan-favorite arcs like Alabasta and Dressrosa. Even introducing dual-colored leaders who cannot attack and have five life cards like Rebecca and Nefeltari Vivi
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OP-04 is an incredible booster set with plenty of strong cards for their included leaders, but it also brings incredible staple cards that are sure to be seen for multiple sets forward like Gum-Gum Red Roc.
10Sugar
This card is a huge problem once it’s in play. Sugar enables the main aspect of green/purple Doflamingo, which is resting your opponent’s characters. Like most green cards, Sugar can rest a character with a cost of four or less, but every time your opponent plays a character, you can rest another one.
Green always had a hard time against red, since they tend to spam the board with annoying small-costing characters. This is the card that green needed to combat the Zoro matchup onslaught.

9Donquixote Doflamingo
Every deck needs a proper boss character that will be difficult to remove and almost guarantees your victory on the next turn. Donquixote Doflamingo is an excellent top-end for the new green/purple Doflamingo leader.
After taking a couple of hits from your opponent’s characters, you can slam down this card on your ten DON!! turn, and freeze up to three of their characters, letting you swing into them freely. This is an excellent way to make room for your other characters to finish your opponent’s life cards.

8Yamato
Yamato received a starter deck in ST-09, and although the leader had a great ability, turning into a mini Whitebeard at two life, the deck floundered a bit without a proper boss character. This new nine-cost Yamato is precisely what the deck needed.
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This card can remove a target on play equal to the number of both player’s life cards then if you have one or less life, you get to heal one from the top of your deck. There could be some interesting plays with this card in Buddy Battles, the One Piece Card Game’s four-player format.
7Kaido
Every single Kaido card that gets printed is an absolute menace and this blue version is no different. OP-04 came with a ton of new Animal Kingdom Pirates cards for the blue/purple Kaido leader, and added a new top-end with this beast of a ten-cost character.
Following blue’s gameplay, blue Kaido can return a cost of eight or less and a three or less to the hand. Returning to hand is one of the best types of removal in the game, so having a card that can do it twice is terrifying.

6Kyros
The three-cost 5,000 is probably one of the best stat lines in the entirety of the One Piece Card Game. Since Rebecca can’t attack as a part of her leader ability, the deck needed a strong and low-to-the-ground attacker. That card is Kyros.
On play, Kyros can K.O. a one-cost character while milling one card of the top of your deck, but that’s not the reason why you play this card. If Kyros was to be K.O.d, you’re able to simply rest your Rebecca leader or your Corrida Colosseum stage card, protecting him from K.O. twice in one turn

5Sanji
OP-04 Sanji might seem like a simple car,d or even worse than cards that other decks already have. Green has Trafalgar Law, which costs one more DON!! but has a better effect and stat line, or even Sabo from the same set that gets you a draw effect plus protection from K.O. effects for a turn.
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So why is this Sanji so good? Yellow thrives on their triggers. Sanji having a trigger makes the card an instant addition to any yellow deck in the OP-04 meta.
4Capone “Gang” Bege
A three-drop 3,000 power vanilla card with a 2,000 counter might not seem that great of a card, but Capone “Gang” Bege is a different beast. You’ll never be playing this card from your hand, but rather you’ll be hoping it appears in your life cards.
If you are a yellow player, you are most certainly aware that your life triggers are the only thing that matters in your games and Bege has one of the strongest in OP-04. This card can stop one of your opponent’s characters or leader from attacking this turn, slowing them down and possibly buying you enough time to win.

3Monkey.D.Luffy
Many decks have top-ends that will occupy the entire turn just to establish them on the board. Rebecca’s top end is Gear Four Bounce-Man Monkey.D.Luffy. (try saying that three times quickly.)
Combined with the Corrida Colisseum stage card, Luffy can attack any character whenever he gets played, giving him pseudo-rush. Since Rebecca relies on trashing cards from your hand while activating effects, your trash will be quite filled by the time you need to activate Luffy’s effect to allow him to set himself as active, giving you an extra swing.

2Sabo
Bandaiseems to have a thing for printing incredible blockers with a five-cost 6,000 power stat line. Sabo is one of the best blockers in the game alongside Borsalino and Trafalgar Law. On play, Sabo protects all of your characters from being K.O.’d by effects until the start of your next turn and lets you draw two cards while trashing two.
Filling your trash for Gear Four Luffy while cycling through your deck and protection from effects, and generic enough to be splashable in black decks? This card is incredible.

1Gum-Gum Red Roc
Three Thousand Worlds was a very slept-on card on its release inOP-03, so what if Bandai printed a better version of it? Best removal in the game? Check! Low cost? Check! Technically searchable by red Nami and Buggy?Check!
Gum-Gum Red Roc will be a staple card in any blue deck until Bandai prints a better card again, but being able to send any character to the bottom of your opponent’s deck for six DON!! is invaluable, especially when some of the bigger characters in the game become stronger the longer they stay in play.

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