One of the first quests you’ll come across inBaldur’s Gate 3will comefrom Lae’zel, if you recruited her to your team. One of the Tieflings you saved her from was clearly aware of Githyanki, so Lae’zel is convinced there must be a creche nearby.

With Lae’zel adamant that someone at the creche will be able to remove your little parasite, you can choose to follow this lead down. Here’s what you need to know about the ‘Find the Githyanki Creche’ quest.

The party beside Zorru in the Tiefling Camp in Baldur’s Gate 3.

How To Find Zorru

Journey To The Tiefling Camp

Your first stop is to head to theTiefling campand speak toZorru, the person who was familiar with the Githyanki. you’re able to find the entrance to the camp at(X: 208, Y:436). If you haven’t been there before, you’ll have to help the locals defend against some Goblins before you can get in.

You can find Zorru near(X:204, Y:572). You’ll need tohave Lae’zel in your party with youwhen you speak with him to progress the quest.

Two githyanki speaking to one another in Baldur’s Gate 3.

How To Find The Githyanki Patrol

An Encounter In The Mountain Pass

You’ll want to head to theMountain Passto the northwest of the Emerald Grove.

Along the way, you might encountera dying Edowin,Scratch the dog, and likelypass through the Blighted Village.

A githyanki aiming a crossbow in Baldur’s Gate 3.

At around(X:-89, Y:539),you’ll see a glimpse of your first Githyanki, or at least the shadow of their dragon on the ground.

Head further into the pass, and at about(X:-112, Y:531), you’ll see a cutscene of a group of Githyanki clashing with some soldiers. Afterward, Lae’zel will approach and speak to them. The little meeting doesn’t exactly go as planned, andit’s best to convince Lae’zel to play along.

The player standing beside the broken window that lead to the monastery in Baldur’s Gate 3.

If at any point you reveal you were aboard the Nautiloid or that you have the artifact, the Githyanki will attack you.

If you kill them all, you can loot their bodies to learn where the Creche is by examining the Elaborate Plate you find on them.

The player jumping across to the roof of the monastery in Baldur’s Gate 3.

In The Depths Of Rosymorn Monastery

Head to(X:-176, Y:541)to enter the Mountain Pass.

Be warned that the Mountain Pass is a lot more difficult in level, and you will be prompted to tie up any loose ends before continuing.

At around(X:-68, Y:-54), Lae’zel will identify some creche markings. You’re heading for the Rosymorn Monastery, sosummon the cable cart at (X: -46, Y:-73). You’ll need to pass a Strength check, take it over to the other side, and follow the path down to(X:63, Y:13)where you’ll see a cutscene of some Githyanki and some prisoners.

The party beside the doors to the Githyanki creche in Baldur’s Gate 3.

You can use Speak with the Dead to talk to Corliss, the prisoner who was killed to find out more about the Absolute.

The doors to the creche are locked, so you’ll need to find another way in. To the left of the door, at(X:66, Y:32),you’ll find some broken windows —climb inthrough here.

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Inside are some drunk Kobolds, so you’ll either have tosneak past them or defeat them. After you’ve defeated them, head through the rear exit at(X:38, Y:50), jump across the gap, and climb up the rocks.

Be careful, as there are many barrels around that will explode if hit, and the Kobolds will use these to their advantage.

At the top, look southeast andjump over to where the pool of water is, thenbreak down the wooden panelingto enter the monastery.

you’re able to findThe Blood of Lathandernearby, socheck out our full quest on this here.

Make your way down to the ground floor and head through the door at(X:91, Y:50), go across to the far side, and enter theMonastery Basementat(X:75, Y:80)to find the creche.

You’ll be stopped by the Githyanki, but choose’Allow Lae’zel to answer.‘This will open up the creche to you, and you canhead to the infirmary to try and get rid of your parasite.

Baldur’s Gate 3

WHERE TO PLAY

Baldur’s Gate 3 is the long-awaited next chapter in the Dungeons & Dragons-based series of RPGs. Developed by Divinity creator Larian Studios, it puts you in the middle of a mind flayer invasion of Faerûn, over a century after the events of its predecessor.