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Here we are, at the finalMagic: The Gatheringset of 2023, The Lost Caverns of Ixalan. We’re headed back to the Aztec-inspired world of Dinosaurs, Vampire Conquistadors, Pirate Goblins, and Merfolk Wizards, but a discovery deep below the surface has changed everything. Ixalan is hollow, and in its core a long-lost civilisation and resources every faction wants to get their hands on will spark a war.
The Lost Caverns Of Ixalan’s previews include not just the Standard-legal set and four Commander decks – but also the introduction of Special Guests, exclusive new reprints in The List – and a fitting crossover with the equally Dinosaur-y Jurassic World series. Here’s every card currently revealed.

White
Here is every white card revealed for The Lost Caverns of Ixalan.
Abuelo’s Awakening
X generic, three generic, one white sorcery - Rare
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It’s a 1/1 Spirit creature with flying in addition to its other types.

Acrobatic Leap
One white instant - Common
Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Adaptive Gemguard
Three generic one white artifact creature - Gnome - 3/3 - Common
Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Attentive Sunscribe
One generic, one white artifact creature - Gnome 2/2 - Common
Bat Colony
Two generic, one white enchantment - Uncommon
When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.

Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Clay-Fired Bricks
One generic, one white artifact - Uncommon
When Clay-Fired Bricks enters the battlefield, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Craft with artifact: five generic, two white(Five generic, two white, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Cosmium Kiln
Artifact
When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
Cosmium Blast
One generic, one white instant - Common
Cosmium Blast deals four damage to target attacking or blocking creature.

Dauntless Dismantler
One generic, one white mana creature - Human Artificer - 1/4 - Uncommon
Artifacts your opponents control enter the battlefield tapped.
X generic, X generic, one white mana, Sacrifice Dauntless Dismantler: Destroy each artifact with mana value X.
Deconstruction Hammer
One white artifact - Equipment - Common
Equipped creature gets +1/+1 and has “Three generic, tap, sacrifice Deconstruction Hammer: Destroy target artifact or enchantment.”

Dusk Rose Reliquary
One white artifact - Uncommon
As an additional cost to cast this spell, sacrifice an artifact or creature.

Ward two generic
When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.

Envoy of Okinec Ahau
Two generic, one white creature - Cat Advisor 3/3 - Common
Four generic, one white: Create a 1/1 colorless Gnome artifact creature token.
Fabrication Foundry
One generic, one white artifact - Rare
Tap: Add one white. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Two generic one white, tap, exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Choose one -
Get Lost
One generic, one white instant - Rare
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens.
Glorifier of Suffering
Two generic, one white creature - Vampire Soldier - 3/2 - Common
When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.
Guardian of the Great Door
Two white creature - Angel - 4/4 - Uncommon
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Helping Hand
One white mana sorcery - Uncommon
Return target creature card with mana value 3 or less from your rgaveyard to the battlefield tapped.
Ironpaw Aspirant
One generic, one white creature - Cat Warrior - 1/2 - Common
When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature.
Kinjalli’s Dawnrunner
Two generic, one white creature - Human Scout - 1/1 - Uncommon
Double strike
When Kinjalli’s Dawnrunner enters the battlefield, it explores.
Kutzil’s Flanker
Two generic, one white creature - Cat Warrior - 3/1 - Rare
When Kutzil’s Flanker enters the battlefield, choose one -
Malamet War Scribe
Three generic, two white mana creature - Cat Warrior - 4/3 - Uncommon
When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.
Market Gnome
One white artifact creature - Gnome - 0/3 - Uncommon
When Market Gnome dies, you gain 1 life and draw a card.
When Market Gnome is exiled from the battlefield while you’re activating a craft ability, you gain 1 life and draw a card.
Might of the Ancestors
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
One white mana creature - Bird - 1/1 - Common
Flying, vigilance
When Miner’s Guidewing, target creature you control explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Mischievous Pup
Two generic, one white creature - Dog - 3/1 - Uncommon
Flash
When Mischievous Pup enters the battlefield, return up to one other target permanent you control to its owner’s hand.
Ojer Taq, Deepest Foundation//Temple of Civilization
Ojer Taq, Deepest Foundation
Four generic, two white legendary creature – God – 6/6 – Mythic Rare
Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under your control.
Land
Tap: Add one white mana.
Two generic, one white, tap: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Oltec Archaeologists
Four generic, one white creature - Human Artificer Scout - 4/4 - Common
When Oltec Archaeologists enters the battlefield, choose one -
Oltec Cloud Guard
Three generic, one white mana creature - Human Soldier - 3/2 - Common
Flying
When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
One white artifact - Common
When Oteclan Landmark enters the battlefield, scry 2.
Craft with artifact two generic, one white(Two generic, one white, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Oteclan Levitator
Whenever Oteclan Levitator attacks, target attacking creature without flying gains flying until end of turn.
One generic, one white enchantment - Aura - Common
Enchant artifact or creature
Enchanted permanent can’t attack or block, and its activated abilities can’t be activated.
Quicksand Whirlpool
Five generic, one white instant - Common
This spell costs three generic less to cast if it targets a tapped creature.
Exile target creature.
Resplendent Angel
One generic, two white creature – White – 3/3 – Mythic Rare
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Three generic, three white: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
One white mana creature - Bat - 1/1 - Uncommon
Flying, lifelink
At the beginning of your end step, if you descended this turn, scry 1.(You descended if a permanent card was put into your graveyard from anywhere.)
Sanguine Evangelist
Two generic, one white mana creature - Vampire Cleric - 2/1 - Rare
Battle cry(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
When Sanguine Evangelist enters the battlefield or dies, create a 1/1 black Bat creature token with flying.
Soaring Sandwing
Four generic, two white creature - Dinosaur - 3/5 - Common
One generic, one white mana artifact - Uncommon
When Spring-Loaded Sawblades enters the battlefield, it deals 5 damage to target tapped creature an opponent controls.
Craft with artifact three generic, one white mana(Three generic, one white mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Bladewheel Chariot
Artifact - Vehicle - 5/5
Tap two other untapped artifacts you control: Bladewheel Chariot becomes an artifact until end of turn.
Crew 1(Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Thousand Moons Crackshot
One generic, one white creature - Human Soldier 2/2 - Common
Whenever Thousand Moons Crackshot attacks, you may pay two generic, one white. When you do, tap target creature.
Thousand Moons Infantry
Two generic, one white creature - Human Soldier - 2/4 - Common
Thousand Moons Smithy
Two generic, two white legendary artifact - Rare
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.”
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Barracks of the Thousand
Legendary Artifact Land
Tap: Add one white
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with “This creature’s power and toughness are each equal to the number of artifacts and/or creatures you control.”
Tinker’s Tote
Three generic, one white artifact - Common
When Tinker’s Tote enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens.
Unstable Glyphbridge
Three generic, two white mana artifact - Rare
When Unstable Glyphbridge enters the battlefield, if you cast it, for each player, choose a creature with power 2 or less. Then destroy all creatures except the creatures chosen this way.
Craft with artifact three generic, two white mana(Three generic, two white mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Artifact creature - Golem - 5/3
Each time an opponent casts a spell, they cannot attack you or a planeswalker you control this turn.
Each opponent who attacked you or a planeswalker you control this turn cannot cast spells.
Vanguard of the Rose
One generic, one white creature - Vampire Knight - 3/1 - Uncommon
One generic, sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
Warden of the Inner Sky
One white creature - Human Soldier - 1/2 - Rare
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
Blue
Full of Spirits and Merfolk, here is every blue card revealed for The Lost Caverns Of Ixalan.
Description
Akal Pakal, First Among Equals
Two generic, one blue legendary creature - Human Advisor - 1/5 - Rare
At the beginning of each player’s end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Three generic, one blue sorcery - Common
Brackish Blunder
One generic, one blue instant - Common
Return target creature to its owner’s hand. If it was tapped, create a Map token.
Braided Net
Two generic, one blue artifact - Rare
Braided Net enters the battlefield with three net counters on it.
Tap, remove a net counter from Braided Net: Tap another target nonland permanent. Its activated abilities can’t be activated for as long as it remains tapped.
Craft with artifact one generic, one blue
Braided Quipu
Three generic, one blue, tap: Draw a card for each artifact you control, then put Braided Quipu into its owner’s library third from the top.
Chart a Course
One generic, one blue sorcery – Common
Draw two cards. Then discard a card unless you attacked this turn.
One blue artifact creature - Gnome - 1/2 - Common
When Cogwork Wrestler enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Two generic, one blue instant – Uncommon
Choose one —
Council of Echoes
Four generic, two blue creature - Spirit Advisor - 4/4 - Uncommon
Descend 4 —When Council of Echoes enters the battlefield, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than Council of Echoes to its owner’s hand.
Deeproot Pilgrimage
One generic, one blue mana enchantment - Rare
Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.
Didact Echo
Four generic, one blue creature – Spirit Cleric – 3/2 – Common
When Didact Echo enters the battlefield, draw a card.
Descend 4 —Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
One generic, one blue enchantment - Aura - Uncommon
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1.
Frilled Cave-Wurm
Three generic, one blue creature - Salamander Wurm - 2/5 - Common
Descend 4 —Frilled Cave-Wurm gets +2/+0 as long as there are four or more permanent cards in your graveyard.
Hermitic Nautilus
One generic, one blue mana artifact creature - Nautilus - 1/4 - Uncommon
One generic, one blue mana: Hermitic Nautilus gets +3/-3 until end of turn.
Hurl into History
Three generic, two blue mana instant - Uncommon
Counter target artifact or creature spell. Discover X, where X is that spell’s mana value.(Exile cards from the top fo your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Inverted Iceberg
One generic, one blue artifact - Common
When Inverted Iceberg enters the battlefield, mill a card, then draw a card.
Craft with artifact four generic, two blue(Four generic, two blue, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Iceberg Titan
Artifact creature - Golem - 6/6
Whenever Iceberg Titan attacks, you may tap or untap target artifact or creature.
Kitesail Larcenist
Two generic, one blue mana creature - Human Pirate - 2/3 - Rare
Flying, ward one generic mana
When Kitesail Larcenist enters the battlefield, for each player, choose up to one other target artifact or creature that player controls. For as long as Kitesail Larcenist remains on the battlefield, the chosen permanents become Treasure artifacts with “Tap, Sacrifice this artifact: Add one mana of any color.” and lose all other abilities.
One generic, one blue mana artifact - Uncommon
When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it.
Craft with artifact two generic, one blue mana(Two generic, one blue mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Guidestone Compass
One generic mana, Tap: Target creature you control explores. Activate only as a sorcery.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Malcolm, Alluring Scoundrel
One generic, one blue legendary creature – Siren Pirate – 2/1 – Rare
Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.
Marauding Brinefang
Five generic, two blue creature - Dinosaur - 6/7 - Common
Ward three generic
Islandcycling two generic
Merfolk Cave-Diver
Two generic, one blue creature - Merfolk Scout - 2/4 - Uncommon
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can’t be blocked this turn.
Oaken Siren
One generic, one blue artifact creature - Siren Pirate - 1/2 - Common
Tap: Add one blue. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
Ojer Pakpatiq, Deepest Epoch//Temple of Cyclical Time
Ojer Pakpatiq, Deepest Epoch
Two generic, two blue legendary creature - God - 4/3 - Mythic Rare
Whenever you cast an instant spell from your hand, it gains rebound.(Exile it as it resolves. At the beginning of your next upkeep, you may cast it from exile without paying its mana cost.)
When Ojer Pakpatiq dies, return it to the battlefield tapped and transformed under its owner’s control with three time counters on it.
Temple of Cyclical Time
Tap: Add one blue. Remove a time counter from Temple of Cyclical Time.
Two generic, one blue, tap: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Orazca Puzzle-Door
One blue artifact - Common
One generic, tap, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Out of Air
Two generic, two blue instant - Common
This spell costs two generic less to cast if it targets a creature spell.
Pirate Hat
One generic, one blue artifact - Equipment - Common
Equipped creature gets +1/+1 and has “Whenever this creature attacks, draw a card, then discard a card.”
Equip Pirate one generic
Equip two generic
Relic’s Roar
One blue instant - Common
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
River Herald Scout
One generic, one blue creature - Merfolk Scout - 1/2 - Common
When River Herald Scout enters the battlefield, it explores.
Sage of Days
Two generic, one blue creature - Human Wizard - 3/2 - Common
When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Self-Reflection
Four generic, two blue sorcery - Uncommon
Create a token that’s a copy of target creature you control.
Flashback: three generic, one blue.(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shipwreck Sentry
One generic, one blue creature - Human Pirate - 3/3 - Common
Defender
As long as an artifact entered the battlefield under your control this turn, Shipwreck Sentry can attack as though it didn’t have defender.
Sinuous Benthisaur
Five generic, one blue mana creature - Dinosaur - 4/4 - Uncommon
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
One generic, one blue enchantment - aura - Common
Enchant creature or vehicle
When Song of Stupefaction enters the battlefield, you may mill two cards.
Fathomless Descent -Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
Spyglass Siren
One blue mana creature - Siren Pirate - 1/1 - Common
When Spyglass Siren enters the battlefield, create a Map token.(It’s an artifact with “One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)
Staunch Crewmate
One generic, one blue mana creature - Human Pirate - 2/1 - Uncommon
When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Subterranean Schooner
One generic, one blue artifact – Vehicle – 3/4 – Rare
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)Crew 1.
One blue mana legendary artifact - Mythic Rare
The Enigma Jewel enters the battlefield tapped.
Tap: Add two colorless mana. Spend this mana only to activate abilities
Craft with four or more nonlands with activated abilities eight generic, one blue mana(Eight generic, one blue mana, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Locus of Enlightenment
Legendary artifact
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn.
Whenever you activate an ability that isn’t a mana ability, copy it. You may choose new targets for the copy.
The Everflowing Well
Two generic, one blue mana legendary artifact - Rare
When The Everflowing Well enters the battlefield, mill two cards, then draw two cards.
Descend 8- At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
Legendary artifact land
(Transforms from The Everflowing Well.)
Tap: Add one blue mana.
Whenever you cast a permanent spell using mana produced by The Myriad Pools, up to one target permanent you control becomes a copy of that spell until end of turn.
Tishana’s Tidebinder
Two generic, one blue mana creature - Merfolk Wizard - 3/2 - Rare
When Tishana’s Tidebinder enters the battlefield, counter up to one target activated or triggered ability. If an ability of an artifact, enchantment, or planeswalker is countered this way, that permanent loses all abilities for as long as Tishana’s Tidebinder remains on the battlefield.(Mana abilities can’t be targeted.)
Unlucky Drop
Three generic, one blue instant - Common
Target artifact or creature’s owner put it on the top or bottom of their library.
Waterlogged Hulk
One blue artifact - Uncommon
Tap: Mill a card.(Put the top card of your library into your graveyard.)
Craft with Island: three generic, one blue.(Three generic, one blue, Exile this artifact, Exile an Island you control or an island from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Artifact - Vehicle - 4/4
Descend 8 —Watertight Gondola can’t be blocked as long as there are eight or more permanent cards in your graveyard.
Waterwind Scout
Two generic, one blue mana creature - Merfolk Scout - 2/2 - Common
When Waterwind Scout enters the battlefield, create a Map token.(It’s an artifact with “One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)
Waylaying Pirates
Three generic, one blue creature - Human Pirate - 3/3 - Common
When Waylaying Pirates enters the battlefield, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it.
Two generic, one blue enchantment - Aura - Uncommon
Enchant artifact
Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types.
When Zoetic Glyph is put into a graveyard from the battlefield, discover 3.
Black
With threats of Vampire Conquistadors and a long-hidden hivemind of fungus, black is in for a wild spread of cards in The Lost Caverns of Ixalan.
Abyssal Gorestalker
Four generic, two black mana creature - Horror - 6/6 - Uncommon
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
Aclazotz, Deepest Betrayal//Temple of the Dead
Aclazotz, Deepest Betrayal
Three generic, two black mana legendary creature - Bat God - 4/4 - Mythic Rare
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.
Temple of the Dead
(Transforms from Aclazotz, Deepest Betrayal.)
Tap: Add one black mana.
Two generic, one black mana, Tap: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Acolyte of Aclazotz
Two generic, one black creature - Vampire Cleric - 1/4 - Common
Tap, sacrifice another creature or artifact: Each opponent loses one life and you gain one life.
Another Chance
Two generic, one black instant - Common
You may mill two cards. Then return up to two creature cards from your graveyard to your hand.
Bitter Triumph
One generic, one black instant - Uncommon
As an additional cost to cast this spell, discard a card or pay 3 life.
Destroy target creature or planeswalker.
Bloodletter of Aclazotz
One generic, three black mana creature - Vampire Demon - 2/4 - Mythic Rare
If an opponent would lose life during your turn, they lose twice that amount of life instead.(Damage causes loss of life.)
One black mana artifact - equipment - Uncommon
Equip - Pay three generic mana or discard a card.
Bringer of the Last Gift
Six generic, two black creature – Vampire Demon – 6/6 – Rare
When Bringer of the Last Gift enters the battlefield, if you cast it, each player sacrifices all creatures they control. Then each player returns all creature cards from their graveyard that weren’t put there this way to the battlefield.
Broodrage Mycoid
Three generic, one black mana creature - Fungus - 4/3 - Common
At the beginning of your end step, if you descended this turn, create a 1/1 black Fungus creature token with “This creature can’t block."(You descended if a permanent card was put into your graveyard from anywhere.)
Canonized in Blood
One generic, one black enchantment - Uncommon
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on target creature you control.
Five generic, two black, sacrifice Canonized in Blood: Create a 4/3 white and black Vampire Demon creature token with flying.
Chupacabra Echo
Two generic, two black mana creature - Beast Horror Spirit - 3/2 - Uncommon
Fathomless descent- When Chupacabra Echo enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Corpses of the Lost
Two generic, one black enchantment - Rare
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters the battlefield, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay one life. If you do, return Corpses of the Lost to its owner’s hand.
One black enchantment - Aura - Common
Enchanted creature gets -2/-2.
Deathcap Marionette
One generic, one black creature - Fungus - 1/1 - Common
Deathtouch
When Deathcap Marionette enters the battlefield, you may mill two cards.
Deep-Cavern Bat
One generic, one black creature – 1/1 – Bat – Uncommon
When Deep-Cavern Bat enters the battlefield, look at target opponent’s hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
Deep Goblin Skulltaker
Two generic, one black creature - Goblin Warrior - 2/2 - Common
Menace
At the beginning of your end step, if you descended this time, put a +1/+1 counter on Deep Goblin Skulltaker.
Defossilize
Four generic, one black mana sorcery - Uncommon
Return target creature card from your graveyard to the battlefield. That creature explores, then explores again.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)
Echo of Dusk
One generic, one black creature - Vampire Spirit - 2/2 - Common
Descent 4 - As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
Fanatical Offering
One generic, one black instant - Common
Draw two cards and create a Map token.
One generic, one black enchantment - Aura - Common
Enchanted creature gets +2/+0
When enchanted creature dies, return it to the battlefield tapped under its owner’s control.
Gargantuan Leech
Seven generic, one black creature - Leech - 5/5 - Uncommon
This spell costs one generic less to cast for each Cave you control and each Cave card in your graveyard.
Grasping Shadows
Three generic, one black enchantment - Uncommon
Whenever a creature you control attacks alone, it gains deathtouch and lifeline until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.
Shadows' Lair
Tap: Add one black.
One black, tap, remove a dread counter from Shadows' Lair: You draw a card and lose one life.
Greedy Freebooter
One black creature - Human Pirate - 1/1 - Common
When Greedy Freebooter dies, scry 1 and create a Treasure token.
One generic, two black instant - Common
Target creature gets -5/-5 until end of turn.
Descend 4 - That creature gets -10/-10 until end of turn instead if there are four or more permanent cards in your graveyard.
Malicious Eclipse
One generic, two black sorcery - Uncommon
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Mephitic Draught
One generic, one black mana artifact - Common
When Mephitic Draught enters the battlefield or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Preacher of the Schism
Two generic, one black mana creature - Vampire Cleric - 2/4 - Rare
Whenever Preacher of the Schism eattacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever Preacher of the Schism attacks while you have the most life or are tied for the most life, you draw a card and lose 1 life.
Primordial Gnawer
Four generic, one black creature - Insect Horror - 5/2 - Common
When Primordial Gnawer dies, discover 3.(Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Queen’s Bay Paladin
Three generic, two black creature – Vampire Knight – 5/4 – Rare
Whenever Queen’s Bay Paladin enters the battlefield or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value.(If a creature with a finality counter on it would die, exile it instead.)
Rampaging Spiketail
Four generic, two black mana creature - Dinosaur - 5/6 - Common
When Rampaging Spiketail enters the battlefield, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling two generic mana(Two generic mana, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Ray of Ruin
Four generic, one black mana sorcery - Common
Exile target creature, Vehicle, or nonbasic land. Scry 1.(Look at the top card of your library. You may put that card on the bottom.)
Screaming Phantom
Two generic, one black mana creature - Spirit - 2/2 - Common
Whenever Screaming Phantom attacks, mill a card.(Put the top card of your library into your graveyard.)
Skullcap Snail
One generic, one black creature - Fungus Snail - 1/1 - Common
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
Soulcoil Viper
Two generic, one black mana creature - Snake - 2/3 - Uncommon
One black mana, Tap, Sacrifice Soulcoil Viper: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery.(If a creature with a finality counter on it would die, exile it instead.)
Souls of the Lost
One generic, one black mana creature - Spirit - /+1 - Rare
As an additional cost to cast this spell, discard a card or sacrifice a permanent.
Fathomless descent- Souls of the Lost’s power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.
Stalactite Stalker
One black mana creature - Goblin Rogue - 1/1 - Rare
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker.
Two generic, one black mana, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker’s power.
Starving Revenant
Two generic, two black creature - Spirit Horror - 4/4 - Rare
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8- Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Stinging Cave Crawler
Two generic, one black mana creature - Insect Horror - 1/3 - Uncommon
Descend 4- Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Synapse Necromage
Two generic, one black creature - Fungus Wizard - 3/1 - Uncommon
When Synapse Necromage dies, create two 1/1 black Fungus creature tokens with “This creature can’t block.”
Tarrian’s Journal
One generic, one black legendary artifact - Rare
Tap, sacrifice another artifact or creature: Draw a card. Activate only as a sorcery.
Legendary land - Cave
Tap: You may cast a creature spell from your graveyard this turn. If you do, it enters the battlefield with a finality counter on it and is a Vampire in addition to its other types.
Terror Tide
Two generic, two black mana sorcery - Rare
Fathomless descent- All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Tithing Blade
When Tithing Blade enters the battlefield, each opponent sacrifices a creature.
Craft with creature four generic, one black mana(Four generic, one black mana, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Consuming Sepulcher
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Visage of Dread
One generic, one black artifact - Uncommon
When Visage of Dread enters the battlefield, target opponent reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Craft with two creatures five generic, one black(Five generic, one black, Exile this artifact, Exile the two from among creatures you control and/or creature cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Creature - Dinosaur Skeleton Horror - 5/4
Whenever Dread Osseosaur enters the battlefield or attacks, you may mill two cards.
Vito’s Inquisitor
Three generic, one black mana creature - Vampire Knight - 3/3 - Common
One black mana, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito’s Inquisitor. It gains menace until end of turn.
Red
Dinosaurs and Pirates are red’s domain, and The Lost Caverns of Ixalan is full of them.
One generic, one red instant - Common
Ancestor’s Aid
One generic, one red mana instant - Common
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")
Belligerent Yearling
One generic, one red creature - Dinosaur - 3/2 - Uncommon
Trample
Whenever another Dinosaur enters the battlefield under your contor, you may have Belligerent Yearling’s base power become equal to that creature’s power until end of turn.
Bonehoard Dracosaur
Three generic, two red creature – Dinosaur Dragon – 5/5 – Mythic Rare
Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.
Brass’s Tunnel-Grinder
Two generic, one red mana legendary artifact - Rare
When Brass’s Tunnel-Grinder enters the battlefield, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass’s Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it.(You descended if a permanent card was put into your graveyard from anywhere.)
(Transforms from Brass’s Tunnel-Grinder.)
Tap: Add one red mana.
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell’s mana value.
Brazen Blademaster
Two generic, one red mana creature - Orc Pirate - 2/3 - Common
Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.
Breeches, Eager Pillager
Two generic, one red legendary creature – Goblin Pirate – 3/3 – Rare
First strike
Whenever a Pirate you control attacks, choose one that hasn’t been chosen this turn —
Burning Sun Cavalry
One generic, one red mana creature - Human Knight - 2/2 - Common
Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn.
Calamitous Cave-In
Three generic, one red sorcery - Uncommon
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Child of the Volcano
Three generic, one red mana creature - Elemental - 3/3 - Common
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano.(You descended if a permanent card was put into your graveyard from anywhere.)
Curator of Sun’s Creation
Three generic, one red creature – Human Artificer – 3/3 – Uncommon
Whenever you discover, discover again for the same value. This ability triggers only once each turn.
Four generic, one red mana sorcery - Common
Up to three target creatures can’t block this turn.
Discover 4.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
One red artifact - Equipment - Uncommon
Indestructible(Effects that say “destroy” don’t destroy this artifact.)
Equipped creature gets +1/+1 and has “Whenever this creature attacks, create a Treasure token."(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")
Dinotomaton
Three generic, one red mana artifact creature - Dinosaur Gnome - 4/3 - Common
Menace(This creature can’t be blocked except by two or more creatures.)
When Dinotomaton enters the battlefield, target creature you control gains menace until end of turn.
One red artifact – Equipment – Rare
Equipped creature gets +2/+0.
Equip: one generic. Craft with artifact, three generic, two red.(Three generic, two red, Exile this artifact, Exile another artifact from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Dire Blunderbuss
Artifact – Equipment
Equipped creature gets +3/+0 and has “Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature.”
Dowsing Device
One generic, one red artifact – Uncommon
When Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts.
(Transforms from Dowsing Device.)
Two generic, one red, Tap: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Dreadmaw’s Ire
One red instant - Uncommon
Until end of turn, target attacking creature gets +2/+2 and gains trample and “Whenever this creature deals combat damage to a player, destroy target artifact that player controls.”
Enterprising Scallywag
One generic, one red creature – Golden Pirate – 2/2 – Uncommon
At the beginning of your end step, if you descended this turn, create a Treasure token.(You descended if a permanent card was put into your graveyard from anywhere.)
Two generic, one red mana enchantment - Aura - Common
Enchant creature you control.
When Etali’s Favor enters the battlefield , discover 3.(Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.
Geological Appraiser
Two generic, two red mana creature - Human Artificer - 3/2 - Uncommon
When Geological Appraiser enters the battlefield, if you cast it, discover 3.(Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Goblin Tomb Raider
One red mana creature - Goblin Pirate - 1/2 - Common
As long as you control an artifact, Goblin Tomb Raider gets +1/+0 and has haste.
Goldfury Strider
Four generic, one red artifact creature - Golem - 3/5 - Uncommon
Tap two untapped artifacts and/or creatures you control: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.
Hit the Mother Lode
Four generic, three red mana sorcery - Rare
Discover 10. If the discovered card’s mana value is less than 10, create a number of tapped Treasure tokens equal to the difference.(To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Hotfoot Gnome
Two generic, one red mana artifact creature - Gnome - 3/1 - Common
Two generic, one red artifact - Common
When Idol of the Deep King enters the battlefield, it deals 2 damage to any target.
Craft with artifact two generic, one red(two generic, one redmana, Exile this artifact, Exile another artifact you control or an artifact card in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Artifact - Equipment
When Sovereign’s Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+0
Equip two generic.
Inti, Seneschal of the Sun
One generic, one red mana legendary creature - Human Knight - 2/2 - Rare
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Magmatic Galleon
Three generic, two red artifact - Vehicle - 5/5 - Rare
When Magmatic Galleon enters the battlefield, it deals 5 damage to target creature an opponent controls.
Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.
Ojer Axonil, Deepest Might//Temple of Might
Ojer Axonil, Deepest Might
Two generic, two red legendary creature – God – 4/4 – Mythic Rare
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil’s power to an opponent, that source deals damage equal to Ojer Axonil’s power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner’s control.
(Transformed from Ojer Axonil, Deepest Might.)
Two generic, one red, Tap: Transform Temple of Power. Activate only if red courses you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.
Panicked Altisaur
Four generic, one red mana creature - Dinosaur - 4/5 - Common
Tap: Panicked Altisaur deals 2 damage to each opponent.
Plundering Pirate
Two generic, one red mana creature - Orc Pirate - 3/2 - Common
When Plundering Pirate enters the battlefield, create a Treasure token.(It’s an artifact with “Tap, Sacrifice this artifact: Add one mana of any color.")
Poetic Ingenuity
Two generic, one red mana enchantment - Rare
Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.
Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.
Rampaging Ceratops
Four generic, one red creature - Dinosaur - 5/4 - Uncommon
Rampaging Ceratops can’t be blocked except by three or more creatures.
Rumbling Rockslide
Three generic, one red mana sorcery - Common
Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Saheeli’s Lattice
One generic, one red artifact - Uncommon
When Saheeli’s Lattice enters the battlefield, you may discard a card. If you do, draw two cards.
Craft with one or more Dinosaurs four generic, one red(Four generic, one red, exile this artifact, exile or more more Dinosaurs you control and/or Dinosaur cards from your graveyard. Return this card transformed under its owner’s control. Craft only as a sorcery.)
Mastercraft Raptor
Artifact creature - Dinosaur - */4
Mastercraft Raptor’s power is equal to the total power of the exiled cards used to craft it.
Scytheclaw Raptor
Two generic, one red creature – Dinosaur – 4/3 – Uncommon
Whenever a player casts a spell, if it’s not their turn, Scytheclaw Raptor deals four damage to them.
Seismic Monstrosaur
Four generic, two red mana creature - Dinosaur - 6/5 - Common
Two generic, one red mana, Sacrifice a land: Draw a card.
Mountaincycling two generic mana(Two generic mana, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Sunfire Torch
One red mana artifact - Equipment - Common
Equipped creature gets +1/+0 and has “Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target.”
Equip one generic mana(One generic mana: Attach to target creature you control. Equip only as a sorcery.)
Sunshot Militia
One generic, one red mana creature - Human Soldier - 1/3 - Common
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
Tectonic Hazard
One red mana sorcery - Common
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Triumphant Chomp
One red sorcery - Uncommon
Triumphant Chomp deals damage to target creature equal to two or the greatest power among Dinosaurs you control, whichever is greater.
Trumpeting Carnosaur
Four generic, two red mana creature - Dinosaur - 7/6 - Rare
When Trumpeting Carnosaur enters the battlefield, discover 5.
Two generic, one red mana, Discard Trumpeting Carnosaur: It deals 3 damage to target creature or planeswalker.
Volatile Wanderglyph
One generic, one red mana artifact creature - Golem - 2/2 - Common
Whenever Volatile Wanderglyph becomes tapped, you may discard a card. If you do, draw a card.
Zoyowa’s Justice
One generic, one red mana instant - Uncommon
The owner of target artifact or creature with mana value 1 or greater shuffles it into their library. Then that player discovers X, where X is its mana value.(They exile cards from the top of their library until they exile a nonland card with that mana value or less. They cast ut without paying its mana cost or put it into their hand. They put the rest on the bottom in a random order.)
Green
Mono-green Stompy decks are getting some great new toys in The Lost Caverns of Ixalan. If you like big Dinosaurs smashing down your opponent under a stampede of massive monsters, keep an eye on the green cards here.
Armored Kincaller
Two generic, one green mana creature - Dinosaur - 3/3 - Common
When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
Basking Capybara
One generic, one green creature - Capybara - 1/3 - Uncommon
Descend 4 —Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Bedrock Tortoise
Three generic, one green creature – Turtle – 0/6 – Rare
As long as it’s your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
Cavern Stomper
Four generic, two green mana creature - Dinosaur - 7/7 - Common
When Cavern Stomper enters the battlefield, scry 2.(Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Three generic, one green mana: Cavern Stomper can’t be blocked by creatures with power 2 or less this turn.
Cenote Scout
One green mana creature - Merfolk Scout - 1/1 - Uncommon
When Cenote Scout enters the battlefield, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Coati Scavenger
Two generic, one green mana creature - Raccoon - 3/2 - Uncommon
Descend 4- When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
Colossadactyl
Two generic, two green creature - Dinosaur - 4/5 - Uncommon
Reach, trample
Cosmium Confluence
Four generic, one green mana sorcery - Rare
Choose three. You may choose the same mode more than once.
Disturbed Slumber
One generic, one green mana instant - Common
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It’s still a land. It must be blocked this turn if able.
Earthshaker Dreadmaw
Four generic, two green creature – Dinosaur – 6/6 – Uncommon
When Earthshaker Dreadmaw enters the battlefield, draw a card for each other Dinosaur you control.
Explorer’s Cache
One generic, one green artifact - Uncommon
Explorer’s Cache enters the battlefield with two +1/+1 counters on it.
Whenever a creature you control with a +1/+1 counter on it dies, put a +1/+1 counter on Explorer’s Cache.
Tap: Move a +1/+1 counter from Explorer’s Cache onto target creature. Activate only as a sorcery.
Ghalta, Stampede Tyrant
Five generic, three green legendary creature – Elder Dinosaur – 12/12 – Mythic Rare
When Ghalta, Stampede Tyrant enters the battlefield, put any number of creature cards from your hand onto the battlefield.
One generic, one green sorcery - Uncommon
Glowcap Lantern
One green artifact - Equipment - Uncommon
Equipped creature has “You may look at the top card of your library any time” and “Whenever this creature attacks, it explores.”
Growing Rites of Itlimoc
Two generic, one green mana legendary enchantment - Rare
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
(Transforms from Growing Rites of Itlimoc.)
Huatli, Poet of Unity//Roar Of The Fifth People
Huatli, Poet of Unity
Two generic, one green legendary creature – Human Warrior Bard – 2/3 – Mythic Rare
When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Three generic, two red/white hybrid: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery.
Roar of the Fifth People
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
Huatli’s Final Strike
Two generic, one green instant - Common
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Hulking Raptor
Two generic, two green creature - Dinosaur - 5/3 - Rare
Ward: two generic.
At the beginning of your precombat main phase, add two green mana.
In the Presence of Ages
Two generic, one green mana instant - Common
Reveal the top four cards of your library. You may out a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Intrepid Paleontologist
One generic, one green creature – Human Druid – 2/2 – Rare
Tap: Add one mana of any color.
Two generic: Exile target card from a graveyard.
You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontolgist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it.(If you creature with a finality counter on it would die, exile it instead.)
Ixalli’s Lorekeeper
One green creature - Human Druid - 1/1 - Uncommon
Tap: Add one mana of any color. Spend this mana only to cast a Dinosaur spell or activate an ability of a Dinosaur source.
Jadelight Spelunker
X generic, one green creature – Merfolk Scout – 1/1 – Rare
When Jadelight Spelunker enters the battlefield, it explores X times.(To have it explore, reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Jade Seedstones
Three generic, one green artifact - Uncommon
When Jade Seedstones enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures you control.
Craft with creature: five generic, two green.(Five generic, two green, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Jadeheart Attendant
Artifact Creature - Golem - 7/7
When Jadeheart Attendant enters the battlefield, you gain life equal to the mana value of the exiled card used to craft it.
Kaslem’s Stonetree
Two generic, one green artifact - Common
When Kaslem’s Stonetree enters the battlefield, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom in a random order.
Craft with Cave: five generic, one green.(Five generic, one green, Exile this artifact, Exile a Cave you control or a Cave card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Artifact creature - Golem - 5/5
Malamet Battle Glyph
One green mana sorcery - Common
Choose target creature you control and target creature you don’t control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Malamet Brawler
One generic, one green mana creature - Cat Warrior - 2/2 - Common
Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.
Two generic, one green mana artifact - Equipment - Common
When Malamet Scythe enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2.
Equip four generic mana.(Four generic mana: Attach to target creature you control. Equip only as a sorcery.)
Malamet Veteran
Four generic, one green mana creature - Cat Warrior - 5/4 - Common
Descend 4- Whenever Malamet Veteran attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.
Mineshaft Spider
Three generic, one green mana creature - Spider - 3/4 - Common
Reach
When Mineshaft Spider enters the battlefield, you may mill two cards.(You may put the top two cards of your library into your graveyard.)
Nurturing Bristleback
Five generic, two green creature – Dinosaur – 5/5 – Common
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling: two generic(Two generic, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Ojer Kaslem, Deepest Growth//Temple of Cultivation
Ojer Kaslem, Deepest Growth
Three generic, two green mana legendary creature - God - 6/5 - Mythic Rare
Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order.
When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner’s control.
(Transforms from Ojer Kaslem, Deepest Growth.)
Tap: Add one green mana.
Two generic, one green mana, Tap: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
One generic, one green mana sorcery - Common
Pathfinding Axejaw
Three generic, one green creature – Dinosaur – 4/3 – Uncommon
When Pathfinding Axejaw enters the battlefield, it explores.
Poison Dart Frog
One generic, one green creature – Frog – 1/1 – Common
Two generic: Poison Dart Frog gains deathtouch until end of turn.
Pungacious Hammerskull
Two generic, one green creature – Dinosaur – 6/6 – Rare
Whenever Pugnacious Hammerskull attacks while you don’t control another Dinosaur, put a stun counter on it.(If a permanent with a stun counter would become untapped, remove one from it instead.)
River Herald Guide
Two generic, one green mana creature - Merfolk Scout - 3/1 - Common
When River Herald Guide enters the battlefield, it explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Seeker of Sunlight
One green mana creature - Merfolk Scout - 1/1 - Common
Two generic, one green mana: Seeker of Sunlight explores. Activate only as a sorcery.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Sentinel of the Nameless City
Two generic, one green creature - Merfolk Warrior Scout - 3/4 - Rare
Whenever Sentinel of the Nameless City enters the battlefield or attacks, create a Map token.
Spelunking
Two generic, one green mana enchantment - Uncommon
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Staggering Size
Target creature gets +3/+3 and gains trample until end of turn.
Tendril of the Mycotyrant
One generic, one green creature - Fungus Wizard - 2/2 - Uncommon
Five generic, two green: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It’s still a land.
The Skullspore Nexus
Six generic, two green legendary artifact – Mythic Rare
This spell costs X less to cast, where X is the greatest power among creatures you control.
Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.
Two generic, Tap: Double target creature’s power until end of turn.
Thrashing Brontodon
One generic, two green mana creature - Dinosaur - 3/4 - Uncommon
One generic mana, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
Twists and Turns//Mycoid Maze
Twists and Turns
One green enchantment - Uncommon
If a creature you control would explore, instead you scry 1, then that creature explores.
When Twists and Turns enters the battlefield, target creature you control explores.
When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
(Transforms from Twists and Turns.)
Three generic, one green, Tap: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Walk with the Ancestors
Four generic, one green mana sorcery - Common
Return up to one target permanent card from your graveyard to your hand. Discover 4.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Multicolour
From the Spirits of long-lost ancestors to the Mycotyrant and its brood of fungi, the multicolor cards of this set look fantastic.
Abuelo, Ancestral Echo
One generic, one blue legendary creature – Spirit – 2/2 – Mythic Rare
Flying, ward: two generic.
One generic, one white, one blue: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
Master’s Guide-Mural
Three generic, one white, one blue mana artifact - Uncommon
When Master’s Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact four generic, two white, one blue mana(Four generic, two white, one blue mana, Exile this artifact, exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Master’s Manufactory
Tap: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master’s Manufactory or another artifact entered the battlefield under your control this turn.
The Ancient One
One blue, one black legendary creature - Spirit God - 8/8 - Mythic Rare
Descend 8 - The Ancient One can’t attack or block unless there are eight or more permanent cards in your graveyard.
Two generic, one blue, one black: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
Uchbenbak, the Great Mistake
Three generic, one white, one black legendary creature – Skeleton Horror – 6/4 – Uncommon
Vigilance, menace
Descend 8 —Four generic, one blue, one black: Return Uchenbak, the Great Mistake from your graveyard to the battlefield with a finality counter on it. Activate only if there are eight or more permanent cards in your graveyard and only as a sorcery.
Wail of the Forgotten
One blue, one black mana sorcery - Rare
Descend 8- Choose one. If your graveyard has eight or more permanent cards in it when you cast this spell, choose one or more instead.
Molten Collapse
One black, one red sorcery - Rare
Choose one. If you descended this turn, you may choose both instead.(You descended if a permanent cards was put into your graveyard from anywhere.)
Zoyowa Lava-Tongue
One black, one red mana legendary creature - Goblin Warlock - 2/2 - Uncommon
At the beginning of your end step, if you descended this turn, each opponent may discard a card or sacrifice a permanent. Zoyowa Lava-Tongue deals 3 damage to each opponent who didn’t.(You descended if a permanent card was put into your graveyard from anywhere.)
Intzquinth, Firstborn of Gishath
One red, one green legendary creature - Dinosaur - 2/3 - Uncommon
Haste
When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay two generic. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Palani’s Hatcher
Three generic, one red, one green mana creature - Dinosaur - 5/3 - Rare
Other Dinosaurs you control have haste.
When Palani’s Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
Kellan, Daring Traveler//Journey On
Kellan, Daring Traveler
One generic, one white legendary creature – Human Faerie Scout – 2/3 – Rare
Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it’s a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.
Journey On
One green sorcery – Adventure
Create X Map tokens, where X is one plus the number of opponents who control an artifact.(Then exile this card. You may cast the creature later from exile.)
Kutzil, Malamet Exemplar
One generic, one green, one white mana legendary creature - Cat Warrior - 3/3 - Uncommon
Your opponents can’t cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Sovereign Okinec Ahau
Two generic, one green, one white legendary creature - Cat Noble - 3/4 - Mythic Rare
Ward 2
Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature’s base power, put a number of +1./+1 counters on that creature equal to the difference.
Amalia Benavides Aguirre
One white, one black legendary creature - Vampire Scout - 2/2 - Rare
Ward - Pay 3 life.
Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20.
Bartolomé del Presidio
One white, one black legendary creature – Vampire Knight – 2/1 – Uncommon
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
Vito, Fanatic of Aclazotz
Two generic, one white, one black legendary creature – Vampire Demon – 4/4 – Mythic Rare
Whenever you sacrifice another permanent, you gain 2 life if this is the first time this ability has resolved this turn. If it’s the second time, each opponent loses 2 life. If it’s the third time, create a 4/3 white and black Vampire Demon creature token with flying.
Captain Storm, Cosmium Raider
One blue, one red legendary creature - Human Pirate - 2/2 - Uncommon
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on target Pirate you control.
Saheeli, the Sun’s Brilliance
One blue, one red legendary creature – Human Artificer – Mythic Rare
One blue, one red, tap: Create a token that’s a copy of another target creature or artifact you control, except it’s an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
The Belligerent
Two generic, one blue, one red legendary artifact – Vehicle – 5/5 – Rare
Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library at any time. You may play lands and cast spells from the top of your library.
Crew 3
Akawalli, the Seething Tower
One generic, one black, one green legendary creature - Fungus - 3/3 - Uncommon
Descend 4 —As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 —As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can’t be blocked by more than one creature.
Squirming Emergence
One generic, one black, one green sorcery – Rare
Fathomless descent —Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
The Mycotyrant
One generic, one black, one green legendary creature – Elder Fungus – / – Mythic Rare
The Mycotyrant’s power and toughness are each equal to the number of creatures you control that are Fungus and/or Saprolings.
At the beginning of your end step, create X 1/1 black Fungus creature tokens with “This creature can’t block,” where X is the number of times you descended this turn.
Anim Pakal, Thousandth Moon
One generic, one red, one white mana legendary creature - Human Soldier - 1/2 - Rare
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal. Then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Caparocti Sunborn
Two generic, one red, one white - legendary creature - Human Soldier - 4/4 - Uncommon
Whenever Caparocti Sunborn attacks, you may tap two untapped artifacts and/or creatures you control. If you do, discover 3.
Quintorius Kand
Three generic, one red, one white legendary planeswalker – Quintorius – 4 Starting Loyalty – Mythic Rare
Whenever you cast a spell from exile, Quintorius Kand deals 2 damage to each opponent and you gain 2 life.
Deepfathom Echo
Two generic, one green, one blue creature - Merfolk Spirit - 4/4 - Rare
At the beginning of combat on your turn, Deepfathom Echo explores. Then you may have it become a copy of another creature you control until end of turn.
Nicanzil, Current Conductor
One green, one blue mana legendary creature - Merfolk Scout - 2/3 - Uncommon
Whenever a creature you control explores a land, you may put a land card from your hand onto the battlefield tapped.
Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor.
Gishath, Sun’s Avatar
Five generic, one red, one green, one white legendary creature – Dinosaur Avatar – 7/6 – Mythic Rare
Vigilance, trample, haste
Whenever Gishath, Sun’s Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Colourless
Here is every card currently shown off in The Lost Caverns of Ixalan, including the many lands found in the set.
Two generic mana artifact - Treasure - Common
Tap, Sacrifice Buried Treasure: Add one mana of any color.
Five generic mana, Exile Buried Treasure from your graveyard: Discover 5.(Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Three generic artifact - Vehicle - 3/3 - Uncommon
Crew 1
Cartographer’s Companion
Three generic mana artifact creature - Gnome - 2/1 - Common
When Cartographer’s Companion enters the battlefield, create a Map token.(It’s an artifact with “One generic mana, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.)
Six generic legendary artifact - Mythic Rare
At the beginning of your end step, discover five.
Compass Gnome
Two generic mana artifact creature - Gnome - 2/1 - Common
When Compass Gnome enters the battlefield, you may search your library for a basic land or Cave card, reveal it, then shuffle and put that card on top.
Contested Game Ball
Two generic artifact - Uncommon
Whenever you’re dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.
Two generic, Tap: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.
Digsite Conservator
Two generic artifact creature – Gnome – 2/1 – Uncommon
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When Digsite Conservator dies, you may pay four generic. If you do, discover 4.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Disruptor Wanderglyph
Four generic mana artifact creature - Golem - 3/4 - Common
Whenever Disruptor Wanderglyph attacks, exile target card from an opponent’s graveyard.
Five generic artifact creature - Golem - 2/5 - Uncommon
Two generic: Put target card from a graveyard on the bottom of its owner’s library.
One generic artifact - Equipment - Common
Equipped creature gets +1/+1.
Equipped creature has deathtouch as long as it’s your tyurn. Otherwise, it has reach.
Equip: two generic.(Two generic: Attach to target creature you control. Equip only as a sorcery.)
Three generic legendary artifact - Rare
Tap: Draw a card, then discard a card.
Four generic, tap: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard.
The Core
Legendary land
Fathomless descent- Tap: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Roaming Throne
Four generic mana artifact creature - Golem - 4/4 - Rare
Ward two generic mana
As Roaming Throne enters the battlefield, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Six generic mana artifact - Common
When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.
Cycling two generic mana(Two generic mana, Discard this card: Draw a card.)
Scampering Surveyor
Four generic artifact creature - Gnome - 3/2 - Uncommon
When Scampering Surveyor enters the battlefield, search your library for a basic land card or a Cave card, put it onto the battlefield tapped, then shuffle.
Sorcerous Spyglass
As Sorcerous Spyglass enters the battlefield, look at an opponent’s hand, then choose any card name.
Activated abilities of sources with the chosen name can’t be activated unless they’re mana abilities.
Three generic artifact - Uncommon
Craft with one or more five generic (Five generic, Exile this artifact, exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Artifact creature - Bird Construct - /
Flying, vigilance, haste
Sunbird Effigy’s power and toughness are each equal to the number of colors among the exiled cards used to craft it.
Tap: for each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Swashbuckler’s Whip
One generic mana artifact - Equipment - Uncommon
Equipped creature has reach, “Two generic mana, Tap: Tap target artifact or creature,” and “Eight generic mana, Tap: Discover 10."(Exile cards from the top of their library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
One generic mana legendary artifact - Equipment - Rare
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
The Millennium Calendar
One generic legendary artifact – Mythic Rare
Whenever you untap one or more permanents during your untap step, put that many time counters on The Millennium Calendar.
Two generic, Tap: Double the number of time counters on The Millennium Calendar.
When there are 1,000 or more time counters on The Millennium Calendar, sacrifice it and each opponent loses 1,000 life.
Threefold Thunderhulk
Seven generic artifact creature - Gnome - 0/0 - Rare
Threefold Thunderhulk enters the battlefield with three +1/+1 counters on it.
Whenever Threefold Thunderhulk enters the battlefield or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power.
Two generic, Sacrifice another artifact: Put a +1/+1 counter on Threefold Thunderhulk.
Two generic mana legendary artifact - Rare
Tap: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate and a Vampire four generic mana(Four generic mana, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Legendary creature - Skeleton Spirit Pirate - 7/7
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
Treasure Map / Treasure Cove
Two generic artifact - Rare
One generic, tap: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens.(They’re artifacts with “Tap, Sacrifice this artifact: Add one mana of any color.”)
Tap: Add one colorless mana.
One generic mana, Tap: Add one mana of any color.
Four generic mana, Tap, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Cavern Of Souls
Land – Mythic Rare As Cavern of Souls enters the battlefield, choose a creature type.
Tap: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can’t be countered.
Land – Cave – Uncommon
Two generic: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It’s still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Echoing Deeps
Land - Cave - Rare
You may have Echoing Deeps enter the battlefield tapped as a copy of any land card in a graveyard, except it’s a Cave in addition to its other types.
Land - Cave - Uncommon
Other Caves you control have “Tap, Pay 1 life: Add one mana of any color.”
Hidden Cataract enters the battlefield tapped.
Four generic, one blue mana, Tap, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Hidden Courtyard enters the battlefield tapped.
Four generic, one white mana, Tap, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Hidden Necropolis enters the battlefield tapped.
Four generic, one black mana, Tap, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Hidden Nursery enters the battlefield tapped.
Four generic, one green mana, Tap, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Hidden Volcano enters the battlefield tapped.
Four generic, one red mana, Tap, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery.(Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Pit of Offerings enters the battlefield tapped.
When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards.
Tap: Add one generic.
Tap: Add one mana of any of the exiled cards' colors.
Land - Cave - Common
One generic, tap, Sacrifice Promising Vein: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Restless Anchorage enters the battlefield tapped.
Tap: Add one white mana or one blue mana.
One generic, one white, one blue mana: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature token with flying. It’s still a land.
Restless Prairie enters the battlefield tapped.
Tap: Add one green mana or one white mana.
Two generic, one green, one white mana: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It’s still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Restless Reef enters the battlefield tapped.
Tap: Add one blue mana or one black mana.
Two generic, one blue, one black mana: Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch until end of turn. It’s still a land.
Restless Ridgeline enters the battlefield tapped.
Tap: Add one red mana or one green mana.
Two generic, one red, one green mana: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It’s still a land.
Whenever Restless Ridge attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
Restless Vents enters the battlefield tapped.
Tap: Add one black or one red.
One generic, one black, one red: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature token with menace. It’s still a land.
Sunken Citadel
Sunken Citadel enters the battlefield tapped. As it enters, choose a color.
Tap: Add one mana of the chosen color.
Tap: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
One generic mana, Tap, Sacrifice Volatile Fault: Destroy target nonbasic land an opponent controls. That player may search their library for a basic land card, put it onto the battlefield, then shuffle. You create a Treasure token.
Special Guests
Special Guests are a new feature in The Lost Caverns Of Ixalan. Found exclusively in The List and in Collector boosters, these are reprints of older cards with new art that aren’t considered part of the Lost Caverns of Ixalan set. This means they’re not entering Standard, and they’re not legal when drafting the set.
However, with cards like Mana Crypt up for grabs, this is a very exciting new part of The List that should give your existing decks a bit of extra spice.
Malcolm, Keen-Eyed Navigator
Two generic, one blue legendary creature – Siren Pirate – 2/2 – Uncommon
Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage.
Two blue creature – Merfolk – 2/2 – Rare
Other Merfolk get +1/+1 and have islandwalk.
Bridge from Below
Three black enchantment – Rare
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.
When a creature is put into an opponent’s graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Mephidross Vampire
Four generic, two black mana creature - Vampire - 3/4 - Rare
Each creature you control is a Vampire in addition to its other creature types and has “Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.”
Pitiless Plunderer
Three generic, one black creature - Human Pirate - 1/4 - Uncommon
Whenever another creature you control dies, create a Treasure token.
Breeches, Brazen Plunderer
Three generic, one red mana legendary creature - Goblin Pirate - 3/3 - Uncommon
Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents’ libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Partner
Dargo, the Shipwrecker
Six generic, one red mana legendary creature - Giant Pirate - 7/5 - Uncommon
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs two generic mana less to cast for each permanent sacrificed this way and two generic mana less to cast for each other artifact or creature you’ve sacrificed this turn.
Underworld Breach
One generic, one red enchantment – Rare
Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice Underworld Breach.
Carnage Tyrant
Four generic, two green mana creature - Dinosaur - 7/6 - Mythic Rare
Trample, hexproof
Ghalta, Primal Hunger
10 generic, two green mana legendary creature - Elder Dinosaur - 12/12 - Rare
This spell costs X generic mana less to cast, where X is the total power of creatures you control.
Polyraptor
Six generic, two green mana creature - Dinosaur - 5/5 - Mythic Rare
Enrage- Whenever Polyraptor is dealt damage, create a token that’s a copy of Polyraptor.
Mirri, Weatherlight Duelist
One generic, one green, one white mana legendary creature - Cat Warrior - 3/2 - Mythic Rare
Whenever Mirri, Weatherlight Duelist attacks, each opponent can’t block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
Thrasios, Triton Hero
One green, one blue legendary creature – Merfolk Wizard – 1/3 – Rare
Four generic: Scry 1, then reveal the top card of your library. If it’s a land card, put it onto the battlefield tapped. Otherwise, draw a card.
Lord Windgrace
Two generic, one black, one red, one green mana legendary planeswalker - Windgrace - 5 starting loyalty - Mythic Rare
Lord Windgrace can be your commander.
Kalamax, the Stormsire
One generic, one green, one blue, one red legendary creature – Elemental Dinosaur – 4/4 – Mythic Rare
Whenever you cast your first instant spell each turn, if Kalamax the Stormsire is tapped, copy that spell. You may choose new targets for the copy.
Whenever you copy an instant spell, put a +1/+1 counter on Kalamax.
Mana Crypt
Zero generic – Artifact – Mythic Rare
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.
Tap: Add two colorless mana.
Two generic artifact – Uncommon
Star Compass enters the battlefield tapped.
Tap: Add one mana of any color that a basic land you control could produce.
Treasure Trove Box Toppers
Every booster box of The Lost Caverns Of Ixalan will include a card from the new Treasure Trove collection, a group of 20 cards that includes reprints of older cards perfect for Commander, Vintage, and Legacy. Draft and Set boosters will include non-foil editions of these cards, while Collector booster boxes will feature regular foil prints instead.
Archaeomancer’s Map
Two generic, one white artifact - Rare
When Archaeomancer’s Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent’s control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Wedding Ring
Two generic, two white mana artifact - Mythic Rare
When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that’s a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Amulet of Vigor
One generic artifact – Rare
Whenever a permanent enters the battlefield tapped and under your control, untap it.
Arcane Signet
Tap: Add one mana for any color in your commander’s color identity.
Chalice of the Void
XX generic artifact – Mythic Rare
Chalice of the Voice enters the battlefield with X charge counters on it.
Whenever a player casts a spell with mana value equal to the number of charge counters on Chalice of the Void, counter that spell.
Chromatic Orrery
Seven generic, legendary artifact - Mythic Rare
You may spend mana as though it were mana of any color.
Tap: Add five generic.
Five generic, tap: Draw a card for each color among permanents you control.
Coat Of Arms
Five generic artifact - Rare
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it.(For example, if two Goblin Warrors and a Goblin Shaman are on the battlefield, each get +2/+2.)
Coercive Portal
Four generic mana artifact - Mythic Rare
Will of the council— At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Equipped creature gets +10/+10 and loses flying.
Zero generic mana artifact - Uncommon
Multikicker two generic mana
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
Tap: Add one colorless mana for each charge counter on Everflowing Chalice.
Expedition Map
One generic artifact – Uncommon
Two generic, Tap, Sacrifice Expedition Map: Search your library for a land card, reveal it. put it into your hand, then shuffle.
Fist of Suns
Three generic mana artifact - Rare
You may pay one white, one blue, one black, one red, and one green mana rather than pay the mana cost for spells that you cast.
Two generic artifact - Equipment - Uncommon
Equipped creature has haste and shroud.
Mimic Vat
Three generic artifact - Rare
Imprint —Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.
Three generic, Tap: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Strionic Resonator
Two generic mana artifact - Rare
Two generic mana, Tap: Copy target triggered ability you control. You may choose new targets for the copy.
Three generic artifact – Rare
Three generic mana artifact - Uncommon
Equipped creature can’t be blocked and has shroud.
Commander
To help better reflect the factions of Ixalan, which don’t have as big an emphasis on the regular set, The Lost Caverns of Ixalan has not two, but four different Commander decks. Each focuses on a different classic faction of the plane, giving you all the Dinosaur-y, Merfolk-y goodness you love about Ixalan.
Ahoy Mateys
The first deck is Ahoy Mateys, a red, blue, and black deck that revisits the pirates of the Brazen Coalition. It has a big emphasis on Treasure tokens, but you wouldn’t know that from its commander,Admiral Brass, Unsinkable.Instead, she can resurrect your fallen Pirates, bringing them back to the battlefield with the set’s new finality counters on them.
Admiral Brass, Unsinkable
Two generic, one blue, one black, one red legendary creature – Human Pirate – 3/3 – Mythic Rare
When Admiral Brass, Unsinkable enters the battlefield, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4.(If a creature with a finality counter on it would die, exile it instead.)
Don Andres, the Renegade
One generic, one blue, one black, one red legendary creature - Vampire Pirate - 4/3 - Mythic Rare
Each creature you control but don’t own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types.
Whenever you cast a noncreature spell you don’t own, create two tapped Treasure tokens.
Storm Fleet Negotiator
Two generic, one blue creature - Siren Pirate - 2/2 - Rare
Parley - Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card.
The Indomitable
Two generic, two blue legendary artifact - Vehicle - 6/6 - Rare
Whenever a creature you control deals combat damage to a player, draw a card.
You may cast The Indomitable from your graveyard as long as you control three or more tapped Pirates an/or Vehicles.
Francisco, Fowl Marauder
One generic, one black legendary creature - Bird Pirate - 0/1 - Rare
Francisco, Fowl Marauder can’t block.
Whenever one or more Pirates you control deal damage to a player, Francisco explores.
Three generic, one black legendary artifact - Rare
Tap: Surveil 1.
Tap: Until end of turn, each creature in your graveyard gains “Escape - three generic, one black, exile four other cards from your graveyard.”
Skeleton Crew
Three generic, one black creature - Skeleton Pirate - 3/3 - Rare
Each other creature you control that’s a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token.
Five generic, one black: Return Skeleton Crew from your graveyard to the battlefield tapped.
Broadside Bombardiers
Two generic, one red creature - Goblin Pirate - 2/2 - Rare
Menace, haste
Boast - Sacrifice another creature or artifact: Broadside Bombardier deals damage equal to two plus the sacrificed permanent’s mana value to any target.
Gemcutter Buccaneer
Three generic, one red creature - Orc Pirate Artificer - 1/3 - Rare
Whenever Gemcutter Buccaneer or another Pirate enters the battlefield under your control, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types, and have “Equipped creature gets +2/+0,” equip Pirate one generic, and equip three generic.
Three generic artifact - Equipment - Rare
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip two generic. This ability costs two generic less to activate if you have one or fewer cards in hand.
Zara, Renegade Recruiter
Explorers Of The Deep
Explorers of the Deep is a blue/green Merfolk deck that plays off of one of Ixalan’s most popular mechanics, exploring. Looking at the top card of your library and taking it if it’s a land, or putting a +1/+1 counter on the exploring creature if it isn’t a land covers practically every base: ramp, card draw, and buffing creates. Expect tons of Merfolk synergy here, too.
Hakbal of the Surging Soul
Two generic, one green, one blue legendary creature – Merfolk Scout – 3/3 – Mythic Rare
At the beginning of combat on your turn, each Merfolk creature you control explores.(Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.)
Whenever Jakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don’t, draw a card.
Xolatoyac, the Smiling Flood
Four generic, one green, one blue legendary creature - Salamander Serpent - 6/6 - Mythic Rare
Whenever Xolatoyac, the Smiling Flood enters the battlefield or attacks, put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it.
At the beginning of your end step, untap each permanent you control with a flood counter on it.
Mist Dancer
Four generic, one blue creature - Merfolk Wizard - 3/3 - Rare
Other Merfolk you control get +1/+0 and have flying.
Encore Five generic, two blue
Ripples of Potential
One generic, one blue instant - Rare
Proliferate, then choose any number of permanent you control that had a counter put on them this way. Those permanents phase out.
Wave Goodbye
Two generic, two blue sorcery - Rare
Return each creature without a +1/+1 counter on it to its owner’s hand.
Bygone Marvels
Two green sorcery - Rare
Descend 8 - When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
Deeproot Historian
Three generic, one green creature - Merfolk Druid - 3/3 - Rare
Merfolk and Druid cards in your graveyard have retrace.
Topography Tracker
Two generic, one green creature - Merfolk Scout - 2/2 - Rare
When Topography Tracker enters the battlefield, create a Map token.
If a creature you control would explore, instead it explores, then it explores again.
Tributary Instructor
Three generic, one green creature - Merfolk Shaman - 4/4 - Rare
Mentor
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
Singer of Swift Rivers
One generic, one green, one blue creature - Merfolk Shaman - 3/2 - Rare
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control.
Curse of the Swine
Svyelun of Sea and Sky
Zegana, Utopian Speaker
Blood Rites
The Legion of Dusk come from across the ocean, and are the Vampiric conquistadors hoping to bleed Ixalan dry. This white/black deck is an Aristocrats-focused strategy, letting you sacrifice Vampires and other creatures for all kinds of other effects.
Clavileño, First of the Blessed
One generic, one white, one black legendary creature – Vampire Cleric – 2/2 – Mythic Rare
Whenever you attack, target attacking Vampire that isn’t a Demon becomes a Demon in addition to its other types. It gains “Whenever this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying.”
Carmen, Cruel Skymarcher
Three generic, one white, one black legendary creature - Vampire Soldier - 2/2 - Mythic Rare
Whenever a player sacrifices a permanent, put a +1/+1 counter on Carmen, Cruel Skymarcher and you gain one life.
Whenever Carmen attacks, return up to one target permanent card with mana value less than or equal to Carmen’s power from your graveyard to the battlefield.
Charismatic Conqueror
One generic, one white creature - Vampire Soldier - 2/2 - Rare
Whenever an artifact or creature enters the battlefield untapped and under an opponent’s control, they may tap that permanent. If they don’t, you create a 1/1 white Vampire creature token with lifelink.
Elenda’s Hierophant
Two generic, one white creature - Vampire Cleric - 1/1 - Rare
Whenever you gain life, put a +1/+1 counter on Elendra’s Hierophant.
When Elenda’s Hierophant dies, create X 1/1 white Vampire creature tokens with lifeline, where X is its power.
March of the Canonized
X generic, two white enchantment
When March of the Canonized enters the battlefield, create X 1/1 white Vampire creature tokens with lifelink.
At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
Redemption Choir
Two generic, two white creature - Vampire Cleric - 3/3 - Rare
Lifelink
Coven - Whenever Redemtpion Choir enters the battlefield or attacks, if you control three or more creatures with different powers, return target permanent card with mana value three or less from your graveyard to the battlefield.
Dusk Legion Sergeant
One generic, one black creature - Vampire Soldier - 2/2 - Rare
One generic, one black, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn.
Master of Dark Rites
One black creature - Vampire Cleric - 1/1 - Rare
Tap, Sacrifice another creature: Add three black. Spend this mana only to cast Vampire, Cleric, and/or Demon spells.
Promise of Aclazotz
One generic one black enchantment - Rare
At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate.
Foul Rebirth
Two generic, one black sorcery - Adventure
Sacrifice a non-Demon creature. If you do, create a 4/3 white and black Vampire Demon creature token with flying.
Order of Sacred Dusk
Six generic, one white, one black creature - Vampire Knight - 5/5 - Rare
Flying, lifelink, exalted, haste
Blade of the Bloodchief
Etchings of the Chosen
Pact of the Serpent
Patron of the Vein
Vault of the Archangel
Yahenni, Undying Partisan
Veloci-Ramp-tor
The Commander deck with the funnest name, Veloci-ramp-tor is a green, white, and red deck that, as the name suggests, wants you to ramp your mana up and cast lots and lots of Dinosaurs.
Pantlaza, Sun-Favored
Two generic, one red, one green, one white legendary creature – Dinosaur – 4/4
Whenever Pantlaza, Sun-Favored or another Dinosaur enters the battlefield under your control, you may discover X, where X is that creature’s toughness. Do this only once each turn.(Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Wayta, Trainer Prodigy
One red, one green, one white mana legendary creature - Human Warrior - 1/5 - Mythic Rare
Two generic, one green mana, Tap: Target creature you control fights another target creature. This ability costs two generic mana less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Bronzebeak Foragers
Three generic, one white mana creature - Dinosaur - 3/4 - Rare
When Bronzebeak Foragers enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Bronzebeak Foragers leaves the battlefield.
X generic, one white mana: Put target creature card with mana value X exiled with Bronzebeak Foragers into its owner’s graveyard. You gain X life.
From the Rubble
Four generic, two white mana enchantment - Rare
As From the Rubble enters the battlefield, choose a creature type.
At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it.(If a creature with a finality counter on it would die, exile it instead.)
Wrathful Raptor
Four generic, one red mana creature - Dinosaur - 5/5 - Rare
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn’t a Dinosaur.
Curious Altisaur
Three generic, one green mana creature - Dinosaur - 2/5 - Rare
Vigilance, reach
Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Dinosaur Egg
One generic, one green mana creature - Dinosaur Egg - 0/3 - Rare
Evolve(Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
When Dinosaur Egg dies, you may discover X, where X is it toughness.
Scion of Calamity
Three generic, two green mana creature - Dinosaur - 5/5 - Rare
Myriad(Whenever this creature attacks, for each opponent other than defending player, you may create a token that’s a copy of this creature that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Scion of Calamity deals combat damage to a player, destroy target artifact or enchantment that player controls.
Sunfrill Imitator
Two generic, one green mana creature - Dinosaur - 3/3 - Rare
Whenever Sunfrill Imitator attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
Drover of the Mighty
Return of the Wildspeaker
Rhythm of the Wild
Zetalpa, Primal Dawn
Set Booster Commander Exclusives
The Lost Caverns of Ixalan is the final Standard-legal set to include made-for-Commander cards in its Set boosters. It’s also the last Standard-legal set to actually have Set boosters, but that’s besides the point.
Illustrious Wanderglyph
Four generic, one white mana artifact creature - Golem - 2/2 - Rare
Ascend(If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
Other artifacts you control get +2/+2 as long as you have the city’s blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
Altar of the Wretched
Two generic, one black mana artifact - Rare
When Altar of the Wretched enters the battlefield, you may sacrifice a nontoken creature. If you do, draw X cards, then mill X cards, where X is that creature’s power.
Craft with one or more creatures two generic, two black mana.
Two generic, one black mana: Return Altar of the Wretched from your graveyard to your hand.
Wretched Bonemass
Creature - Skeleton Horror - /
Wretched Bonemass’s power and toughness are each equal to the total power of the exiled cards used to craft it.
Wretched Bonemass has flying as long as an exiled card used to craft it has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Ore-Rich Stalactite
One generic, one red mana artifact - Rare
Tap: Add one red mana. Spend this mana only to cast an instant or sorcery card.
Craft with four or more red instant and/or sorcery cards three generic, two red mana(Three generic, two red mana, Exile this artifact, exile the four or more from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Cosmium Catalyst
One generic, one red mana, Tap: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost.
Contest of Claws
One generic, one green mana sorcery - Rare
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage.(Exile cards from the top of their library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Tetzin, Gnome Champion//The Golden-Gear Colossus
Tetzin, Gnome Champion
One blue, one red, one white mana legendary artifact creature - Gnome - 2/2 - Rare
Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts four generic mana(Four generic mana,Exile this artifact, exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Legendary artifact creature - Gnome - 6/6
Vigilance, trample
Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
Xavier Sal, Infested Captain
One black, one green, one blue legendary creature - Human Fungus Pirate - 3/3 - Rare
Tap, Remove a counter from another permanent you control: Popular. Activate only as a sorcery.(Create a token that’s a copy of a creature token you control.)
Tap, Sacrifice another creature: Proliferate. Activate only as a sorcery.(Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Three generic mana artifact - Mythic Rare
Craft with two that share a card type six generic mana(Six generic mana, Exile this artifact, exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner’s control. Craft only as a sorcery.)
Apex Observatory
Apex Observatory enters the battlefield tapped. As it enters, choose a card typed shared among two exiled cards used to craft it.
Tap: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.