Here we are, at the finalMagic: The Gatheringset of 2023, The Lost Caverns of Ixalan. We’re headed back to the Aztec-inspired world of Dinosaurs, Vampire Conquistadors, Pirate Goblins, and Merfolk Wizards, but a discovery deep below the surface has changed everything. Ixalan is hollow, and in its core a long-lost civilisation and resources every faction wants to get their hands on will spark a war.

The Lost Caverns Of Ixalan’s previews include not just the Standard-legal set and four Commander decks – but also the introduction of Special Guests, exclusive new reprints in The List – and a fitting crossover with the equally Dinosaur-y Jurassic World series. Here’s every card currently revealed.

Mischeivous Pup by Devin Platts

White

Here is every white card revealed for The Lost Caverns of Ixalan.

Abuelo’s Awakening

X generic, three generic, one white sorcery - Rare

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It’s a 1/1 Spirit creature with flying in addition to its other types.

Abuelo’s Awakening

Acrobatic Leap

One white instant - Common

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Acrobatic Leap

Adaptive Gemguard

Three generic one white artifact creature - Gnome - 3/3 - Common

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Adaptive Gemguard

Attentive Sunscribe

One generic, one white artifact creature - Gnome 2/2 - Common

Bat Colony

Two generic, one white enchantment - Uncommon

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.

Attentive Sunscribe

Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

Clay-Fired Bricks

One generic, one white artifact - Uncommon

When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Bat Colony 2

Craft with artifact: five generic, two white(Five generic, two white, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Cosmium Kiln

Artifact

When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.

Cosmium Blast

One generic, one white instant - Common

Cosmium Blast deals four damage to target attacking or blocking creature.

Clay-Fired Bricks

Dauntless Dismantler

One generic, one white mana creature - Human Artificer - 1/4 - Uncommon

Artifacts your opponents control enter the battlefield tapped.

X generic, X generic, one white mana, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.

Deconstruction Hammer

One white artifact - Equipment - Common

Equipped creature gets +1/+1 and has “Three generic, tap, sacrifice Deconstruction Hammer: Destroy target artifact or enchantment.”

Cosmium Kiln

Dusk Rose Reliquary

One white artifact - Uncommon

As an additional cost to cast this spell, sacrifice an artifact or creature.

Cosmium Blast

Ward two generic

When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.

Dauntless Dismantler-1

Envoy of Okinec Ahau

Two generic, one white creature - Cat Advisor 3/3 - Common

Four generic, one white: Create a 1/1 colorless Gnome artifact creature token.

Fabrication Foundry

One generic, one white artifact - Rare

Tap: Add one white. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

Two generic one white, tap, exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

Choose one -

Get Lost

One generic, one white instant - Rare

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens.

Glorifier of Suffering

Two generic, one white creature - Vampire Soldier - 3/2 - Common

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

Guardian of the Great Door

Two white creature - Angel - 4/4 - Uncommon

As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.

Helping Hand

One white mana sorcery - Uncommon

Return target creature card with mana value 3 or less from your rgaveyard to the battlefield tapped.

Ironpaw Aspirant

One generic, one white creature - Cat Warrior - 1/2 - Common

When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.

Kinjalli’s Dawnrunner

Two generic, one white creature - Human Scout - 1/1 - Uncommon

Double strike

When Kinjalli’s Dawnrunner enters the battlefield, it explores.

Kutzil’s Flanker

Two generic, one white creature - Cat Warrior - 3/1 - Rare

When Kutzil’s Flanker enters the battlefield, choose one -

Malamet War Scribe

Three generic, two white mana creature - Cat Warrior - 4/3 - Uncommon

When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.

Market Gnome

One white artifact creature - Gnome - 0/3 - Uncommon

When Market Gnome dies, you gain 1 life and draw a card.

When Market Gnome is exiled from the battlefield while you’re activating a craft ability, you gain 1 life and draw a card.

Might of the Ancestors

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.

One white mana creature - Bird - 1/1 - Common

Flying, vigilance

When Miner’s Guidewing, target creature you control explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Mischievous Pup

Two generic, one white creature - Dog - 3/1 - Uncommon

Flash

When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner’s hand.

Ojer Taq, Deepest Foundation//Temple of Civilization

Ojer Taq, Deepest Foundation

Four generic, two white legendary creature – God – 6/6 – Mythic Rare

Vigilance

If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.

When Ojer Taq dies, return it to the battlefield tapped and transformed under your control.

Land

Tap: Add one white mana.

Two generic, one white, tap: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

Oltec Archaeologists

Four generic, one white creature - Human Artificer Scout - 4/4 - Common

When Oltec Archaeologists enters the battlefield, choose one -

Oltec Cloud Guard

Three generic, one white mana creature - Human Soldier - 3/2 - Common

Flying

When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

One white artifact - Common

When Oteclan Landmark enters the battlefield, scry 2.

Craft with artifact two generic, one white(Two generic, one white, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Oteclan Levitator

Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.

One generic, one white enchantment - Aura - Common

Enchant artifact or creature

Enchanted permanent can’t attack or block, and its activated abilities can’t be activated.

Quicksand Whirlpool

Five generic, one white instant - Common

This spell costs three generic less to cast if it targets a tapped creature.

Exile target creature.

Resplendent Angel

One generic, two white creature – White – 3/3 – Mythic Rare

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

Three generic, three white: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.

One white mana creature - Bat - 1/1 - Uncommon

Flying, lifelink

At the beginning of your end step, if you descended this turn, scry 1.(You descended if a permanent card was put into your graveyard from anywhere.)

Sanguine Evangelist

Two generic, one white mana creature - Vampire Cleric - 2/1 - Rare

Battle cry(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.

Soaring Sandwing

Four generic, two white creature - Dinosaur - 3/5 - Common

One generic, one white mana artifact - Uncommon

When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.

Craft with artifact three generic, one white mana(Three generic, one white mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Bladewheel Chariot

Artifact - Vehicle - 5/5

Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact until end of turn.

Crew 1(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Thousand Moons Crackshot

One generic, one white creature - Human Soldier 2/2 - Common

Whenever Thousand Moons Crackshot attacks, you may pay two generic, one white. When you do, tap target creature.

Thousand Moons Infantry

Two generic, one white creature - Human Soldier - 2/4 - Common

Thousand Moons Smithy

Two generic, two white legendary artifact - Rare

When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.”

At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.

Barracks of the Thousand

Legendary Artifact Land

Tap: Add one white

Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.”

Tinker’s Tote

Three generic, one white artifact - Common

When Tinker’s Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.

Unstable Glyphbridge

Three generic, two white mana artifact - Rare

When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less. Then destroy all creatures except the creatures chosen this way.

Craft with artifact three generic, two white mana(Three generic, two white mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Artifact creature - Golem - 5/3

Each time an opponent casts a spell, they cannot attack you or a planeswalker you control this turn.

Each opponent who attacked you or a planeswalker you control this turn cannot cast spells.

Vanguard of the Rose

One generic, one white creature - Vampire Knight - 3/1 - Uncommon

One generic, sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

Warden of the Inner Sky

One white creature - Human Soldier - 1/2 - Rare

As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.

Blue

Full of Spirits and Merfolk, here is every blue card revealed for The Lost Caverns Of Ixalan.

Description

Akal Pakal, First Among Equals

Two generic, one blue legendary creature - Human Advisor - 1/5 - Rare

At the beginning of each player’s end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

Three generic, one blue sorcery - Common

Brackish Blunder

One generic, one blue instant - Common

Return target creature to its owner’s hand. If it was tapped, create a Map token.

Braided Net

Two generic, one blue artifact - Rare

Braided Net enters the battlefield with three net counters on it.

Tap, remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can’t be activated for as long as it remains tapped.

Craft with artifact one generic, one blue

Braided Quipu

Three generic, one blue, tap: Draw a card for each artifact you control, then put Braided Quipu into its owner’s library third from the top.

Chart a Course

One generic, one blue sorcery – Common

Draw two cards. Then discard a card unless you attacked this turn.

One blue artifact creature - Gnome - 1/2 - Common

When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

Two generic, one blue instant – Uncommon

Choose one —

Council of Echoes

Four generic, two blue creature - Spirit Advisor - 4/4 - Uncommon

Descend 4 —When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner’s hand.

Deeproot Pilgrimage

One generic, one blue mana enchantment - Rare

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

Didact Echo

Four generic, one blue creature – Spirit Cleric – 3/2 – Common

When Didact Echo enters the battlefield, draw a card.

Descend 4 —Didact Echo has flying as long as there are four or more permanent cards in your graveyard.

One generic, one blue enchantment - Aura - Uncommon

Enchant creature

Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1.

Frilled Cave-Wurm

Three generic, one blue creature - Salamander Wurm - 2/5 - Common

Descend 4 —Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.

Hermitic Nautilus

One generic, one blue mana artifact creature - Nautilus - 1/4 - Uncommon

One generic, one blue mana: Hermitic Nautilus gets +3/-3 until end of turn.

Hurl into History

Three generic, two blue mana instant - Uncommon

Counter target artifact or creature spell. Discover X, where X is that spell’s mana value.(Exile cards from the top fo your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Inverted Iceberg

One generic, one blue artifact - Common

When Inverted Iceberg enters the battlefield, mill a card, then draw a card.

Craft with artifact four generic, two blue(Four generic, two blue, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Iceberg Titan

Artifact creature - Golem - 6/6

Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.

Kitesail Larcenist

Two generic, one blue mana creature - Human Pirate - 2/3 - Rare

Flying, ward one generic mana

When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with “Tap, Sacrifice this artifact: Add one mana of any color.” and lose all other abilities.

One generic, one blue mana artifact - Uncommon

When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.

Craft with artifact two generic, one blue mana(Two generic, one blue mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Guidestone Compass

One generic mana, Tap: Target creature you control explores. Activate only as a sorcery.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Malcolm, Alluring Scoundrel

One generic, one blue legendary creature – Siren Pirate – 2/1 – Rare

Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Marauding Brinefang

Five generic, two blue creature - Dinosaur - 6/7 - Common

Ward three generic

Islandcycling two generic

Merfolk Cave-Diver

Two generic, one blue creature - Merfolk Scout - 2/4 - Uncommon

Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can’t be blocked this turn.

Oaken Siren

One generic, one blue artifact creature - Siren Pirate - 1/2 - Common

Tap: Add one blue. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

Ojer Pakpatiq, Deepest Epoch//Temple of Cyclical Time

Ojer Pakpatiq, Deepest Epoch

Two generic, two blue legendary creature - God - 4/3 - Mythic Rare

Whenever you cast an instant spell from your hand, it gains rebound.(Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)

When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner’s control with three time counters on it.

Temple of Cyclical Time

Tap: Add one blue. Remove a time counter from Temple of Cyclical Time.

Two generic, one blue, tap: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.

Orazca Puzzle-Door

One blue artifact - Common

One generic, tap, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.

Out of Air

Two generic, two blue instant - Common

This spell costs two generic less to cast if it targets a creature spell.

Pirate Hat

One generic, one blue artifact - Equipment - Common

Equipped creature gets +1/+1 and has “Whenever this creature attacks, draw a card, then discard a card.”

Equip Pirate one generic

Equip two generic

Relic’s Roar

One blue instant - Common

Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.

River Herald Scout

One generic, one blue creature - Merfolk Scout - 1/2 - Common

When River Herald Scout enters the battlefield, it explores.

Sage of Days

Two generic, one blue creature - Human Wizard - 3/2 - Common

When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

Self-Reflection

Four generic, two blue sorcery - Uncommon

Create a token that’s a copy of target creature you control.

Flashback: three generic, one blue.(You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shipwreck Sentry

One generic, one blue creature - Human Pirate - 3/3 - Common

Defender

As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn’t have defender.

Sinuous Benthisaur

Five generic, one blue mana creature - Dinosaur - 4/4 - Uncommon

When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.

One generic, one blue enchantment - aura - Common

Enchant creature or vehicle

When Song of Stupefaction enters the battlefield, you may mill two cards.

Fathomless Descent -Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.

Spyglass Siren

One blue mana creature - Siren Pirate - 1/1 - Common

When Spyglass Siren enters the battlefield, create a Map token.(It’s an artifact with “One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)

Staunch Crewmate

One generic, one blue mana creature - Human Pirate - 2/1 - Uncommon

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Subterranean Schooner

One generic, one blue artifact – Vehicle – 3/4 – Rare

Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)Crew 1.

One blue mana legendary artifact - Mythic Rare

The Enigma Jewel enters the battlefield tapped.

Tap: Add two colorless mana. Spend this mana only to activate abilities

Craft with four or more nonlands with activated abilities eight generic, one blue mana(Eight generic, one blue mana, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Locus of Enlightenment

Legendary artifact

Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.

Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy.

The Everflowing Well

Two generic, one blue mana legendary artifact - Rare

When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.

Descend 8- At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

Legendary artifact land

(Transforms from The Everflowing Well.)

Tap: Add one blue mana.

Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one target permanent you control becomes a copy of that spell until end of turn.

Tishana’s Tidebinder

Two generic, one blue mana creature - Merfolk Wizard - 3/2 - Rare

When Tishana’s Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, enchantment, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana’s Tidebinder remains on the battlefield.(Mana abilities can’t be targeted.)

Unlucky Drop

Three generic, one blue instant - Common

Target artifact or creature’s owner put it on the top or bottom of their library.

Waterlogged Hulk

One blue artifact - Uncommon

Tap: Mill a card.(Put the top card of your library into your graveyard.)

Craft with Island: three generic, one blue.(Three generic, one blue, Exile this artifact, Exile an Island you control or an island from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Artifact - Vehicle - 4/4

Descend 8 —Watertight Gondola can’t be blocked as long as there are eight or more permanent cards in your graveyard.

Waterwind Scout

Two generic, one blue mana creature - Merfolk Scout - 2/2 - Common

When Waterwind Scout enters the battlefield, create a Map token.(It’s an artifact with “One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)

Waylaying Pirates

Three generic, one blue creature - Human Pirate - 3/3 - Common

When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it.

Two generic, one blue enchantment - Aura - Uncommon

Enchant artifact

Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.

When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.

Black

With threats of Vampire Conquistadors and a long-hidden hivemind of fungus, black is in for a wild spread of cards in The Lost Caverns of Ixalan.

Abyssal Gorestalker

Four generic, two black mana creature - Horror - 6/6 - Uncommon

When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

Aclazotz, Deepest Betrayal//Temple of the Dead

Aclazotz, Deepest Betrayal

Three generic, two black mana legendary creature - Bat God - 4/4 - Mythic Rare

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

Temple of the Dead

(Transforms from Aclazotz, Deepest Betrayal.)

Tap: Add one black mana.

Two generic, one black mana, Tap: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Acolyte of Aclazotz

Two generic, one black creature - Vampire Cleric - 1/4 - Common

Tap, sacrifice another creature or artifact: Each opponent loses one life and you gain one life.

Another Chance

Two generic, one black instant - Common

You may mill two cards. Then return up to two creature cards from your graveyard to your hand.

Bitter Triumph

One generic, one black instant - Uncommon

As an additional cost to cast this spell, discard a card or pay 3 life.

Destroy target creature or planeswalker.

Bloodletter of Aclazotz

One generic, three black mana creature - Vampire Demon - 2/4 - Mythic Rare

If an opponent would lose life during your turn, they lose twice that amount of life instead.(Damage causes loss of life.)

One black mana artifact - equipment - Uncommon

Equip - Pay three generic mana or discard a card.

Bringer of the Last Gift

Six generic, two black creature – Vampire Demon – 6/6 – Rare

When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all creatures they control. Then each player returns all creature cards from their graveyard that weren’t put there this way to the battlefield.

Broodrage Mycoid

Three generic, one black mana creature - Fungus - 4/3 - Common

At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with “This creature can’t block."(You descended if a permanent card was put into your graveyard from anywhere.)

Canonized in Blood

One generic, one black enchantment - Uncommon

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control.

Five generic, two black, sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.

Chupacabra Echo

Two generic, two black mana creature - Beast Horror Spirit - 3/2 - Uncommon

Fathomless descent- When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Corpses of the Lost

Two generic, one black enchantment - Rare

Skeletons you control get +1/+0 and have haste.

When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay one life. If you do, return Corpses of the Lost to its owner’s hand.

One black enchantment - Aura - Common

Enchanted creature gets -2/-2.

Deathcap Marionette

One generic, one black creature - Fungus - 1/1 - Common

Deathtouch

When Deathcap Marionette enters the battlefield, you may mill two cards.

Deep-Cavern Bat

One generic, one black creature – 1/1 – Bat – Uncommon

When Deep-Cavern Bat enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

Deep Goblin Skulltaker

Two generic, one black creature - Goblin Warrior - 2/2 - Common

Menace

At the beginning of your end step, if you descended this time, put a +1/+1 counter on Deep Goblin Skulltaker.

Defossilize

Four generic, one black mana sorcery - Uncommon

Return target creature card from your graveyard to the battlefield. That creature explores, then explores again.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

Echo of Dusk

One generic, one black creature - Vampire Spirit - 2/2 - Common

Descent 4 - As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.

Fanatical Offering

One generic, one black instant - Common

Draw two cards and create a Map token.

One generic, one black enchantment - Aura - Common

Enchanted creature gets +2/+0

When enchanted creature dies, return it to the battlefield tapped under its owner’s control.

Gargantuan Leech

Seven generic, one black creature - Leech - 5/5 - Uncommon

This spell costs one generic less to cast for each Cave you control and each Cave card in your graveyard.

Grasping Shadows

Three generic, one black enchantment - Uncommon

Whenever a creature you control attacks alone, it gains deathtouch and lifeline until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

Shadows' Lair

Tap: Add one black.

One black, tap, remove a dread counter from Shadows' Lair: You draw a card and lose one life.

Greedy Freebooter

One black creature - Human Pirate - 1/1 - Common

When Greedy Freebooter dies, scry 1 and create a Treasure token.

One generic, two black instant - Common

Target creature gets -5/-5 until end of turn.

Descend 4 - That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.

Malicious Eclipse

One generic, two black sorcery - Uncommon

All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.

Mephitic Draught

One generic, one black mana artifact - Common

When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Preacher of the Schism

Two generic, one black mana creature - Vampire Cleric - 2/4 - Rare

Whenever Preacher of the Schism eattacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever Preacher of the Schism attacks while you have the most life or are tied for the most life, you draw a card and lose 1 life.

Primordial Gnawer

Four generic, one black creature - Insect Horror - 5/2 - Common

When Primordial Gnawer dies, discover 3.(Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Queen’s Bay Paladin

Three generic, two black creature – Vampire Knight – 5/4 – Rare

Whenever Queen’s Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value.(If a creature with a finality counter on it would die, exile it instead.)

Rampaging Spiketail

Four generic, two black mana creature - Dinosaur - 5/6 - Common

When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.

Swampcycling two generic mana(Two generic mana, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

Ray of Ruin

Four generic, one black mana sorcery - Common

Exile target creature, Vehicle, or nonbasic land. Scry 1.(Look at the top card of your library. You may put that card on the bottom.)

Screaming Phantom

Two generic, one black mana creature - Spirit - 2/2 - Common

Whenever Screaming Phantom attacks, mill a card.(Put the top card of your library into your graveyard.)

Skullcap Snail

One generic, one black creature - Fungus Snail - 1/1 - Common

When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.

Soulcoil Viper

Two generic, one black mana creature - Snake - 2/3 - Uncommon

One black mana, Tap, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.(If a creature with a finality counter on it would die, exile it instead.)

Souls of the Lost

One generic, one black mana creature - Spirit - /+1 - Rare

As an additional cost to cast this spell, discard a card or sacrifice a permanent.

Fathomless descent- Souls of the Lost’s power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

Stalactite Stalker

One black mana creature - Goblin Rogue - 1/1 - Rare

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.

Two generic, one black mana, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker’s power.

Starving Revenant

Two generic, two black creature - Spirit Horror - 4/4 - Rare

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.

Descend 8- Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

Stinging Cave Crawler

Two generic, one black mana creature - Insect Horror - 1/3 - Uncommon

Descend 4- Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.

Synapse Necromage

Two generic, one black creature - Fungus Wizard - 3/1 - Uncommon

When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with “This creature can’t block.”

Tarrian’s Journal

One generic, one black legendary artifact - Rare

Tap, sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.

Legendary land - Cave

Tap: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types.

Terror Tide

Two generic, two black mana sorcery - Rare

Fathomless descent- All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Tithing Blade

When Tithing Blade enters the battlefield, each opponent sacrifices a creature.

Craft with creature four generic, one black mana(Four generic, one black mana, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Consuming Sepulcher

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

Visage of Dread

One generic, one black artifact - Uncommon

When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Craft with two creatures five generic, one black(Five generic, one black, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Creature - Dinosaur Skeleton Horror - 5/4

Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards.

Vito’s Inquisitor

Three generic, one black mana creature - Vampire Knight - 3/3 - Common

One black mana, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito’s Inquisitor. It gains menace until end of turn.

Red

Dinosaurs and Pirates are red’s domain, and The Lost Caverns of Ixalan is full of them.

One generic, one red instant - Common

Ancestor’s Aid

One generic, one red mana instant - Common

Target creature gets +2/+0 and gains first strike until end of turn.

Create a Treasure token.(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")

Belligerent Yearling

One generic, one red creature - Dinosaur - 3/2 - Uncommon

Trample

Whenever another Dinosaur enters the battlefield under your contor, you may have Belligerent Yearling’s base power become equal to that creature’s power until end of turn.

Bonehoard Dracosaur

Three generic, two red creature – Dinosaur Dragon – 5/5 – Mythic Rare

Flying, first strike

At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

Brass’s Tunnel-Grinder

Two generic, one red mana legendary artifact - Rare

When Brass’s Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.

At the beginning of your end step, if you descended this turn, put a bore counter on Brass’s Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it.(You descended if a permanent card was put into your graveyard from anywhere.)

(Transforms from Brass’s Tunnel-Grinder.)

Tap: Add one red mana.

Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell’s mana value.

Brazen Blademaster

Two generic, one red mana creature - Orc Pirate - 2/3 - Common

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

Breeches, Eager Pillager

Two generic, one red legendary creature – Goblin Pirate – 3/3 – Rare

First strike

Whenever a Pirate you control attacks, choose one that hasn’t been chosen this turn —

Burning Sun Cavalry

One generic, one red mana creature - Human Knight - 2/2 - Common

Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.

Calamitous Cave-In

Three generic, one red sorcery - Uncommon

Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.

Child of the Volcano

Three generic, one red mana creature - Elemental - 3/3 - Common

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano.(You descended if a permanent card was put into your graveyard from anywhere.)

Curator of Sun’s Creation

Three generic, one red creature – Human Artificer – 3/3 – Uncommon

Whenever you discover, discover again for the same value. This ability triggers only once each turn.

Four generic, one red mana sorcery - Common

Up to three target creatures can’t block this turn.

Discover 4.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

One red artifact - Equipment - Uncommon

Indestructible(Effects that say “destroy” don’t destroy this artifact.)

Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token."(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")

Dinotomaton

Three generic, one red mana artifact creature - Dinosaur Gnome - 4/3 - Common

Menace(This creature can’t be blocked except by two or more creatures.)

When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.

One red artifact – Equipment – Rare

Equipped creature gets +2/+0.

Equip: one generic. Craft with artifact, three generic, two red.(Three generic, two red, Exile this artifact, Exile another artifact from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Dire Blunderbuss

Artifact – Equipment

Equipped creature gets +3/+0 and has “Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature.”

Dowsing Device

One generic, one red artifact – Uncommon

When Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.

(Transforms from Dowsing Device.)

Two generic, one red, Tap: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.

Dreadmaw’s Ire

One red instant - Uncommon

Until end of turn, target attacking creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, destroy target artifact that player controls.”

Enterprising Scallywag

One generic, one red creature – Golden Pirate – 2/2 – Uncommon

At the beginning of your end step, if you descended this turn, create a Treasure token.(You descended if a permanent card was put into your graveyard from anywhere.)

Two generic, one red mana enchantment - Aura - Common

Enchant creature you control.

When Etali’s Favor enters the battlefield , discover 3.(Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchanted creature gets +1/+1 and has trample.

Geological Appraiser

Two generic, two red mana creature - Human Artificer - 3/2 - Uncommon

When Geological Appraiser enters the battlefield, if you cast it, discover 3.(Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Goblin Tomb Raider

One red mana creature - Goblin Pirate - 1/2 - Common

As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.

Goldfury Strider

Four generic, one red artifact creature - Golem - 3/5 - Uncommon

Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.

Hit the Mother Lode

Four generic, three red mana sorcery - Rare

Discover 10. If the discovered card’s mana value is less than 10, create a number of tapped Treasure tokens equal to the difference.(To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hotfoot Gnome

Two generic, one red mana artifact creature - Gnome - 3/1 - Common

Two generic, one red artifact - Common

When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.

Craft with artifact two generic, one red(two generic, one redmana, Exile this artifact, Exile another artifact you control or an artifact card in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Artifact - Equipment

When Sovereign’s Macuahuitl enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+0

Equip two generic.

Inti, Seneschal of the Sun

One generic, one red mana legendary creature - Human Knight - 2/2 - Rare

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

Magmatic Galleon

Three generic, two red artifact - Vehicle - 5/5 - Rare

When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.

Ojer Axonil, Deepest Might//Temple of Might

Ojer Axonil, Deepest Might

Two generic, two red legendary creature – God – 4/4 – Mythic Rare

If a red source you control would deal an amount of noncombat damage less than Ojer Axonil’s power to an opponent, that source deals damage equal to Ojer Axonil’s power instead.

When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner’s control.

(Transformed from Ojer Axonil, Deepest Might.)

Two generic, one red, Tap: Transform Temple of Power. Activate only if red courses you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

Panicked Altisaur

Four generic, one red mana creature - Dinosaur - 4/5 - Common

Tap: Panicked Altisaur deals 2 damage to each opponent.

Plundering Pirate

Two generic, one red mana creature - Orc Pirate - 3/2 - Common

When Plundering Pirate enters the battlefield, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")

Poetic Ingenuity

Two generic, one red mana enchantment - Rare

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.

Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

Rampaging Ceratops

Four generic, one red creature - Dinosaur - 5/4 - Uncommon

Rampaging Ceratops can’t be blocked except by three or more creatures.

Rumbling Rockslide

Three generic, one red mana sorcery - Common

Rumbling Rockslide deals damage to target creature equal to the number of lands you control.

Saheeli’s Lattice

One generic, one red artifact - Uncommon

When Saheeli’s Lattice enters the battlefield, you may discard a card. If you do, draw two cards.

Craft with one or more Dinosaurs four generic, one red(Four generic, one red, exile this artifact, exile or more more Dinosaurs you control and/or Dinosaur cards from your graveyard. Return this card transformed under its owner’s control. Craft only as a sorcery.)

Mastercraft Raptor

Artifact creature - Dinosaur - */4

Mastercraft Raptor’s power is equal to the total power of the exiled cards used to craft it.

Scytheclaw Raptor

Two generic, one red creature – Dinosaur – 4/3 – Uncommon

Whenever a player casts a spell, if it’s not their turn, Scytheclaw Raptor deals four damage to them.

Seismic Monstrosaur

Four generic, two red mana creature - Dinosaur - 6/5 - Common

Two generic, one red mana, Sacrifice a land: Draw a card.

Mountaincycling two generic mana(Two generic mana, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Sunfire Torch

One red mana artifact - Equipment - Common

Equipped creature gets +1/+0 and has “Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target.”

Equip one generic mana(One generic mana: Attach to target creature you control. Equip only as a sorcery.)

Sunshot Militia

One generic, one red mana creature - Human Soldier - 1/3 - Common

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.

Tectonic Hazard

One red mana sorcery - Common

Tectonic Hazard deals 1 damage to each opponent and each creature they control.

Triumphant Chomp

One red sorcery - Uncommon

Triumphant Chomp deals damage to target creature equal to two or the greatest power among Dinosaurs you control, whichever is greater.

Trumpeting Carnosaur

Four generic, two red mana creature - Dinosaur - 7/6 - Rare

When Trumpeting Carnosaur enters the battlefield, discover 5.

Two generic, one red mana, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.

Volatile Wanderglyph

One generic, one red mana artifact creature - Golem - 2/2 - Common

Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.

Zoyowa’s Justice

One generic, one red mana instant - Uncommon

The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value.(They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast ut without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)

Green

Mono-green Stompy decks are getting some great new toys in The Lost Caverns of Ixalan. If you like big Dinosaurs smashing down your opponent under a stampede of massive monsters, keep an eye on the green cards here.

Armored Kincaller

Two generic, one green mana creature - Dinosaur - 3/3 - Common

When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.

Basking Capybara

One generic, one green creature - Capybara - 1/3 - Uncommon

Descend 4 —Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.

Bedrock Tortoise

Three generic, one green creature – Turtle – 0/6 – Rare

As long as it’s your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Cavern Stomper

Four generic, two green mana creature - Dinosaur - 7/7 - Common

When Cavern Stomper enters the battlefield, scry 2.(Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Three generic, one green mana: Cavern Stomper can’t be blocked by creatures with power 2 or less this turn.

Cenote Scout

One green mana creature - Merfolk Scout - 1/1 - Uncommon

When Cenote Scout enters the battlefield, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Coati Scavenger

Two generic, one green mana creature - Raccoon - 3/2 - Uncommon

Descend 4- When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.

Colossadactyl

Two generic, two green creature - Dinosaur - 4/5 - Uncommon

Reach, trample

Cosmium Confluence

Four generic, one green mana sorcery - Rare

Choose three. You may choose the same mode more than once.

Disturbed Slumber

One generic, one green mana instant - Common

Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It’s still a land. It must be blocked this turn if able.

Earthshaker Dreadmaw

Four generic, two green creature – Dinosaur – 6/6 – Uncommon

When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.

Explorer’s Cache

One generic, one green artifact - Uncommon

Explorer’s Cache enters the battlefield with two +1/+1 counters on it.

Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer’s Cache.

Tap: Move a +1/+1 counter from Explorer’s Cache onto target creature. Activate only as a sorcery.

Ghalta, Stampede Tyrant

Five generic, three green legendary creature – Elder Dinosaur – 12/12 – Mythic Rare

When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.

One generic, one green sorcery - Uncommon

Glowcap Lantern

One green artifact - Equipment - Uncommon

Equipped creature has “You may look at the top card of your library any time” and “Whenever this creature attacks, it explores.”

Growing Rites of Itlimoc

Two generic, one green mana legendary enchantment - Rare

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

(Transforms from Growing Rites of Itlimoc.)

Huatli, Poet of Unity//Roar Of The Fifth People

Huatli, Poet of Unity

Two generic, one green legendary creature – Human Warrior Bard – 2/3 – Mythic Rare

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Three generic, two red/white hybrid: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery.

Roar of the Fifth People

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

Huatli’s Final Strike

Two generic, one green instant - Common

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

Hulking Raptor

Two generic, two green creature - Dinosaur - 5/3 - Rare

Ward: two generic.

At the beginning of your precombat main phase, add two green mana.

In the Presence of Ages

Two generic, one green mana instant - Common

Reveal the top four cards of your library. You may out a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Intrepid Paleontologist

One generic, one green creature – Human Druid – 2/2 – Rare

Tap: Add one mana of any color.

Two generic: Exile target card from a graveyard.

You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontolgist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it.(If you creature with a finality counter on it would die, exile it instead.)

Ixalli’s Lorekeeper

One green creature - Human Druid - 1/1 - Uncommon

Tap: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.

Jadelight Spelunker

X generic, one green creature – Merfolk Scout – 1/1 – Rare

When Jadelight Spelunker enters the battlefield, it explores X times.(To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Jade Seedstones

Three generic, one green artifact - Uncommon

When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.

Craft with creature: five generic, two green.(Five generic, two green, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Jadeheart Attendant

Artifact Creature - Golem - 7/7

When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it.

Kaslem’s Stonetree

Two generic, one green artifact - Common

When Kaslem’s Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.

Craft with Cave: five generic, one green.(Five generic, one green, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Artifact creature - Golem - 5/5

Malamet Battle Glyph

One green mana sorcery - Common

Choose target creature you control and target creature you don’t control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

Malamet Brawler

One generic, one green mana creature - Cat Warrior - 2/2 - Common

Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.

Two generic, one green mana artifact - Equipment - Common

When Malamet Scythe enters the battlefield, attach it to target creature you control.

Equipped creature gets +2/+2.

Equip four generic mana.(Four generic mana: Attach to target creature you control. Equip only as a sorcery.)

Malamet Veteran

Four generic, one green mana creature - Cat Warrior - 5/4 - Common

Descend 4- Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.

Mineshaft Spider

Three generic, one green mana creature - Spider - 3/4 - Common

Reach

When Mineshaft Spider enters the battlefield, you may mill two cards.(You may put the top two cards of your library into your graveyard.)

Nurturing Bristleback

Five generic, two green creature – Dinosaur – 5/5 – Common

When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.

Forestcycling: two generic(Two generic, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Ojer Kaslem, Deepest Growth//Temple of Cultivation

Ojer Kaslem, Deepest Growth

Three generic, two green mana legendary creature - God - 6/5 - Mythic Rare

Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.

When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner’s control.

(Transforms from Ojer Kaslem, Deepest Growth.)

Tap: Add one green mana.

Two generic, one green mana, Tap: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.

One generic, one green mana sorcery - Common

Pathfinding Axejaw

Three generic, one green creature – Dinosaur – 4/3 – Uncommon

When Pathfinding Axejaw enters the battlefield, it explores.

Poison Dart Frog

One generic, one green creature – Frog – 1/1 – Common

Two generic: Poison Dart Frog gains deathtouch until end of turn.

Pungacious Hammerskull

Two generic, one green creature – Dinosaur – 6/6 – Rare

Whenever Pugnacious Hammerskull attacks while you don’t control another Dinosaur, put a stun counter on it.(If a permanent with a stun counter would become untapped, remove one from it instead.)

River Herald Guide

Two generic, one green mana creature - Merfolk Scout - 3/1 - Common

When River Herald Guide enters the battlefield, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Seeker of Sunlight

One green mana creature - Merfolk Scout - 1/1 - Common

Two generic, one green mana: Seeker of Sunlight explores. Activate only as a sorcery.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Sentinel of the Nameless City

Two generic, one green creature - Merfolk Warrior Scout - 3/4 - Rare

Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token.

Spelunking

Two generic, one green mana enchantment - Uncommon

When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.

Staggering Size

Target creature gets +3/+3 and gains trample until end of turn.

Tendril of the Mycotyrant

One generic, one green creature - Fungus Wizard - 2/2 - Uncommon

Five generic, two green: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It’s still a land.

The Skullspore Nexus

Six generic, two green legendary artifact – Mythic Rare

This spell costs X less to cast, where X is the greatest power among creatures you control.

Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.

Two generic, Tap: Double target creature’s power until end of turn.

Thrashing Brontodon

One generic, two green mana creature - Dinosaur - 3/4 - Uncommon

One generic mana, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.

Twists and Turns//Mycoid Maze

Twists and Turns

One green enchantment - Uncommon

If a creature you control would explore, instead you scry 1, then that creature explores.

When Twists and Turns enters the battlefield, target creature you control explores.

When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.

(Transforms from Twists and Turns.)

Three generic, one green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Walk with the Ancestors

Four generic, one green mana sorcery - Common

Return up to one target permanent card from your graveyard to your hand. Discover 4.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Multicolour

From the Spirits of long-lost ancestors to the Mycotyrant and its brood of fungi, the multicolor cards of this set look fantastic.

Abuelo, Ancestral Echo

One generic, one blue legendary creature – Spirit – 2/2 – Mythic Rare

Flying, ward: two generic.

One generic, one white, one blue: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

Master’s Guide-Mural

Three generic, one white, one blue mana artifact - Uncommon

When Master’s Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.

Craft with artifact four generic, two white, one blue mana(Four generic, two white, one blue mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Master’s Manufactory

Tap: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master’s Manufactory or another artifact entered the battlefield under your control this turn.

The Ancient One

One blue, one black legendary creature - Spirit God - 8/8 - Mythic Rare

Descend 8 - The Ancient One can’t attack or block unless there are eight or more permanent cards in your graveyard.

Two generic, one blue, one black: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.

Uchbenbak, the Great Mistake

Three generic, one white, one black legendary creature – Skeleton Horror – 6/4 – Uncommon

Vigilance, menace

Descend 8 —Four generic, one blue, one black: Return Uchenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.

Wail of the Forgotten

One blue, one black mana sorcery - Rare

Descend 8- Choose one. If your graveyard has eight or more permanent cards in it when you cast this spell, choose one or more instead.

Molten Collapse

One black, one red sorcery - Rare

Choose one. If you descended this turn, you may choose both instead.(You descended if a permanent cards was put into your graveyard from anywhere.)

Zoyowa Lava-Tongue

One black, one red mana legendary creature - Goblin Warlock - 2/2 - Uncommon

At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn’t.(You descended if a permanent card was put into your graveyard from anywhere.)

Intzquinth, Firstborn of Gishath

One red, one green legendary creature - Dinosaur - 2/3 - Uncommon

Haste

When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay two generic. When you do, target Dinosaur you control deals damage equal to its power to another target creature.

Palani’s Hatcher

Three generic, one red, one green mana creature - Dinosaur - 5/3 - Rare

Other Dinosaurs you control have haste.

When Palani’s Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.

At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.

Kellan, Daring Traveler//Journey On

Kellan, Daring Traveler

One generic, one white legendary creature – Human Faerie Scout – 2/3 – Rare

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it’s a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

Journey On

One green sorcery – Adventure

Create X Map tokens, where X is one plus the number of opponents who control an artifact.(Then exile this card. You may cast the creature later from exile.)

Kutzil, Malamet Exemplar

One generic, one green, one white mana legendary creature - Cat Warrior - 3/3 - Uncommon

Your opponents can’t cast spells during your turn.

Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Sovereign Okinec Ahau

Two generic, one green, one white legendary creature - Cat Noble - 3/4 - Mythic Rare

Ward 2

Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature’s base power, put a number of +1./+1 counters on that creature equal to the difference.

Amalia Benavides Aguirre

One white, one black legendary creature - Vampire Scout - 2/2 - Rare

Ward - Pay 3 life.

Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.

Bartolomé del Presidio

One white, one black legendary creature – Vampire Knight – 2/1 – Uncommon

Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.

Vito, Fanatic of Aclazotz

Two generic, one white, one black legendary creature – Vampire Demon – 4/4 – Mythic Rare

Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it’s the second time, each opponent loses 2 life. If it’s the third time, create a 4/3 white and black Vampire Demon creature token with flying.

Captain Storm, Cosmium Raider

One blue, one red legendary creature - Human Pirate - 2/2 - Uncommon

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.

Saheeli, the Sun’s Brilliance

One blue, one red legendary creature – Human Artificer – Mythic Rare

One blue, one red, tap: Create a token that’s a copy of another target creature or artifact you control, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

The Belligerent

Two generic, one blue, one red legendary artifact – Vehicle – 5/5 – Rare

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library at any time. You may play lands and cast spells from the top of your library.

Crew 3

Akawalli, the Seething Tower

One generic, one black, one green legendary creature - Fungus - 3/3 - Uncommon

Descend 4 —As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.

Descend 8 —As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can’t be blocked by more than one creature.

Squirming Emergence

One generic, one black, one green sorcery – Rare

Fathomless descent —Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.

The Mycotyrant

One generic, one black, one green legendary creature – Elder Fungus – / – Mythic Rare

The Mycotyrant’s power and toughness are each equal to the number of creatures you control that are Fungus and/or Saprolings.

At the beginning of your end step, create X 1/1 black Fungus creature tokens with “This creature can’t block,” where X is the number of times you descended this turn.

Anim Pakal, Thousandth Moon

One generic, one red, one white mana legendary creature - Human Soldier - 1/2 - Rare

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal. Then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

Caparocti Sunborn

Two generic, one red, one white - legendary creature - Human Soldier - 4/4 - Uncommon

Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3.

Quintorius Kand

Three generic, one red, one white legendary planeswalker – Quintorius – 4 Starting Loyalty – Mythic Rare

Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.

Deepfathom Echo

Two generic, one green, one blue creature - Merfolk Spirit - 4/4 - Rare

At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn.

Nicanzil, Current Conductor

One green, one blue mana legendary creature - Merfolk Scout - 2/3 - Uncommon

Whenever a creature you control explores a land, you may put a land card from your hand onto the battlefield tapped.

Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.

Gishath, Sun’s Avatar

Five generic, one red, one green, one white legendary creature – Dinosaur Avatar – 7/6 – Mythic Rare

Vigilance, trample, haste

Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Colourless

Here is every card currently shown off in The Lost Caverns of Ixalan, including the many lands found in the set.

Two generic mana artifact - Treasure - Common

Tap, Sacrifice Buried Treasure: Add one mana of any color.

Five generic mana, Exile Buried Treasure from your graveyard: Discover 5.(Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Three generic artifact - Vehicle - 3/3 - Uncommon

Crew 1

Cartographer’s Companion

Three generic mana artifact creature - Gnome - 2/1 - Common

When Cartographer’s Companion enters the battlefield, create a Map token.(It’s an artifact with “One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)

Six generic legendary artifact - Mythic Rare

At the beginning of your end step, discover five.

Compass Gnome

Two generic mana artifact creature - Gnome - 2/1 - Common

When Compass Gnome enters the battlefield, you may search your library for a basic land or Cave card, reveal it, then shuffle and put that card on top.

Contested Game Ball

Two generic artifact - Uncommon

Whenever you’re dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.

Two generic, Tap: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.

Digsite Conservator

Two generic artifact creature – Gnome – 2/1 – Uncommon

Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.

When Digsite Conservator dies, you may pay four generic. If you do, discover 4.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Disruptor Wanderglyph

Four generic mana artifact creature - Golem - 3/4 - Common

Whenever Disruptor Wanderglyph attacks, exile target card from an opponent’s graveyard.

Five generic artifact creature - Golem - 2/5 - Uncommon

Two generic: Put target card from a graveyard on the bottom of its owner’s library.

One generic artifact - Equipment - Common

Equipped creature gets +1/+1.

Equipped creature has deathtouch as long as it’s your tyurn. Otherwise, it has reach.

Equip: two generic.(Two generic: Attach to target creature you control. Equip only as a sorcery.)

Three generic legendary artifact - Rare

Tap: Draw a card, then discard a card.

Four generic, tap: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard.

The Core

Legendary land

Fathomless descent- Tap: Add X mana of any one color, where X is the number of permanent cards in your graveyard.

Roaming Throne

Four generic mana artifact creature - Golem - 4/4 - Rare

Ward two generic mana

As Roaming Throne enters the battlefield, choose a creature type.

Roaming Throne is the chosen type in addition to its other types.

If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Six generic mana artifact - Common

When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.

Cycling two generic mana(Two generic mana, Discard this card: Draw a card.)

Scampering Surveyor

Four generic artifact creature - Gnome - 3/2 - Uncommon

When Scampering Surveyor enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle.

Sorcerous Spyglass

As Sorcerous Spyglass enters the battlefield, look at an opponent’s hand, then choose any card name.

Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.

Three generic artifact - Uncommon

Craft with one or more five generic (Five generic, Exile this artifact, exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Artifact creature - Bird Construct - /

Flying, vigilance, haste

Sunbird Effigy’s power and toughness are each equal to the number of colors among the exiled cards used to craft it.

Tap: for each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.

Swashbuckler’s Whip

One generic mana artifact - Equipment - Uncommon

Equipped creature has reach, “Two generic mana, Tap: Tap target artifact or creature,” and “Eight generic mana, Tap: Discover 10."(Exile cards from the top of their library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

One generic mana legendary artifact - Equipment - Rare

Equipped creature has vigilance.

Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.

The Millennium Calendar

One generic legendary artifact – Mythic Rare

Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.

Two generic, Tap: Double the number of time counters on The Millennium Calendar.

When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.

Threefold Thunderhulk

Seven generic artifact creature - Gnome - 0/0 - Rare

Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.

Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.

Two generic, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.

Two generic mana legendary artifact - Rare

Tap: Mill two cards.

Craft with a Dinosaur, a Merfolk, a Pirate and a Vampire four generic mana(Four generic mana, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Legendary creature - Skeleton Spirit Pirate - 7/7

Menace, trample, lifelink, hexproof

Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.

Treasure Map / Treasure Cove

Two generic artifact - Rare

One generic, tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens.(They’re artifacts with “Tap, Sacrifice this artifact: Add one mana of any color.”)

Tap: Add one colorless mana.

One generic mana, Tap: Add one mana of any color.

Four generic mana, Tap, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Cavern Of Souls

Land – Mythic Rare As Cavern of Souls enters the battlefield, choose a creature type.

Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.

Land – Cave – Uncommon

Two generic: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It’s still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.

Echoing Deeps

Land - Cave - Rare

You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it’s a Cave in addition to its other types.

Land - Cave - Uncommon

Other Caves you control have “Tap, Pay 1 life: Add one mana of any color.”

Hidden Cataract enters the battlefield tapped.

Four generic, one blue mana, Tap, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Courtyard enters the battlefield tapped.

Four generic, one white mana, Tap, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Necropolis enters the battlefield tapped.

Four generic, one black mana, Tap, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Nursery enters the battlefield tapped.

Four generic, one green mana, Tap, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hidden Volcano enters the battlefield tapped.

Four generic, one red mana, Tap, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Pit of Offerings enters the battlefield tapped.

When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.

Tap: Add one generic.

Tap: Add one mana of any of the exiled cards' colors.

Land - Cave - Common

One generic, tap, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Restless Anchorage enters the battlefield tapped.

Tap: Add one white mana or one blue mana.

One generic, one white, one blue mana: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature token with flying. It’s still a land.

Restless Prairie enters the battlefield tapped.

Tap: Add one green mana or one white mana.

Two generic, one green, one white mana: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It’s still a land.

Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

Restless Reef enters the battlefield tapped.

Tap: Add one blue mana or one black mana.

Two generic, one blue, one black mana: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It’s still a land.

Restless Ridgeline enters the battlefield tapped.

Tap: Add one red mana or one green mana.

Two generic, one red, one green mana: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It’s still a land.

Whenever Restless Ridge attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Restless Vents enters the battlefield tapped.

Tap: Add one black or one red.

One generic, one black, one red: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature token with menace. It’s still a land.

Sunken Citadel

Sunken Citadel enters the battlefield tapped. As it enters, choose a color.

Tap: Add one mana of the chosen color.

Tap: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.

One generic mana, Tap, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.

Special Guests

Special Guests are a new feature in The Lost Caverns Of Ixalan. Found exclusively in The List and in Collector boosters, these are reprints of older cards with new art that aren’t considered part of the Lost Caverns of Ixalan set. This means they’re not entering Standard, and they’re not legal when drafting the set.

However, with cards like Mana Crypt up for grabs, this is a very exciting new part of The List that should give your existing decks a bit of extra spice.

Malcolm, Keen-Eyed Navigator

Two generic, one blue legendary creature – Siren Pirate – 2/2 – Uncommon

Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.

Two blue creature – Merfolk – 2/2 – Rare

Other Merfolk get +1/+1 and have islandwalk.

Bridge from Below

Three black enchantment – Rare

Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.

When a creature is put into an opponent’s graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.

Mephidross Vampire

Four generic, two black mana creature - Vampire - 3/4 - Rare

Each creature you control is a Vampire in addition to its other creature types and has “Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.”

Pitiless Plunderer

Three generic, one black creature - Human Pirate - 1/4 - Uncommon

Whenever another creature you control dies, create a Treasure token.

Breeches, Brazen Plunderer

Three generic, one red mana legendary creature - Goblin Pirate - 3/3 - Uncommon

Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents’ libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.

Partner

Dargo, the Shipwrecker

Six generic, one red mana legendary creature - Giant Pirate - 7/5 - Uncommon

As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs two generic mana less to cast for each permanent sacrificed this way and two generic mana less to cast for each other artifact or creature you’ve sacrificed this turn.

Underworld Breach

One generic, one red enchantment – Rare

Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.

At the beginning of the end step, sacrifice Underworld Breach.

Carnage Tyrant

Four generic, two green mana creature - Dinosaur - 7/6 - Mythic Rare

Trample, hexproof

Ghalta, Primal Hunger

10 generic, two green mana legendary creature - Elder Dinosaur - 12/12 - Rare

This spell costs X generic mana less to cast, where X is the total power of creatures you control.

Polyraptor

Six generic, two green mana creature - Dinosaur - 5/5 - Mythic Rare

Enrage- Whenever Polyraptor is dealt damage, create a token that’s a copy of Polyraptor.

Mirri, Weatherlight Duelist

One generic, one green, one white mana legendary creature - Cat Warrior - 3/2 - Mythic Rare

Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Thrasios, Triton Hero

One green, one blue legendary creature – Merfolk Wizard – 1/3 – Rare

Four generic: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.

Lord Windgrace

Two generic, one black, one red, one green mana legendary planeswalker - Windgrace - 5 starting loyalty - Mythic Rare

Lord Windgrace can be your commander.

Kalamax, the Stormsire

One generic, one green, one blue, one red legendary creature – Elemental Dinosaur – 4/4 – Mythic Rare

Whenever you cast your first instant spell each turn, if Kalamax the Stormsire is tapped, copy that spell. You may choose new targets for the copy.

Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.

Mana Crypt

Zero generic – Artifact – Mythic Rare

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

Tap: Add two colorless mana.

Two generic artifact – Uncommon

Star Compass enters the battlefield tapped.

Tap: Add one mana of any color that a basic land you control could produce.

Treasure Trove Box Toppers

Every booster box of The Lost Caverns Of Ixalan will include a card from the new Treasure Trove collection, a group of 20 cards that includes reprints of older cards perfect for Commander, Vintage, and Legacy. Draft and Set boosters will include non-foil editions of these cards, while Collector booster boxes will feature regular foil prints instead.

Archaeomancer’s Map

Two generic, one white artifact - Rare

When Archaeomancer’s Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.

Whenever a land enters the battlefield under an opponent’s control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Wedding Ring

Two generic, two white mana artifact - Mythic Rare

When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that’s a copy of it.

Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.

Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.

Amulet of Vigor

One generic artifact – Rare

Whenever a permanent enters the battlefield tapped and under your control, untap it.

Arcane Signet

Tap: Add one mana for any color in your commander’s color identity.

Chalice of the Void

XX generic artifact – Mythic Rare

Chalice of the Voice enters the battlefield with X charge counters on it.

Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.

Chromatic Orrery

Seven generic, legendary artifact - Mythic Rare

You may spend mana as though it were mana of any color.

Tap: Add five generic.

Five generic, tap: Draw a card for each color among permanents you control.

Coat Of Arms

Five generic artifact - Rare

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.(For example, if two Goblin Warrors and a Goblin Shaman are on the battlefield, each get +2/+2.)

Coercive Portal

Four generic mana artifact - Mythic Rare

Will of the council— At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.

Equipped creature gets +10/+10 and loses flying.

Zero generic mana artifact - Uncommon

Multikicker two generic mana

Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.

Tap: Add one colorless mana for each charge counter on Everflowing Chalice.

Expedition Map

One generic artifact – Uncommon

Two generic, Tap, Sacrifice Expedition Map: Search your library for a land card, reveal it. put it into your hand, then shuffle.

Fist of Suns

Three generic mana artifact - Rare

You may pay one white, one blue, one black, one red, and one green mana rather than pay the mana cost for spells that you cast.

Two generic artifact - Equipment - Uncommon

Equipped creature has haste and shroud.

Mimic Vat

Three generic artifact - Rare

Imprint —Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.

Three generic, Tap: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.

Strionic Resonator

Two generic mana artifact - Rare

Two generic mana, Tap: Copy target triggered ability you control. You may choose new targets for the copy.

Three generic artifact – Rare

Three generic mana artifact - Uncommon

Equipped creature can’t be blocked and has shroud.

Commander

To help better reflect the factions of Ixalan, which don’t have as big an emphasis on the regular set, The Lost Caverns of Ixalan has not two, but four different Commander decks. Each focuses on a different classic faction of the plane, giving you all the Dinosaur-y, Merfolk-y goodness you love about Ixalan.

Ahoy Mateys

The first deck is Ahoy Mateys, a red, blue, and black deck that revisits the pirates of the Brazen Coalition. It has a big emphasis on Treasure tokens, but you wouldn’t know that from its commander,Admiral Brass, Unsinkable.Instead, she can resurrect your fallen Pirates, bringing them back to the battlefield with the set’s new finality counters on them.

Admiral Brass, Unsinkable

Two generic, one blue, one black, one red legendary creature – Human Pirate – 3/3 – Mythic Rare

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4.(If a creature with a finality counter on it would die, exile it instead.)

Don Andres, the Renegade

One generic, one blue, one black, one red legendary creature - Vampire Pirate - 4/3 - Mythic Rare

Each creature you control but don’t own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.

Whenever you cast a noncreature spell you don’t own, create two tapped Treasure tokens.

Storm Fleet Negotiator

Two generic, one blue creature - Siren Pirate - 2/2 - Rare

Parley - Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.

The Indomitable

Two generic, two blue legendary artifact - Vehicle - 6/6 - Rare

Whenever a creature you control deals combat damage to a player, draw a card.

You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates an/or Vehicles.

Francisco, Fowl Marauder

One generic, one black legendary creature - Bird Pirate - 0/1 - Rare

Francisco, Fowl Marauder can’t block.

Whenever one or more Pirates you control deal damage to a player, Francisco explores.

Three generic, one black legendary artifact - Rare

Tap: Surveil 1.

Tap: Until end of turn, each creature in your graveyard gains “Escape - three generic, one black, exile four other cards from your graveyard.”

Skeleton Crew

Three generic, one black creature - Skeleton Pirate - 3/3 - Rare

Each other creature you control that’s a Skeleton or Pirate gets +1/+1.

Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token.

Five generic, one black: Return Skeleton Crew from your graveyard to the battlefield tapped.

Broadside Bombardiers

Two generic, one red creature - Goblin Pirate - 2/2 - Rare

Menace, haste

Boast - Sacrifice another creature or artifact: Broadside Bombardier deals damage equal to two plus the sacrificed permanent’s mana value to any target.

Gemcutter Buccaneer

Three generic, one red creature - Orc Pirate Artificer - 1/3 - Rare

Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.

Treasures you control are Equipment in addition to their other types, and have “Equipped creature gets +2/+0,” equip Pirate one generic, and equip three generic.

Three generic artifact - Equipment - Rare

Equipped creature gets +2/+2 and has menace.

Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.

Equip two generic. This ability costs two generic less to activate if you have one or fewer cards in hand.

Zara, Renegade Recruiter

Explorers Of The Deep

Explorers of the Deep is a blue/green Merfolk deck that plays off of one of Ixalan’s most popular mechanics, exploring. Looking at the top card of your library and taking it if it’s a land, or putting a +1/+1 counter on the exploring creature if it isn’t a land covers practically every base: ramp, card draw, and buffing creates. Expect tons of Merfolk synergy here, too.

Hakbal of the Surging Soul

Two generic, one green, one blue legendary creature – Merfolk Scout – 3/3 – Mythic Rare

At the beginning of combat on your turn, each Merfolk creature you control explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)

Whenever Jakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don’t, draw a card.

Xolatoyac, the Smiling Flood

Four generic, one green, one blue legendary creature - Salamander Serpent - 6/6 - Mythic Rare

Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.

At the beginning of your end step, untap each permanent you control with a flood counter on it.

Mist Dancer

Four generic, one blue creature - Merfolk Wizard - 3/3 - Rare

Other Merfolk you control get +1/+0 and have flying.

Encore Five generic, two blue

Ripples of Potential

One generic, one blue instant - Rare

Proliferate, then choose any number of permanent you control that had a counter put on them this way. Those permanents phase out.

Wave Goodbye

Two generic, two blue sorcery - Rare

Return each creature without a +1/+1 counter on it to its owner’s hand.

Bygone Marvels

Two green sorcery - Rare

Descend 8 - When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.

Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.

Deeproot Historian

Three generic, one green creature - Merfolk Druid - 3/3 - Rare

Merfolk and Druid cards in your graveyard have retrace.

Topography Tracker

Two generic, one green creature - Merfolk Scout - 2/2 - Rare

When Topography Tracker enters the battlefield, create a Map token.

If a creature you control would explore, instead it explores, then it explores again.

Tributary Instructor

Three generic, one green creature - Merfolk Shaman - 4/4 - Rare

Mentor

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Singer of Swift Rivers

One generic, one green, one blue creature - Merfolk Shaman - 3/2 - Rare

When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control.

Curse of the Swine

Svyelun of Sea and Sky

Zegana, Utopian Speaker

Blood Rites

The Legion of Dusk come from across the ocean, and are the Vampiric conquistadors hoping to bleed Ixalan dry. This white/black deck is an Aristocrats-focused strategy, letting you sacrifice Vampires and other creatures for all kinds of other effects.

Clavileño, First of the Blessed

One generic, one white, one black legendary creature – Vampire Cleric – 2/2 – Mythic Rare

Whenever you attack, target attacking Vampire that isn’t a Demon becomes a Demon in addition to its other types. It gains “Whenever this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.”

Carmen, Cruel Skymarcher

Three generic, one white, one black legendary creature - Vampire Soldier - 2/2 - Mythic Rare

Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain one life.

Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen’s power from your graveyard to the battlefield.

Charismatic Conqueror

One generic, one white creature - Vampire Soldier - 2/2 - Rare

Whenever an artifact or creature enters the battlefield untapped and under an opponent’s control, they may tap that permanent. If they don’t, you create a 1/1 white Vampire creature token with lifelink.

Elenda’s Hierophant

Two generic, one white creature - Vampire Cleric - 1/1 - Rare

Whenever you gain life, put a +1/+1 counter on Elendra’s Hierophant.

When Elenda’s Hierophant dies, create X 1/1 white Vampire creature tokens with lifeline, where X is its power.

March of the Canonized

X generic, two white enchantment

When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.

At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.

Redemption Choir

Two generic, two white creature - Vampire Cleric - 3/3 - Rare

Coven - Whenever Redemtpion Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value three or less from your graveyard to the battlefield.

Dusk Legion Sergeant

One generic, one black creature - Vampire Soldier - 2/2 - Rare

One generic, one black, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn.

Master of Dark Rites

One black creature - Vampire Cleric - 1/1 - Rare

Tap, Sacrifice another creature: Add three black. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.

Promise of Aclazotz

One generic one black enchantment - Rare

At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate.

Foul Rebirth

Two generic, one black sorcery - Adventure

Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.

Order of Sacred Dusk

Six generic, one white, one black creature - Vampire Knight - 5/5 - Rare

Flying, lifelink, exalted, haste

Blade of the Bloodchief

Etchings of the Chosen

Pact of the Serpent

Patron of the Vein

Vault of the Archangel

Yahenni, Undying Partisan

Veloci-Ramp-tor

The Commander deck with the funnest name, Veloci-ramp-tor is a green, white, and red deck that, as the name suggests, wants you to ramp your mana up and cast lots and lots of Dinosaurs.

Pantlaza, Sun-Favored

Two generic, one red, one green, one white legendary creature – Dinosaur – 4/4

Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature’s toughness. Do this only once each turn.(Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Wayta, Trainer Prodigy

One red, one green, one white mana legendary creature - Human Warrior - 1/5 - Mythic Rare

Two generic, one green mana, Tap: Target creature you control fights another target creature. This ability costs two generic mana less to activate if it targets two creatures you control.

If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Bronzebeak Foragers

Three generic, one white mana creature - Dinosaur - 3/4 - Rare

When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.

X generic, one white mana: Put target creature card with mana value X exiled with Bronzebeak Foragers into its owner’s graveyard. You gain X life.

From the Rubble

Four generic, two white mana enchantment - Rare

As From the Rubble enters the battlefield, choose a creature type.

At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.(If a creature with a finality counter on it would die, exile it instead.)

Wrathful Raptor

Four generic, one red mana creature - Dinosaur - 5/5 - Rare

Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn’t a Dinosaur.

Curious Altisaur

Three generic, one green mana creature - Dinosaur - 2/5 - Rare

Vigilance, reach

Whenever a Dinosaur you control deals combat damage to a player, draw a card.

Dinosaur Egg

One generic, one green mana creature - Dinosaur Egg - 0/3 - Rare

Evolve(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

When Dinosaur Egg dies, you may discover X, where X is it toughness.

Scion of Calamity

Three generic, two green mana creature - Dinosaur - 5/5 - Rare

Myriad(Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.

Sunfrill Imitator

Two generic, one green mana creature - Dinosaur - 3/3 - Rare

Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.

Drover of the Mighty

Return of the Wildspeaker

Rhythm of the Wild

Zetalpa, Primal Dawn

Set Booster Commander Exclusives

The Lost Caverns of Ixalan is the final Standard-legal set to include made-for-Commander cards in its Set boosters. It’s also the last Standard-legal set to actually have Set boosters, but that’s besides the point.

Illustrious Wanderglyph

Four generic, one white mana artifact creature - Golem - 2/2 - Rare

Ascend(If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

Other artifacts you control get +2/+2 as long as you have the city’s blessing.

At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

Altar of the Wretched

Two generic, one black mana artifact - Rare

When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.

Craft with one or more creatures two generic, two black mana.

Two generic, one black mana: Return Altar of the Wretched from your graveyard to your hand.

Wretched Bonemass

Creature - Skeleton Horror - /

Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.

Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Ore-Rich Stalactite

One generic, one red mana artifact - Rare

Tap: Add one red mana. Spend this mana only to cast an instant or sorcery card.

Craft with four or more red instant and/or sorcery cards three generic, two red mana(Three generic, two red mana, Exile this artifact, exile the four or more from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Cosmium Catalyst

One generic, one red mana, Tap: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.

Contest of Claws

One generic, one green mana sorcery - Rare

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage.(Exile cards from the top of their library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Tetzin, Gnome Champion//The Golden-Gear Colossus

Tetzin, Gnome Champion

One blue, one red, one white mana legendary artifact creature - Gnome - 2/2 - Rare

Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.

Craft with six artifacts four generic mana(Four generic mana,Exile this artifact, exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Legendary artifact creature - Gnome - 6/6

Vigilance, trample

Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

Xavier Sal, Infested Captain

One black, one green, one blue legendary creature - Human Fungus Pirate - 3/3 - Rare

Tap, Remove a counter from another permanent you control: Popular. Activate only as a sorcery.(Create a token that’s a copy of a creature token you control.)

Tap, Sacrifice another creature: Proliferate. Activate only as a sorcery.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Three generic mana artifact - Mythic Rare

Craft with two that share a card type six generic mana(Six generic mana, Exile this artifact, exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)

Apex Observatory

Apex Observatory enters the battlefield tapped. As it enters, choose a card typed shared among two exiled cards used to craft it.

Tap: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.