The Dreamborn characters are some of the most interesting fromDisney Lorcana’sThe First Chapter. They appear to be regular characters from their respective franchises, but with a little spin on them or something added that fans may have not seen yet.

Nonetheless, there are many powerful cards that fall under this classification. Being able to quest for a lot of lore, challenge for big numbers, and create improbable scenarios for your opponent, these cards can do it all. There are also many different ways to be able to use these cards which makes them some of the most versatile in set one.

goofy daredevil full card lorcana

10Goofy, Daredevil

What brings Goofy, Daredevil to the forefront of anyRubydecks is his ability to do a lot in such a short amount of time. He doesn’t have any named abilities, but he does have the Evasive keyword, and that alone can provide a workaround for you if your opponent doesn’t have a way to deal with him.

His stats also make him great, as his three strength and four willpower put him out of harm’s way of removal like Fire the Cannons or Smash. He also has two lore value, which, with Evasive, he can quest turn after turn if your opponent doesn’t have another Evasive character or direct removal to take care of him.

maleficent biding her time lorcana card by grace tran

9Maleficent, Biding Her Time

One of two cards from The First Chapter that is one cost who has two lore value, Maleficent, Biding Her Time is the definition of quick play in Lorcana. The ability to play her turn one, and get a quick two-lore quest off on turn two means you’ll be off to the races.

She can and most likely will get challenged and removed as soon as possible, but that little quest at the start can provide lots of early-game value. She can also come down late game when you have extra ink to use and is another body on the board for your opponent to deal with.

Mickey Mouse, Detective card

8Mickey Mouse, Detective

Paired withSapphire’s One Jump Ahead, Mickey Mouse, Detective is one of the cards included in every ramp deck we have seen so far. Mickey’s ability Get A Clue lets you take a card from the top of your deck and put it facedown into your inkwell when he is played. Note, that you cannot look at that card.

After that, Mickey doesn’t seem to be a big deal because he only has one lore and one strength, so if your opponent chooses to not pay as much attention to him, he can quest for a few turns in a row and slowly help build up that lore needed to win.

maleficent, uninvited (1)

7Maleficent, Uninvited

The sole reason this card is found in a lot of decks is the three lore Maleficent, Uninvited brings to the table. The ability to play her turn five, or possibly even earlier with the ramp cards found in Sapphire, can put big-time pressure on your opponent very early in the game.

That’s not to mention that she has six willpower which makes it rather difficult to remove her with challenges. If your opponent does choose to challenge her, it’s going to take a few characters, and could very well be a trade due to Maleficent having a respectable three strength as well.

mickey mouse - sorcerer full card lorcana

6Mickey Mouse, Wayward Sorcerer

Mickey Mouse, Wayward Sorcerer has the ability to do a lot for you once he is brought down onto the board. His first ability, Animate Broom, lets you play one less to play Broom characters, and with Magic Broom, Bucket Brigade being a viable card option in Amethyst, this ability is superb.

His second ability also deals with the Brooms, as Ceaseless Worker says whenever one of your Broom characters is banished in a challenge, you may return it to your hand. Being able to continually bring back the Broom cards helps, as you’ll always have a character to play or ink to put in your inkwell if needed.

beast, wolfsbane-1

5Beast, Wolfsbane

In a game state where being able to take out opposing characters swiftly and easily is so important, Beast, Wolfsbane can do good work. His ability Roar says that whenever he is played, exert all of your opponent’s damaged characters.

The reason that works so well is due to the fact he has the Rush keyword on his card. So if there are any damaged characters, you may play him down, exert them, and challenge them in one fell swoop. It gets even better as he quests for two, so he can become a nice lore battery if needed.

Rafiki Disney Lorcana Card

4Rafiki, Mysterious Sage

Coming off of Beast, Wolfsbane who showed the Rush keyword is great, Rafiki, Mysterious Sage is right up there with the best of them. His three strength and willpower give him the ability to hit a lot of early-game targets and slow your opponent down a bit.

The thing with Rafiki is all about timing when he is played. There are many three and four-cost cards in Lorcana that have three willpower, so being able to play Rafiki down when they are exerted and vulnerable is when you want to look to play him.

Hades, IS-1

3Hades, Infernal Schemer

Hades, Infernal Schemer’s ability is titled Is There A Downside To This?, and that is a very legitimate question that needs to be asked when he is played. His ability says whenever he is played, choose an opposing character and put it into their player’s inkwell.

The thing to always consider when playing this Hades is, even with giving your opponent resources, this is straight removal. Yes, your opponent does get another card in their inkwell to use, but at the point in the game where there are many high-cost cards being played, being able to take a threat off the board and add a character of your own is a great trade to make.

Stitch CS-1

2Stitch, Carefree Surfer

One of the hot-button issues surrounding The First Chapter is the amount ofdrawwe have access to. Amethyst is the color that has dominantly been the draw color, but Stitch, Carefree Surfer’s ability Ohana helps Amber continuously draw through their deck.

Ohana lets you draw two cards only if you have two other characters in play when Stitch is played. Amber is known for wanting to play lots of smaller less expensive characters, so Stitch fits in perfectly, as you should be able to play him down and draw cards if you time your previous characters right.

mickey mouse brave little tailor full card lorcana

1Mickey Mouse, Brave Little Tailor

One of the highest-powered cards in The First Chapter when referring to lore stats, Mickey Mouse, Brave Little Tailor’s four lore is the best base stat in the game. Being able to quest for 20 percent of what you need to win each is a significant tide changer.

He even has Evasive, so, unless hard removal cards are played, it is going to be a hassle for your opponent to get Mickey off the board before it’s too late, and his questing has got you in reach of that 20 lore needed to win the game.