Given the flexibility and legacy of tabletop roleplaying, especially inDungeons & Dragons, it’s only natural that every once in a while some hilarity ensues. Thankfully, Larian Studios have abided by much of that flexible philosophy inBaldur’s Gate 3, allowing the spirit of dynamic outcomes and interactions to live on.

Related:Baldur’s Gate 3: Best Mods

Using the Fifth Edition ruleset of D&D, BG3 is overflowing with class-specific Actions, Reactions, Spells, Passives, and all sorts of little quirks and interactions you can discover and invest in while exploring Faerûn. If you’re interested specifically in all things goofy, strange, and hilarious, this list is the exploratory and educational resource you needed.

7Animal Aspect: Chimpanzee

If you subclass into a Wildheart Barbarian, you reach a major decision at level six: what Animal Aspect are you going to choose? There are a bunch of cool ones all with their own unique benefits, like Crocodile, Honey Badger, or Bear, but there’s one that really sticks out: Chimpanzee.

You get some passives you’d expect, like resistance to fall damage, but you also gain a novel interaction with camp supplies: throwing food or drink at enemies will blind them for one turn. To be fair, if you were a baddie fighting an adventuring party, the last thing you’d expect is to be hit in the face with a wheel of cheese or a carafe of wine.

A rather hard stick of salami that doubles as a blunt weapon.

6Second-Story Work: How Do You Get Good At This?

If you fancy the’cloak and dagger' playstyle that Rogues provide, you may have noticed the funny passive you get at level three for the Thief subclass: Second-Story Work. If you read the description, it basically says you’ve fallen so much, presumably from second-story buildings, that you somehow got good at it.

Because of this, you’ve naturally gained resistance to fall damage. Not only is this a nice passive for a highly mobile playstyle, but also for the opportunity to add personal lore to your character; it wouldn’t be entirely inaccurate to say you’re a parkour enthusiast.

A rougue in brown leather armor begins a leap from one part of the screen to the other.

5Deflect Missiles: Not Today, Ranger

Regardless of subclass, once you reach level three as a monk, you unlock a Reaction called Deflect Missiles. For clarification, we’re not defining missiles in the military warhead sense, but more so in the way physicists describe fast-moving objects.

Related:Baldur’s Gate 3: Every NPC That Can Join Your Camp

Within the scope of Baldur’s Gate 3, missiles count as anything fired froma ranged weapon; so crossbow bolts and arrows. To be fair, there is something funny about a monk basically saying, “Nah, I don’t feel like getting shot by an arrow today.” and simply swatting it away.

4Shaping Of The Ice: More Than A Refreshment

If you’re a Monk subclassing into Way of the Four Elements, you get to pick three of 13 available spells at level three. While most of these spells are largely combat focused, there is one that sticks out: Shaping of the Ice.

While the spell’s name is a bit vague, the shape it’s talking about is cubes; ice cubes to be exact. That’s right, the time you’ve dedicated thus far training your martial arts prowess and elemental abilities, you’ve decided that some of that time was well spent learning how to create big ice cubes.

A rogue surrounded by dark swirling smoke preparing a ranged sneak attack.

3Cutting Words: The Art Of Trash Talking

While it’s true that any Bard in the game is capable of using the CantripVicious Mockery, subclassing into College of Lore at level three unlocks Cutting Words, a Reaction that essentially allows you to specialize in trash talking your enemies.

So, if you’re willing to expend a Bardic Inspiration Charge for a Reaction, you can sap the confidence of your enemies with a bit of cheeky banter mid-combat. The ability inflicts a 1D6 penalty to the target’s Attack Roll, Ability Check, or Saving Throw.

A waist-high, blue and white ice cube sitting in the sun.

2Wild Magic: It’s Raining Cats And Dogs

If you chose to play as a Sorcerer, and you enjoy the idea of added, unpredictable chaos in battle, you should give the Wild Magic subclass a peak. While there are all sorts of effects that can happen, one that really sticks out is Wild Magic: Cats and Dogs.

Related:Baldur’s Gate 3: Spells With Hidden Uses

If this effect triggers, any creature caught in a nine-meter radius will be transformed into either a cat or a dog. Please note the keywords “any creature” though, because your party members might not appreciate being polymorphed into harmless, fluffy little friends for a few turns.

1Enraged Throw: The Coping Mechanism Your Therapist Didn’t Teach You

If you’re playing as a Berserker Barbarian, you get access to Frenzy, a Bonus Action that lets you dive even deeper into your Rage, granting extra, combat-related skills. If you do decide to go into a Frenzy, one of the Bonus Actions available to you will be Enraged Throw.

To be fair, sometimes all you can do when you’re that steeped in rage is pick something up and throw it as hard as you can. While that’s a pretty suboptimal coping mechanism, if you ever find yourself in a universe dictated by the Fifth Edition ruleset, whatever you’re chucking will benefit from your Strength stat and possibly knock your enemies prone.

A Tiefling bard with festive, multicolored clothing playing a lute.

A black dog speaking to a large, black and brown cat.

Githyanki in steel medium armor yeeting a brown barrel.