Summary
There’s no such thing as the perfect game, althoughBaldur’s Gate 3comes pretty close to it. Depending on what you’re into, there’s always something that just rubs you the wrong way, even if doing said thing perfectly was never a reasonable thing to achieve.
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In reality, the things we nitpick the most are the ones we truly care about, so it’s only natural to notice them; play a game for hundreds of hours, and you’re bound to find some cracks. These are usually not game breaking, ending up in a simple good laugh to point out. Still, it remains good practice to point them out, at the very least to know that you’re not alone in noticing them.
5Gale’s Hunger For Items
Gale’s need tofeed on magic itemsis actually very well explained, and in a lot of detail by the Wizard himself. As you play the first act of the game (depending somewhat on how many times you take a long rest), Gale will want to talk to you in camp asking to consume one of these items, and if you refuse enough times he could end up leaving altogether.
It happens often enough that it becomes clear it’s a daily problem for him. That begs the question though, how did he sustain himself while trapped on the wall? Or while in stasis on the Nautiloid, for that matter? The Netherese Orb in his chest should’ve blown to bits by now, unless his Illithid captors were throwing their unneeded Boots Of +1 Walking to their prisoners.

4Astarion And The Tadpole
Astarion has an interestingrelationship with the Tadpole, mostly due to the fact that it removes most of his Vampire weaknesses. Yet how it works seems completely arbitrary, especially considering that Vampires are undead, magical beings, and the Tadpole revolves around a purely biological transformation.
The little worms don’t give any special resistance to anyone else, but Astarion can walk under the sun with no problem thanks to them - something that not even his master Cazador has achieved. Speaking of his master, Astarion doesn’t seem to be longer bound to him, or to any supernatural vampire rules like needing an invitation to enter a home.

With all that said, it seems that the Tadpole simply cured his vampirism, but that’s not the case: he still hungers for blood. Why the Tadpole didn’t rewire that as well is unclear. It seems like it just wanted to remove whatever made Astarion less cool.
3Keeping Your Powers After Renouncing Your God
While this seems highly specific, it can actually happen to a couple of companions during your adventure. A lot of them have very close ties to their deities, for example, Gale. In his story, he was actually the Goddess of Magic’s lover for a time, but after a dire mistake, he lost her favor.
Now, no one actually expects a Wizard to lose his abilities due to a God, that’s just not how Wizards work in D&D. But there are other characters where the expectations are somewhat different.

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Shadowheart is one such character, where, depending on how you decide to solve her plot, she can end up renouncing her devotion to Shar. Now, as a Priestess of Shar, you’d expect her powers to be lost, even if for a little while. But no, she’s immediately welcomed by Selune, all paperwork seemingly done between loading screens.
You’d only know this if you read every single quest log, otherwise, you’d be understandably confused as to how Shadowheart, the godless priest, is castingHealing Wordon you.

2Everyone Falls For You
While this is highly dependent on how you play the game, most people go about their first playthrough by being a relatively nice adventurer that slays hordes of evil cultists. Apparently, that makes it the perfect recipe to have everyonefall to your feet; half your party members like it when you save people, and the other half like it when you kill them.
That’s perfectly fine, at least at first, as it makes your companions feel like they have more agency, since they’re not just waiting for you to pick one as if it was a dating show. But it reaches a point where it’s a bit ridiculous that you’re absolutely everyone’s type. We’re not only talking about party members here, it’s everyone that can stay in your camp, from Devils to temporary Illithid allies.

1Surviving The Nautiloid Crash
After some tutorials, the beginning of Baldur’s Gate 3 has you survive the crash of a massive Nautiloid ship; an airborne vessel capable of interdimensional travel. It went from soaring the skies to plummeting to the ground, and hard, with very few creatures surviving that fall.
One of those creatures is you, aided by a mysterious artifact that suspended you in midair moments before you touched the ground. What about everyone else?
Gale is the only one who mentions how he survived (since it’s why he’s stuck on a wall), and you can maybe assume that the artifact also protected Shadowheart, although that’s never established. Everyone else? No idea. In fact, they don’t seem to be even bruised at all. Wyll has even set up a school for little swordsmen on the Druid’s cove, even though he was on the same ship that just crashed.
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