In Disney’sLorcana, like most card games, there are different card types that you’ll need to use to fill out your deck and keep your opponent on the backstep. While the many characters in the game often take the spotlight, item cards play an important role in helping you win.

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Image of the Eyes of the Fates card in Lorcana, with art by Ron Baird

In Lorcana’s First Chapter, there are twenty item cards to pick from across all colors of ink. Not all items are equal in power and usability, however, but these items have some of the best versatility in the game.

10Eye Of The Fates

You control the threads of Fate when you play the card Eyes of the Fates. This four-ink item has the ability to exert it to let a character quest for one extra lore this turn.

While one lore might not seem like a ton initially, over the course of a few turns you’ll quickly see it add up, giving you a distinct advantage over your opponent. If have multiple copies of this card out, you’re able to add tons of extra lore to your count, bringing you closer to victory that much faster.

Image of the Dinglehopper card in Lorcana, with art Eri Welli

9Dinglehopper

For just one ink you can have an item that will provide long-term value over the course of the game. Dinglehopper can exert to remove one damage from any character. While one damage might not seem like a lot, being able to use it turn after turn can help keep characters around through youropponent’s challenges or direct damage.

One of the best things about Dinglehopper is that you can put it into your inkwell, making it a great card in both making sure you hit your curve and keeping your characters alive over the course of the game.

Image of the Musketeer Tabard card in Lorcana, with art Dav Augereau / Guykua Ruva

8Musketeer Tabard

Bodyguard decks get a big upgrade with the item Musketeer Tabard. The sleeveless jacket that Mickey, Donald, and Goofy wear while on Musketerr duty. When one of your characters with bodyguard gets banished, you get to draw a card.

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If you’re not playing a Musketeer-themed deck you might not run the Tabard, but as more bodyguard cards are printed the better this item gets.

7Ursula’s Cauldron

Being able to smooth out your draws is a vital part of many strategies and Ursula’s Cauldron can make sure you’re always drawing the card you want every turn. By exerting Ursula’s Cauldron you can look at the top two cards of your deck, keeping one on top and putting the other on the bottom.

The downside is that you have to keep at least one of those cards on top of your deck when you might not want either of the two, but at just two ink it’s hard to pass up the amount of digging this item can help you do.

Image of the Ursula’s Cauldron card in Lorcana, with art by Oleg Yurkov

6Shield Of Virtue

A one-ink item that helps get the maximum amount of value out of your characters, Shield of Virtue will likely be a powerful item when paired with characters good at challenging your opponent’s characters.

You can spend three ink and exert Shield of Virtue to ready a character, though they can’t quest again this turn. Shield of Virtue lets you either quest and then challenge down an opposing character, or even challenge two of your opponent’s characters with the same character.

Image of the Shield of Virtue card in Lorcana, with art by Eri Welli

5Coconut Basket

Healing characters in Lorcana is a valuable tool in helping to overcome your opponents and with the item Coconut Basket, you can keep your characters around longer just by playing more characters.

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Image of the coconut basket card in Lorcana, with art by Milica Celikovic

Every time you play a character, you get to remove two damage counters from any character. If you play your characters right, you can challenge a character, heal the damage, and make your opponent work harder to get rid of your characters.

4White Rabbit’s Pocket Watch

When you play a character in Lorcana you have to wait a turn before you’re able to challenge other characters or go questing with them. With White Rabbit’s Pocket Watch, however,you can give any character rush, a special ability that lets that character challenge the turn they’re played.

All it costs is three-Ink to play the Pocket Watch, and then you have to pay one ink and exert the time to give a character rush, a relatively low cost to ensure that every character you play for the rest of the game has rush.

Image of the white rabbit’s pocket watch card in Lorcana, with art by Kamil Murzyn

3Magic Mirror

Draw power is vitally important in any card game and as one of the few ways to reliably draw extra cards, Magic Mirrorwill likely be a valuable item to have. At just two Ink, Magic Mirror is cheap to play though you cannot use it in your inkwell so make sure to balance the number you include in your deck.

For four ink and by exerting Magic Mirror, you get to draw one card. While a little steep in cost, keeping your hand filled with cards, especially later in the game, will help keep you ahead of your opponents.

Image of the magic mirror  card in Lorcana, with art by Andrew Trabbold

2Fishbone Quill

There aren’t many ways to add extra cards to your inkwell in Lorcana, placing Fishbone Quill in a unique spot in the game. For just three ink you’re able to play this item, which exerts to let you take another card from your hand and put it into your inkwell.

The important thing to keep in mind with this card is that you can use it to play cards that wouldn’t normally be able to be placed into your inkwell. So if you have a card that’s not relevant in your hand, but you are short some Ink, you can force that card to help accelerate you in ink.

Image of the Fishbone Quill card in Lorcana, with art by Tanisha Cherislin

1Lantern

The alternative to playing more cards into your Inkwell is to use Lantern, a two-Ink item that lets you pay one ink less for your next character if you exert it.

For example, if you play this on your second turn, then play another card into your Inkwell on turn three, you can play a character that would normally cost four ink on your third turn. Being able to jump ahead of your opponents is incredibly important and can help you take an early lead in the game.

Image of the Lantern card in Lorcana, with art by Eri Welli